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path: root/data/maps/daedalus/metadata.txtpb
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display_name: "Daedalus"
# These paintings can't be shuffled because they are behind panels.
excluded_nodes: "Components/Paintings/Group3/mouse"
excluded_nodes: "Components/Paintings/Group3/bee"
excluded_nodes: "Components/Paintings/Group3/coins1"
excluded_nodes: "Components/Paintings/Group3/coins2"
excluded_nodes: "Components/Paintings/Group3/coins3"
excluded_nodes: "Components/Paintings/Group3/coins4"
# These are all sideways, high up, hint paintings. Theoretically could be
# exit only and rotated in-game, but not for now.
excluded_nodes: "Components/Paintings/Group3/coins5"
excluded_nodes: "Components/Paintings/Group3/coins6"
excluded_nodes: "Components/Paintings/Group3/coins7"
excluded_nodes: "Components/Paintings/Group3/coins8"
# This panel is out of bounds and not intended to be solved.
excluded_nodes: "Panels/Castle Entrance/castle_direction_4"
# Let's ignore the second half of the rainbow painting for now.
excluded_nodes: "Components/Paintings/Group1/rainbow2"
# This panel is not accessible in vanilla because the door to it requires
# solving the panel itself.
excluded_nodes: "Panels/Entry/seal"
# This is not real.
excluded_nodes: "Panels/Entry/fake"
800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Least Blue Last"
display_name: "Red Blue Area"
panels {
  name: "CAPABLE (1)"
  path: "Panels/LBL/lbl_1"
  clue: "capable"
  answer: "able"
  symbols: SUN
}
panels {
  name: "CAPABLE (2)"
  path: "Panels/LBL/lbl_2"
  clue: "capable"
  answer: "able"
  symbols: SPARKLES
}
panels {
  name: "LUSTRE"
  path: "Panels/LBL/lbl_3"
  clue: "lustre"
  answer: "lust"
  symbols: SPARKLES
}
panels {
  name: "WANT"
  path: "Panels/LBL/lbl_4"
  clue: "want"
  answer: "lust"
  symbols: SUN
}
panels {
  name: "STEALER"
  path: "Panels/LBL/lbl_5"
  clue: "stealer"
  answer: "stale"
  symbols: SPARKLES
}
panels {
  name: "OLD"
  path: "Panels/LBL/lbl_6"
  clue: "old"
  answer: "stale"
  symbols: SUN
}
panels {
  name: "TRUST"
  path: "Panels/LBL/lbl_7"
  clue: "trust"
  answer: "lust"
  symbols: ZERO
}
panels {
  name: "LABEL"
  path: "Panels/LBL/lbl_8"
  clue: "label"
  answer: "able"
  symbols: ZERO
}
panels {
  name: "AIL"
  path: "Panels/LBL/lbl_9"
  clue: "ail"
  answer: "stale"
  symbols: ZERO
}
panels {
  name: "CORNERS"
  path: "Panels/Back Right/br_14"
  clue: "corners"
  answer: "born"
  required_door { name: "Four Corner Panels" }
}
ports {
  name: "DARKROOM"
  path: "Components/Warps/worldport5"
  orientation: "south"
}
paintings {
  name: "PAINS"
  path: "Components/Paintings/pains"
  orientation: "east"
  enter_only: true
  required_door { name: "Corners Painting" }
  display_name: "Corners Painting"
}
letters {
  key: "l"
  path: "Components/Collectables/l"
}