/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2008-2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #import #import "CCParticleSystemPoint.h" #import "CCParticleSystemQuad.h" // build each architecture with the optimal particle system // ARMv7, Mac or Simulator use "Quad" particle #if defined(__ARM_NEON__) || defined(__MAC_OS_X_VERSION_MAX_ALLOWED) || TARGET_IPHONE_SIMULATOR #define ARCH_OPTIMAL_PARTICLE_SYSTEM CCParticleSystemQuad // ARMv6 use "Point" particle #elif __arm__ #define ARCH_OPTIMAL_PARTICLE_SYSTEM CCParticleSystemPoint #else #error(unknown architecture) #endif //! A fire particle system @interface CCParticleFire: ARCH_OPTIMAL_PARTICLE_SYSTEM { } @end //! A fireworks particle system @interface CCParticleFireworks : ARCH_OPTIMAL_PARTICLE_SYSTEM { } @end //! A sun particle system @interface CCParticleSun : ARCH_OPTIMAL_PARTICLE_SYSTEM { } @end //! A galaxy particle system @interface CCParticleGalaxy : ARCH_OPTIMAL_PARTICLE_SYSTEM { } @end //! A flower particle system @interface CCParticleFlower : ARCH_OPTIMAL_PARTICLE_SYSTEM { } @end //! A meteor particle system @interface CCParticleMeteor : ARCH_OPTIMAL_PARTICLE_SYSTEM { } @end //! An spiral particle system @interface CCParticleSpiral : ARCH_OPTIMAL_PARTICLE_SYSTEM { } @end //! An explosion particle system @interface CCParticleExplosion : ARCH_OPTIMAL_PARTICLE_SYSTEM { } @end //! An smoke particle system @interface CCParticleSmoke : ARCH_OPTIMAL_PARTICLE_SYSTEM { } @end //! An snow particle system @interface CCParticleSnow : ARCH_OPTIMAL_PARTICLE_SYSTEM { } @end //! A rain particle system @interface CCParticleRain : ARCH_OPTIMAL_PARTICLE_SYSTEM { } @end 'range'>range
path: root/data/maps/daedalus/rooms/Bee Room Reverse.txtpb
blob: f455f06ceeed6a9ee7925d56239ac10c5153177b (plain) (blame)
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name: "Bee Room Reverse"
display_name: "Bee Room"
panels {
  name: "POCKET"
  path: "Panels/Bee Room/bee_9"
  clue: "pocket"
  answer: "rocket"
  symbols: ZERO
}
panels {
  name: "FLUME"
  path: "Panels/Bee Room/bee_10"
  clue: "flume"
  answer: "zoom"
  symbols: ZERO
}
panels {
  name: "HEALED"
  path: "Panels/Bee Room/bee_11"
  clue: "healed"
  answer: "shield"
  symbols: ZERO
}
panels {
  name: "SCRATCH"
  path: "Panels/Bee Room/bee_12"
  clue: "scratch"
  answer: "match"
  symbols: ZERO
}
panels {
  name: "MINORITY"
  path: "Panels/Bee Room/bee_13"
  clue: "minority"
  answer: "authority"
  symbols: ZERO
}
panels {
  name: "STYLINGS"
  path: "Panels/Bee Room/bee_14"
  clue: "stylings"
  answer: "filings"
  symbols: ZERO
}
panels {
  name: "PLANTS"
  path: "Panels/Bee Room/bee_15"
  clue: "plants"
  answer: "nature"
  symbols: BOXES
}
panels {
  name: "COUNCIL"
  path: "Panels/Bee Room/bee_16"
  clue: "council"
  answer: "counsel"
  symbols: ZERO
}
paintings {
  name: "BEE3"
  path: "Components/Paintings/Group3/bee3"
  gravity: Y_PLUS
}
paintings {
  name: "BUTTERFLY2"
  path: "Components/Paintings/Group3/butterfly2"
  gravity: Y_PLUS
}