doors { name: "Room 8 Door" type: STANDARD receivers: "Components/Doors/entry_10" panels { room: "Main Area" name: "STEM" } panels { room: "Main Area" name: "PETAL" } panels { room: "Main Area" name: "SOIL" } panels { room: "Main Area" name: "PLANTS" } location_room: "Main Area" } doors { name: "Mastery Door" type: EVENT panels { room: "Main Area" name: "ASP" } panels { room: "Main Area" name: "HORN" } panels { room: "Main Area" name: "NET" } panels { room: "Main Area" name: "WAS" } panels { room: "Main Area" name: "HONE" } panels { room: "Main Area" name: "MOO" } panels { room: "Main Area" name: "QUIT" } panels { room: "Main Area" name: "EYE" } panels { room: "Main Area" name: "YELL" } panels { room: "Main Area" name: "AT" } panels { room: "Main Area" name: "LOW (1)" } panels { room: "Main Area" name: "JACK" } panels { room: "Main Area" name: "LOW (2)" } panels { room: "Main Area" name: "OWE" } panels { room: "Main Area" name: "DEN" } panels { room: "Main Area" name: "AD" } panels { room: "Main Area" name: "SITE" } panels { room: "Main Area" name: "ATE" } panels { room: "Main Area" name: "CURE" } panels { room: "Main Area" name: "PAR" } panels { room: "Main Area" name: "EEL" } panels { room: "Main Area" name: "SIR" } panels { room: "Main Area" name: "PER" } panels { room: "Main Area" name: "BEE" } panels { room: "Main Area" name: "STEM" } panels { room: "Main Area" name: "PETAL" } panels { room: "Main Area" name: "SOIL" } panels { room: "Main Area" name: "PLANTS" } panels { room: "Room 8" name: "BUMBLE" } panels { room: "Room 8" name: "CARPENTER" } panels { room: "Room 8" name: "CLOVER" } panels { room: "Room 8" name: "WILDFLOWER" } panels { room: "Main Area" name: "COWARDLY" } panels { room: "Main Area" name: "COAT" } panels { room: "Main Area" name: "FLAXEN" } panels { room: "Main Area" name: "CASE" } panels { room: "Main Area" name: "LEGS" } panels { room: "Main Area" name: "EYES" } panels { room: "Main Area" name: "WINGS" } panels { room: "Main Area" name: "ANTENNA" } panels { room: "Main Area" name: "COFFEE" } panels { room: "Main Area" name: "BEEF" } } ue='v7.0.2'/>
path: root/data/maps/daedalus/metadata.txtpb
blob: e0f51480aeda347c892f0ecce3f0ac2fca6efc20 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
display_name: "Daedalus"
# These paintings can't be shuffled because they are behind panels.
excluded_nodes: "Components/Paintings/Group3/mouse"
excluded_nodes: "Components/Paintings/Group3/bee"
excluded_nodes: "Components/Paintings/Group3/coins1"
excluded_nodes: "Components/Paintings/Group3/coins2"
excluded_nodes: "Components/Paintings/Group3/coins3"
excluded_nodes: "Components/Paintings/Group3/coins4"
# These are all sideways, high up, hint paintings. Theoretically could be
# exit only and rotated in-game, but not for now.
excluded_nodes: "Components/Paintings/Group3/coins5"
excluded_nodes: "Components/Paintings/Group3/coins6"
excluded_nodes: "Components/Paintings/Group3/coins7"
excluded_nodes: "Components/Paintings/Group3/coins8"
# This panel is out of bounds and not intended to be solved.
excluded_nodes: "Panels/Castle Entrance/castle_direction_4"
# Let's ignore the second half of the rainbow painting for now.
excluded_nodes: "Components/Paintings/Group1/rainbow2"
# This panel is not accessible in vanilla because the door to it requires
# solving the panel itself.
excluded_nodes: "Panels/Entry/seal"
# This is not real.
excluded_nodes: "Panels/Entry/fake"