doors { name: "Outside Puzzles" type: EVENT doors { map: "the_great" name: "Red Against Blue Gravestone" } doors { map: "the_great" name: "Into The Mouth Gravestone" } doors { map: "the_great" name: "The Landscapes Gravestone" } doors { map: "the_great" name: "The Maze Gravestone" } doors { map: "the_great" name: "Building Building Gravestone" } doors { map: "the_linear" name: "Behind The Keen Gravestone" } doors { map: "the_three_doors" name: "The Three Doors Gravestone" } doors { map: "the_tree" name: "The Tree Gravestone" } } doors { name: "Mausoleum Door" type: EVENT panels { room: "Outside" name: "FOOT" } panels { room: "Outside" name: "SEVERE" } } doors { name: "Double Letters" type: EVENT receivers: "Panels/panel_3/teleportListener" receivers: "Components/Paintings/omrt/teleportListener" double_letters: true } 'this.form.submit();'> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/daedalus/metadata.txtpb
blob: e0f51480aeda347c892f0ecce3f0ac2fca6efc20 (plain) (blame)
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display_name: "Daedalus"
# These paintings can't be shuffled because they are behind panels.
excluded_nodes: "Components/Paintings/Group3/mouse"
excluded_nodes: "Components/Paintings/Group3/bee"
excluded_nodes: "Components/Paintings/Group3/coins1"
excluded_nodes: "Components/Paintings/Group3/coins2"
excluded_nodes: "Components/Paintings/Group3/coins3"
excluded_nodes: "Components/Paintings/Group3/coins4"
# These are all sideways, high up, hint paintings. Theoretically could be
# exit only and rotated in-game, but not for now.
excluded_nodes: "Components/Paintings/Group3/coins5"
excluded_nodes: "Components/Paintings/Group3/coins6"
excluded_nodes: "Components/Paintings/Group3/coins7"
excluded_nodes: "Components/Paintings/Group3/coins8"
# This panel is out of bounds and not intended to be solved.
excluded_nodes: "Panels/Castle Entrance/castle_direction_4"
# Let's ignore the second half of the rainbow painting for now.
excluded_nodes: "Components/Paintings/Group1/rainbow2"
# This panel is not accessible in vanilla because the door to it requires
# solving the panel itself.
excluded_nodes: "Panels/Entry/seal"
# This is not real.
excluded_nodes: "Panels/Entry/fake"