#include "godot_processor.h"
#include "human_processor.h"
#include "structs.h"
#include "validator.h"
namespace com::fourisland::lingo2_archipelago {
namespace {
void Run(const std::string& mapdir, const std::string& repodir) {
CollectedInfo info;
ProcessHumanData(mapdir, info);
ProcessGodotData(repodir, info);
ValidateCollectedInfo(info);
}
} // namespace
} // namespace com::fourisland::lingo2_archipelago
int main(int argc, char** argv) {
if (argc != 3) {
std::cout << "Incorrect argument count." << std::endl;
std::cout << "Usage: validator [path to map directory] [path to Lingo 2 repository]" << std::endl;
return 1;
}
std::string mapdir = argv[1];
std::string repodir = argv[2];
com::fourisland::lingo2_archipelago::Run(mapdir, repodir);
return 0;
}
idden' name='id' value='fefecd00e7ce72577dddf5dc1508d0e6a543f205'/>
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name: "After Bee Room"
panel_display_name: "North Area"
panels {
name: "GAS"
path: "Panels/Beehalls/beehalls_2"
clue: "gas"
answer: "plasma"
symbols: CROSS
}
panels {
name: "ROOM"
path: "Panels/Green Room/panel_entry"
clue: "room"
answer: "green"
symbols: QUESTION
}
panels {
name: "SINGLED"
path: "Panels/Plum Room/plum_entry"
clue: "singled"
answer: "doubled"
symbols: SUN
}
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