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name: "Beehalls Intersection"
panel_display_name: "North Area"
panels {
  name: "CLOUDS"
  path: "Panels/Halls/beehalls_4"
  clue: "clouds"
  answer: "lightning"
  symbols: CROSS
}
o high up to enter. It's also a hint painting. exit_only: true } # TODO: Should these two be independent for shuffling purposes, or always tied # to the Main Area's port? ports { name: "MID" path: "Components/Warps/worldport4" orientation: "south" # This port is in the room immediately after solving the B puzzles, which # means it seems like it would be inaccessible if you enter the map from the # painting or from the final port, but entering the O or R areas brings you # back to the beginning. } ports { name: "FINAL" path: "Components/Warps/worldport5" orientation: "south" }