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path: root/data/maps/daedalus/rooms/Bee Room Reverse.txtpb
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name: "Bee Room Reverse"
panel_display_name: "Bee Room"
panels {
  name: "POCKET"
  path: "Panels/Bee Room/bee_9"
  clue: "pocket"
  answer: "rocket"
  symbols: ZERO
}
panels {
  name: "FLUME"
  path: "Panels/Bee Room/bee_10"
  clue: "flume"
  answer: "zoom"
  symbols: ZERO
}
panels {
  name: "HEALED"
  path: "Panels/Bee Room/bee_11"
  clue: "healed"
  answer: "shield"
  symbols: ZERO
}
panels {
  name: "SCRATCH"
  path: "Panels/Bee Room/bee_12"
  clue: "scratch"
  answer: "match"
  symbols: ZERO
}
panels {
  name: "MINORITY"
  path: "Panels/Bee Room/bee_13"
  clue: "minority"
  answer: "authority"
  symbols: ZERO
}
panels {
  name: "STYLINGS"
  path: "Panels/Bee Room/bee_14"
  clue: "stylings"
  answer: "filings"
  symbols: ZERO
}
panels {
  name: "PLANTS"
  path: "Panels/Bee Room/bee_15"
  clue: "plants"
  answer: "nature"
  symbols: BOXES
}
panels {
  name: "COUNCIL"
  path: "Panels/Bee Room/bee_16"
  clue: "council"
  answer: "counsel"
  symbols: ZERO
}
paintings {
  name: "BEE3"
  path: "Components/Paintings/Group3/bee3"
  gravity: Y_PLUS
}
paintings {
  name: "BUTTERFLY2"
  path: "Components/Paintings/Group3/butterfly2"
  gravity: Y_PLUS
}
#fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Whole Room"
panel_display_name: "North Landscape"
panels {
  name: "VAULT"
  path: "Panels/Whole Room/whole_1"
  clue: "vault"
  answer: "bank"
  symbols: BOXES
}
panels {
  name: "STALL"
  path: "Panels/Whole Room/whole_2"
  clue: "stall"
  answer: "barn"
  symbols: BOXES
}
panels {
  name: "OFFICE"
  path: "Panels/Whole Room/whole_3"
  clue: "office"
  answer: "bank"
  symbols: BOXES
}
panels {
  name: "RAFTER"
  path: "Panels/Whole Room/whole_4"
  clue: "rafter"
  answer: "barn"
  symbols: BOXES
}
panels {
  name: "REGISTER"
  path: "Panels/Whole Room/whole_5"
  clue: "register"
  answer: "store"
  symbols: BOXES
}
panels {
  name: "SHELF"
  path: "Panels/Whole Room/whole_6"
  clue: "shelf"
  answer: "store"
  symbols: BOXES
}
panels {
  name: "BEDROOM"
  path: "Panels/Whole Room/whole_7"
  clue: "bedroom"
  answer: "house"
  symbols: BOXES
}
panels {
  name: "BATHROOM"
  path: "Panels/Whole Room/whole_8"
  clue: "bathroom"
  answer: "house"
  symbols: BOXES
}
panels {
  name: "PHARMACY"
  path: "Panels/Whole Room/whole_9"
  clue: "pharmacy"
  answer: "hospital"
  symbols: BOXES
}
panels {
  name: "LOBBY"
  path: "Panels/Whole Room/whole_10"
  clue: "lobby"
  answer: "hotel"
  symbols: BOXES
}
panels {
  name: "CAFETERIA"
  path: "Panels/Whole Room/whole_11"
  clue: "cafeteria"
  answer: "hospital"
  symbols: BOXES
}
panels {
  name: "ROOM"
  path: "Panels/Whole Room/whole_12"
  clue: "room"
  answer: "hotel"
  symbols: BOXES
}
panels {
  name: "BLEACHER"
  path: "Panels/Whole Room/whole_13"
  clue: "bleacher"
  answer: "stadium"
  symbols: BOXES
}
panels {
  name: "MACHINE"
  path: "Panels/Whole Room/whole_14"
  clue: "machine"
  answer: "factory"
  symbols: BOXES
}
panels {
  name: "LINE"
  path: "Panels/Whole Room/whole_15"
  clue: "line"
  answer: "factory"
  symbols: BOXES
}
panels {
  name: "CONCESSIONS"
  path: "Panels/Whole Room/whole_16"
  clue: "concessions"
  answer: "stadium"
  symbols: BOXES
}
panels {
  name: "WALL"
  path: "Panels/Whole Room/whole_17"
  clue: "wall"
  answer: "fort"
  symbols: BOXES
}
panels {
  name: "GATE"
  path: "Panels/Whole Room/whole_18"
  clue: "gate"
  answer: "fort"
  symbols: BOXES
}
panels {
  name: "HOME (1)"
  path: "Panels/Whole Room/whole_19"
  clue: "home"
  answer: "duplex"
  symbols: BOXES
}
panels {
  name: "HOME (2)"
  path: "Panels/Whole Room/whole_20"
  clue: "home"
  answer: "duplex"
  symbols: BOXES
}
panels {
  name: "DICE"
  path: "Panels/Whole Room/whole_21"
  clue: "dice"
  answer: "casino"
  symbols: BOXES
}
panels {
  name: "MOAT"
  path: "Panels/Whole Room/whole_22"
  clue: "moat"
  answer: "castle"
  symbols: BOXES
}
panels {
  name: "CHIPS"
  path: "Panels/Whole Room/whole_23"
  clue: "chips"
  answer: "casino"
  symbols: BOXES
}
panels {
  name: "TOWER"
  path: "Panels/Whole Room/whole_24"
  clue: "tower"
  answer: "castle"
  symbols: BOXES
}