connections {
from_room: "Center"
to_room: "Nuclear Side"
door { name: "Nuclear Wall" }
}
connections {
from_room: "Center"
to_room: "Rain Side"
door { name: "Rain Wall" }
}
connections {
from_room: "Center"
to_room: "Tornado Side"
door { name: "Tornado Wall" }
}
connections {
from_room: "Center"
to_room: "Volcano Side"
door { name: "Volcano Wall" }
}
connections {
from_room: "Nuclear Side"
to_room: "Nuclear Vestibule"
door { name: "Side Doors" }
}
connections {
from_room: "Tornado Side"
to_room: "Tornado Vestibule"
door { name: "Side Doors" }
}
connections {
from_room: "Nuclear Side"
to_room: "X2 Room"
door { name: "X Door" }
}
dd2200; background-color: #fff0f0 } /* Literal.String.Doc */
.highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */
.highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */
.highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */
.highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */
.highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */
.highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */
.highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */
.highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */
.highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */
.highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */
.highlight .vc { color: #336699 } /* Name.Variable.Class */
.highlight .vg { color: #dd7700 } /* Name.Variable.Global */
.highlight .vi { color: #3333bb } /* Name.Variable.Instance */
.highlight .vm { color: #336699 } /* Name.Variable.Magic */
.highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */name: "Composite Room NW"
display_name: "Composite Room"
panels {
name: "BEHOUSE"
path: "Panels/Combo Room NW/panel_1"
clue: "behouse"
answer: "bedroom"
symbols: SPARKLES
symbols: BOXES
}
panels {
name: "BRAKESTEADY"
path: "Panels/Combo Room NW/panel_2"
clue: "brakesteady"
answer: "breakfast"
symbols: ZERO
symbols: PYRAMID
}
panels {
name: "DEATHSHORT"
path: "Panels/Combo Room NW/panel_3"
clue: "deathshort"
answer: "lifelong"
symbols: SUN
}
panels {
name: "PLUMPFAMILY"
path: "Panels/Combo Room NW/panel_4"
clue: "plumpfamily"
answer: "pumpkin"
symbols: SUN
symbols: SPARKLES
}
panels {
name: "SHEEPBOOK"
path: "Panels/Combo Room NW/panel_5"
clue: "sheepbook"
answer: "rampage"
symbols: BOXES
symbols: GENDER
}
panels {
name: "LAIDIN"
path: "Panels/Combo Room NW/panel_6"
clue: "laidin"
answer: "layout"
symbols: SUN
symbols: AGE
}
panels {
name: "FOGIRON"
path: "Panels/Combo Room NW/panel_7"
clue: "fogiron"
answer: "mistrust"
symbols: SUN
symbols: AGE
}
panels {
name: "MOONSENT"
path: "Panels/Combo Room NW/panel_8"
clue: "moonsent"
answer: "sunset"
symbols: SUN
symbols: SPARKLES
}
panels {
name: "FAIRWATER"
path: "Panels/Combo Room NW/panel_9"
clue: "fairwater"
answer: "justice"
symbols: SUN
symbols: CROSS
}
panels {
name: "PLEADOUT"
path: "Panels/Combo Room NW/panel_10"
clue: "pleadout"
answer: "begin"
symbols: SUN
}
panels {
name: "OUTGARDEN"
path: "Panels/Combo Room NW/panel_11"
clue: "outgarden"
answer: "intend"
symbols: SUN
}
panels {
name: "HELLOTALE"
path: "Panels/Combo Room NW/panel_12"
clue: "hellotale"
answer: "history"
symbols: SUN
}