connections { from_room: "First Second Room" to_room: "Loose Strings Room" door { name: "Firs Door" } } connections { from_room: "First Second Room" to_room: "Silver Portal Room" door { name: "Initial Door" } } connections { from { port { room: "First Second Room" name: "TTD" } } to { port { room: "First Second Room" name: "GREAT" } } oneway: true } connections { from_room: "First Second Room" to_room: "Silver Portal Room" door { name: "Second Left Door" } } connections { from_room: "First Second Room" to_room: "One Luck Room" door { name: "Second Right Door" } } connections { from_room: "Silver Portal Room" to_room: "First Second Room" oneway: true } connections { from { port { room: "Silver Portal Room" name: "BEGIN" } } to { port { room: "First Second Room" name: "GREAT" } } oneway: true } connections { from { port { room: "Silver Portal Room" name: "NEXT" } } to { port { room: "One Luck Room" name: "BEGIN" } } oneway: true } connections { from { port { room: "One Luck Room" name: "BEGIN" } } to { port { room: "First Second Room" name: "GREAT" } } oneway: true } connections { from_room: "One Luck Room" to_room: "Dead End Room" oneway: true } connections { from_room: "One Luck Room" to_room: "First Second Room" oneway: true } connections { from_room: "Dead End Room" to_room: "Silver Portal Room" oneway: true } connections { from { port { room: "Dead End Room" name: "BEGIN" } } to { port { room: "First Second Room" name: "GREAT" } } oneway: true } connections { from { port { room: "Dead End Room" name: "BEGIN2" } } to { port { room: "First Second Room" name: "GREAT" } } oneway: true } connections { from_room: "Loose Strings Room" to_room: "First Second Room" oneway: true } connections { from { port { room: "Loose Strings Room" name: "BEGIN" } } to { port { room: "First Second Room" name: "GREAT" } } oneway: true } 2-archipelago/stats/data/maps/control_center/rooms/Hide%20Room.txtpb?h=only-apworld'>stats
path: root/data/maps/control_center/rooms/Hide Room.txtpb
blob: 826293b95d642841c85f72e20d415b4e05255bc1 (plain) (blame)
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name: "Hide Room"
panels {
  name: "HIDE"
  path: "Panels/Doors/entry_4"
  clue: "hide"
  answer: "unmask"
  symbols: SUN
}