# The Gallery is interesting because there's so many cross-map requirements. doors { name: "Darkroom Painting" type: GALLERY_PAINTING #move_paintings { room: "Main Area" name: "DARKROOM" } receivers: "Components/Paintings/darkroom/teleportListener" panels { map: "the_darkroom" room: "First Room" name: "BISON" } panels { map: "the_darkroom" room: "First Room" name: "FISH" } panels { map: "the_darkroom" room: "First Room" name: "SHEEP" } panels { map: "the_darkroom" room: "First Room" name: "KOI" } panels { map: "the_darkroom" room: "First Room" name: "TUNA" } panels { map: "the_darkroom" room: "Second Room" name: "BISON" } panels { map: "the_darkroom" room: "Second Room" name: "FISH" } panels { map: "the_darkroom" room: "Second Room" name: "SHEEP" } panels { map: "the_darkroom" room: "Second Room" name: "KOI" } panels { map: "the_darkroom" room: "Second Room" name: "TUNA" } panels { map: "the_darkroom" room: "Third Room" name: "CULTS" } panels { map: "the_darkroom" room: "Third Room" name: "TURNS" } panels { map: "the_darkroom" room: "Third Room" name: "COINS" } panels { map: "the_darkroom" room: "Third Room" name: "INKS" } panels { map: "the_darkroom" room: "Third Room" name: "KNOTS" } panels { map: "the_darkroom" room: "Third Room" name: "LINKS" } panels { map: "the_darkroom" room: "Third Room" name: "LOCKS" } panels { map: "the_darkroom" room: "Third Room" name: "TOUCHES" } panels { map: "the_darkroom" room: "Third Room" name: "KOI" } complete_at: 1 } doors { name: "Butterfly Painting" type: GALLERY_PAINTING #move_paintings { room: "Main Area" name: "BUTTERFLY" } receivers: "Components/Paintings/butterfly/teleportListener" rooms { map: "the_butterfly" name: "Main Area" } } doors { name: "Between Painting" type: GALLERY_PAINTING #move_paintings { room: "Main Area" name: "BETWEEN" } receivers: "Components/Paintings/between/teleportListener" panels { map: "the_between" room: "Main Area" name: "SUN" } panels { map: "the_between" room: "Main Area" name: "KOI" } panels { map: "the_between" room: "Main Area" name: "SUN KOI" } panels { map: "the_between" room: "Main Area" name: "CHOP" } panels { map: "the_between" room: "Main Area" name: "YOU" } panels { map: "the_between" room: "Main Area" name: "PLOT" } panels { map: "the_between" room: "Main Area" name: "CHOP YOU PLOT" } panels { map: "the_between" room: "Main Area" name: "OUT" } panels { map: "the_between" room: "Main Area" name: "SEW" } panels { map: "the_between" room: "Main Area" name: "NEAR" } panels { map: "the_between" room: "Main Area" name: "OUT SEW NEAR" } panels { map: "the_between" room: "Main Area" name: "SHINE" } panels { map: "the_between" room: "Main Area" name: "CURTSY" } panels { map: "the_between" room: "Main Area" name: "SHINE CURTSY" } panels { map: "the_between" room: "Main Area" name: "NEW" } panels { map: "the_between" room: "Main Area" name: "DOLLARS" } panels { map: "the_between" room: "Main Area" name: "NEW DOLLARS" } panels { map: "the_between" room: "Main Area" name: "FOUR" } panels { map: "the_between" room: "Main Area" name: "CAUGHT" } panels { map: "the_between" room: "Main Area" name: "NET" } panels { map: "the_between" room: "Main Area" name: "FOUR CAUGHT NET" } panels { map: "the_between" room: "Main Area" name: "GREEN" } panels { map: "the_between" room: "Main Area" name: "THINK" } panels { map: "the_between" room: "Main Area" name: "LION" } panels { map: "the_between" room: "Main Area" name: "GREEN THINK LION" } panels { map: "the_between" room: "Main Area" name: "MOON" } panels { map: "the_between" room: "Main Area" name: "POWER" } panels { map: "the_between" room: "Main Area" name: "MOON POWER" } panels { map: "the_between" room: "Control Center Side" name: "RIGHT" } complete_at: 1 } doors { name: "Entry Painting" type: GALLERY_PAINTING #move_paintings { room: "Main Area" name: "ENTRY" } receivers: "Components/Paintings/eyes/teleportListener" panels { map: "the_entry" room: "Eye Room" name: "I" } } doors { name: "Wise Painting" type: GALLERY_PAINTING #move_paintings { room: "Main Area" name: "WISE" } receivers: "Components/Paintings/triangle/teleportListener" panels { map: "the_wise" room: "Entry" name: "INK" } panels { map: "the_wise" room: "Puzzles" name: "STORY" } panels { map: "the_wise" room: "Puzzles" name: "VENTURE" } panels { map: "the_wise" room: "Puzzles" name: "PASSED" } panels { map: "the_wise" room: "Puzzles" name: "SLUMBERING" } panels { map: "the_wise" room: "Puzzles" name: "RHYME" } panels { map: "the_wise" room: "Puzzles" name: "OBSCURE" } panels { map: "the_wise" room: "Puzzles" name: "PROPHET" } panels { map: "the_wise" room: "Puzzles" name: "ERAS" } panels { map: "the_wise" room: "Puzzles" name: "DARKNESS" } panels { map: "the_wise" room: "Puzzles" name: "PRINCE" } panels { map: "the_wise" room: "Puzzles" name: "BATH" } panels { map: "the_wise" room: "Puzzles" name: "CHAOTIC" } panels { map: "the_wise" room: "Puzzles" name: "EYES" } panels { map: "the_wise" room: "Puzzles" name: "QUEENDOOM" } panels { map: "the_wise" room: "Puzzles" name: "SHOUTS" } panels { map: "the_wise" room: "Puzzles" name: "INTELLIGENCE" } panels { map: "the_wise" room: "Puzzles" name: "EARTHWAR" } panels { map: "the_wise" room: "Puzzles" name: "SLEEPER" } panels { map: "the_wise" room: "Puzzles" name: "BOTTLE" } panels { map: "the_wise" room: "Puzzles" name: "WORDS" } complete_at: 1 } doors { name: "Tree Painting" type: GALLERY_PAINTING #move_paintings { room: "Main Area" name: "TREE" } receivers: "Components/Paintings/Clue Maps/tree/teleportListener" panels { map: "the_tree" room: "Main Area" name: "COLOR" } panels { map: "the_tree" room: "Main Area" name: "DAMAGE (1)" } panels { map: "the_tree" room: "Main Area" name: "DAMAGE (2)" } panels { map: "the_tree" room: "Main Area" name: "MEAL (1)" } panels { map: "the_tree" room: "Main Area" name: "MEAL (2)" } panels { map: "the_tree" room: "Main Area" name: "WALK (1)" } panels { map: "the_tree" room: "Main Area" name: "WALK (2)" } panels { map: "the_tree" room: "Main Area" name: "REST" } panels { map: "the_tree" room: "Main Area" name: "SLEEP" } panels { map: "the_tree" room: "Main Area" name: "JUMP (1)" } panels { map: "the_tree" room: "Main Area" name: "JUMP (2)" } panels { map: "the_tree" room: "Main Area" name: "DRIZZLE" } panels { map: "the_tree" room: "Main Area" name: "WADE" } panels { map: "the_tree" room: "Main Area" name: "GROW (1)" } panels { map: "the_tree" room: "Main Area" name: "GROW (2)" } panels { map: "the_tree" room: "Main Area" name: "GROW (3)" } panels { map: "the_tree" room: "Main A
name: "Book Room"
display_name: "Southwest Area"
panels {
  name: "BOOK (1)"
  path: "Panels/Book Room/book_1"
  clue: "book"
  answer: "comic"
  symbols: EXAMPLE
}
panels {
  name: "BOOK (2)"
  path: "Panels/Book Room/book_2"
  clue: "book"
  answer: "check"
  symbols: EXAMPLE
}
panels {
  name: "BOOK (3)"
  path: "Panels/Book Room/book_3"
  clue: "book"
  answer: "cook"
  symbols: EXAMPLE
}
panels {
  name: "BOOK (4)"
  path: "Panels/Book Room/book_4"
  clue: "book"
  answer: "story"
  symbols: EXAMPLE
}
panels {
  name: "BOOK (5)"
  path: "Panels/Book Room/book_5"
  clue: "book"
  answer: "text"
  symbols: EXAMPLE
}
panels {
  name: "BOOK (6)"
  path: "Panels/Book Room/book_6"
  clue: "book"
  answer: "year"
  symbols: EXAMPLE
}
panels {
  name: "BOOK (7)"
  path: "Panels/Book Room/book_7"
  clue: "book"
  answer: "guide"
  symbols: EXAMPLE
}
panels {
  name: "BOOK (8)"
  path: "Panels/Book Room/book_8"
  clue: "book"
  answer: "log"
  symbols: EXAMPLE
}
panels {
  name: "BOOK (9)"
  path: "Panels/Book Room/book_9"
  clue: "book"
  answer: "guest"
  symbols: EXAMPLE
}
panels {
  name: "BOOK (10)"
  path: "Panels/Book Room/book_10"
  clue: "book"
  answer: "scrap"
  symbols: EXAMPLE
}
panels {
  name: "BOOK (11)"
  path: "Panels/Book Room/book_11"
  clue: "book"
  answer: "sketch"
  symbols: EXAMPLE
}
panels {
  name: "BOOK (12)"
  path: "Panels/Book Room/book_12"
  clue: "book"
  answer: "school"
  symbols: EXAMPLE
}