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path: root/data/maps/daedalus/metadata.txtpb
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display_name: "Daedalus"
# These paintings can't be shuffled because they are behind panels.
excluded_nodes: "Components/Paintings/Group3/mouse"
excluded_nodes: "Components/Paintings/Group3/bee"
excluded_nodes: "Components/Paintings/Group3/coins1"
excluded_nodes: "Components/Paintings/Group3/coins2"
excluded_nodes: "Components/Paintings/Group3/coins3"
excluded_nodes: "Components/Paintings/Group3/coins4"
# These are all sideways, high up, hint paintings. Theoretically could be
# exit only and rotated in-game, but not for now.
excluded_nodes: "Components/Paintings/Group3/coins5"
excluded_nodes: "Components/Paintings/Group3/coins6"
excluded_nodes: "Components/Paintings/Group3/coins7"
excluded_nodes: "Components/Paintings/Group3/coins8"
# This panel is out of bounds and not intended to be solved.
excluded_nodes: "Panels/Castle Entrance/castle_direction_4"
# Let's ignore the second half of the rainbow painting for now.
excluded_nodes: "Components/Paintings/Group1/rainbow2"
# This panel is not accessible in vanilla because the door to it requires
# solving the panel itself.
excluded_nodes: "Panels/Entry/seal"
# This is not real.
excluded_nodes: "Panels/Entry/fake"
ger" symbols: SPARKLES } panels { name: "CROWN" path: "Panels/Back 1/panel_2" clue: "crown" answer: "grown" symbols: SPARKLES } panels { name: "CRUEL" path: "Panels/Back 1/panel_3" clue: "cruel" answer: "gruel" symbols: SPARKLES } panels { name: "BRICK" path: "Panels/Back 1/panel_4" clue: "brick" answer: "brisk" symbols: SPARKLES } panels { name: "FLACK" path: "Panels/Back 1/panel_5" clue: "flack" answer: "flask" symbols: SPARKLES } panels { name: "TACK" path: "Panels/Back 1/panel_6" clue: "tack" answer: "task" symbols: SPARKLES } panels { name: "CAVE (1)" path: "Panels/Back 1/panel_7" clue: "cave" answer: "gave" symbols: SPARKLES } panels { name: "CAVE (2)" path: "Panels/Back 1/panel_8" clue: "cave" answer: "save" symbols: SPARKLES }