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path: root/data/maps/daedalus/rooms/Computer Room Seal.txtpb
blob: b271a5c2caa365f73bcf95724fae1af4a00caccc (plain) (blame)
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name: "Computer Room Seal"
panel_display_name: "Computer Room"
panels {
  name: "SCROLL"
  path: "Panels/Computer/computer_11"
  clue: "scroll"
  answer: "seal"
  symbols: BOXES
}
.highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
#include "user_movement.h"
#include "renderer.h"

void UserMovementComponent::input(Game& game, Entity& entity, int key, int action)
{
  if (action == GLFW_PRESS)
  {
    if (key == GLFW_KEY_LEFT)
    {
      holdingLeft = true;
      
      if (!frozen)
      {
        entity.send(game, Message::Type::walkLeft);
      }
    } else if (key == GLFW_KEY_RIGHT)
    {
      holdingRight = true;
      
      if (!frozen)
      {
        entity.send(game, Message::Type::walkRight);
      }
    } else if (key == GLFW_KEY_UP)
    {
      if (!frozen)
      {
        entity.send(game, Message::Type::jump);
      }
    } else if (key == GLFW_KEY_DOWN)
    {
      if (!frozen)
      {
        entity.send(game, Message::Type::canDrop);
      }
    }
  } else if (action == GLFW_RELEASE)
  {
    if (key == GLFW_KEY_LEFT)
    {
      holdingLeft = false;
      
      if (!frozen)
      {
        if (holdingRight)
        {
          entity.send(game, Message::Type::walkRight);
        } else {
          entity.send(game, Message::Type::stopWalking);
        }
      }
    } else if (key == GLFW_KEY_RIGHT)
    {
      holdingRight = false;
      
      if (!frozen)
      {
        if (holdingLeft)
        {
          entity.send(game, Message::Type::walkLeft);
        } else {
          entity.send(game, Message::Type::stopWalking);
        }
      }
    } else if (key == GLFW_KEY_DOWN)
    {
      if (!frozen)
      {
        entity.send(game, Message::Type::cantDrop);
      }
    } else if (key == GLFW_KEY_UP)
    {
      if (!frozen)
      {
        entity.send(game, Message::Type::stopJump);
      }
    }
  }
}

void UserMovementComponent::receive(Game& game, Entity& entity, const Message& msg)
{
  if (msg.type == Message::Type::die)
  {
    frozen = true;
    
    entity.send(game, Message::Type::stopWalking);
  } else if (msg.type == Message::Type::stopDying)
  {
    frozen = false;
    
    if (holdingLeft)
    {
      entity.send(game, Message::Type::walkLeft);
    } else if (holdingRight)
    {
      entity.send(game, Message::Type::walkRight);
    }
  }
}