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path: root/data/connections.txtpb
blob: 46939c85137f5829a841d8c3b95d8d938e91ed5f (plain) (blame)
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<
extends "res://scripts/nodes/player.gd"

const kEndingNameByVictoryValue = {
	0: "GRAY",
	1: "PURPLE",
	2: "MINT",
	3: "BLACK",
	4: "BLUE",
	5: "CYAN",
	6: "RED",
	7: "PLUM",
	8: "ORANGE",
	9: "GOLD",
	10: "YELLOW",
	11: "GREEN",
	12: "WHITE",
}

signal evaluate_solvability


func _ready():
	var khl_script = load("res://scripts/nodes/keyHolderListener.gd")

	var ap = global.get_node("Archipelago")
	var gamedata = global.get_node("Gamedata")

	ap.start_batching_locations()

	# Set up door locations.
	var map_id = gamedata.map_id_by_name.get(global.map)
	for door in gamedata.objects.get_doors():
		if door.get_map_id() != map_id:
			continue

		if not door.has_ap_id():
			continue

		if door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY:
			continue

		var locationListener = ap.SCRIPT_locationListener.new()
		locationListener.location_id = door.get_ap_id()
		locationListener.name = "locationListener_%d" % door.get_ap_id()

		for panel_ref in door.get_panels():
			var panel_data = gamedata.objects.get_panels()[panel_ref.get_panel()]
			var panel_path = panel_data.get_path()

			if panel_ref.has_answer():
				for proxy in panel_data.get_proxies():
					if proxy.get_answer() == panel_ref.get_answer():
						panel_path = proxy.get_path()
						break

			locationListener.senders.append(NodePath("/root/scene/" + panel_path))

		for keyholder_ref in door.get_keyholders():
			var keyholder_data = gamedata.objects.get_keyholders()[keyholder_ref.get_keyholder()]

			var khl = khl_script.new()
			khl.name = (
				"location_%d_keyholder_%d" % [door.get_ap_id(), keyholder_ref.get_keyholder()]
			)
			khl.answer = keyholder_ref.get_key()
			khl.senders.append(NodePath("/root/scene/" + keyholder_data.get_path()))
			get_parent().add_child.call_deferred(khl)

			locationListener.senders.append(NodePath("../" + khl.name))

		for sender in door.get_senders():
			locationListener.senders.append(NodePath("/root/scene/" + sender))

		if door.has_complete_at():
			locationListener.complete_at = door.get_complete_at()

		get_parent().add_child.call_deferred(locationListener)

	# Set up letter locations.
	for letter in gamedata.objects.get_letters():
		var room = gamedata.objects.get_rooms()[letter.get_room_id()]
		if room.get_map_id() != map_id:
			continue

		var locationListener = ap.SCRIPT_locationListener.new()
		locationListener.location_id = letter.get_ap_id()
		locationListener.name = "locationListener_%d" % letter.get_ap_id()
		locationListener.senders.append(NodePath("/root/scene/" + letter.get_path()))

		get_parent().add_child.call_deferred(locationListener)

		if (
			ap.get_letter_behavior(letter.get_key(), letter.has_level2() and letter.get_level2())
			!= ap.kLETTER_BEHAVIOR_VANILLA
		):
			var scout = ap.scout_location(letter.get_ap_id())
			if scout != null:
				var item_name = "Unknown"
				var item_player_game = ap.client._game_by_player[float(scout["player"])]
				if ap.client._item_id_to_name[item_player_game].has(scout["item"]):
					item_name = ap.client._item_id_to_name[item_player_game][scout["item"]]

					var collectable = get_tree().get_root().get_node("scene").get_node_or_null(
						letter.get_path()
					)
					if collectable != null:
						collectable.setScoutedText.call_deferred(item_name)

	# Set up mastery locations.
	for mastery in gamedata.objects.get_masteries():
		var room = gamedata.objects.get_rooms()[mastery.get_room_id()]
		if room.get_map_id() != map_id:
			continue

		var locationListener = ap.SCRIPT_locationListener.new()
		locationListener.location_id = mastery.get_ap_id()
		locationListener.name = "locationListener_%d" % mastery.get_ap_id()
		locationListener.senders.append(NodePath("/root/scene/" + mastery.get_path()))

		get_parent().add_child.call_deferred(locationListener)

	# Set up ending locations.
	for ending in gamedata.objects.get_endings():
		var room = gamedata.objects.get_rooms()[ending.get_room_id()]
		if room.get_map_id() != map_id:
			continue

		var locationListener = ap.SCRIPT_locationListener.new()
		locationListener.location_id = ending.get_ap_id()
		locationListener.name = "locationListener_%d" % ending.get_ap_id()
		locationListener.senders.append(NodePath("/root/scene/" + ending.get_path()))

		get_parent().add_child.call_deferred(locationListener)

		if kEndingNameByVictoryValue.get(ap.victory_condition, null) == ending.get_name():
			var victoryListener = ap.SCRIPT_victoryListener.new()
			victoryListener.name = "victoryListener"
			victoryListener.senders.append(NodePath("/root/scene/" + ending.get_path()))

			get_parent().add_child.call_deferred(victoryListener)

	# Set up keyholder locations, in keyholder sanity.
	if ap.keyholder_sanity:
		for keyholder in gamedata.objects.get_keyholders():
			if not keyholder.has_key():
				continue

			var room = gamedata.objects.get_rooms()[keyholder.get_room_id()]
			if room.get_map_id() != map_id:
				continue

			var locationListener = ap.SCRIPT_locationListener.new()
			locationListener.location_id = keyholder.get_ap_id()
			locationListener.name = "locationListener_%d" % keyholder.get_ap_id()

			var khl = khl_script.new()
			khl.name = "location_%d_keyholder" % keyholder.get_ap_id()
			khl.answer = keyholder.get_key()
			khl.senders.append(NodePath("/root/scene/" + keyholder.get_path()))
			get_parent().add_child.call_deferred(khl)

			locationListener.senders.append(NodePath("../" + khl.name))

			get_parent().add_child.call_deferred(locationListener)

	# Block off roof access in Daedalus.
	if global.map == "daedalus" and not ap.daedalus_roof_access:
		_set_up_invis_wall(75.5, 11, -24.5, 1, 10, 49)
		_set_up_invis_wall(51.5, 11, -17, 16, 10, 1)
		_set_up_invis_wall(46, 10, -9.5, 1, 10, 10)
		_set_up_invis_wall(67.5, 11, 17, 16, 10, 1)
		_set_up_invis_wall(50.5, 11, 14, 10, 10, 1)
		_set_up_invis_wall(39, 10, 18.5, 1, 10, 22)
		_set_up_invis_wall(20, 15, 18.5, 1, 10, 16)
		_set_up_invis_wall(11.5, 15, 3, 32, 10, 1)
		_set_up_invis_wall(11.5, 16, -20, 14, 20, 1)
		_set_up_invis_wall(14, 16, -26.5, 1, 20, 4)
		_set_up_invis_wall(28.5, 20.5, -26.5, 1, 15, 25)
		_set_up_invis_wall(40.5, 20.5, -11, 30, 15, 1)
		_set_up_invis_wall(50.5, 15, 5.5, 7, 10, 1)
		_set_up_invis_wall(83.5, 33.5, 5.5, 1, 7, 11)
		_set_up_invis_wall(83.5, 33.5, -5.5, 1, 7, 11)

		var warp_exit_prefab = preload("res://objects/nodes/exit.tscn")
		var warp_exit = warp_exit_prefab.instantiate()
		warp_exit.name = "roof_access_blocker_warp_exit"
		warp_exit.position = Vector3(58, 10, 0)
		warp_exit.rotation_degrees.y = 90
		get_parent().add_child.call_deferred(warp_exit)

		var warp_enter_prefab = preload("res://objects/nodes/teleportAuto.tscn")
		var warp_enter = warp_enter_prefab.instantiate()
		warp_enter.target = warp_exit
		warp_enter.position = Vector3(76.5, 30, 1)
		warp_enter.scale = Vector3(4, 1.5, 1)
		warp_enter.rotation_degrees.y = 90
		get_parent().add_child.call_deferred(warp_enter)

	if global.map == "the_entry":
		# Remove door behind X1.
		var door_node = get_tree().get_root().get_node("/root/scene/Components/Doors/exit_1")
		door_node.handleTriggered()

		# Display win condition.
		var sign_prefab = preload("res://objects/nodes/sign.tscn")
		var sign1 = sign_prefab.instantiate()
		sign1.position = Vector3(-7, 5, -15.01)
		sign1.text = "victory"
		get_parent().add_child.call_deferred(sign1)

		var sign2 = sign_prefab.instantiate()
		sign2.position = Vector3(-7, 4, -15.01)
		sign2.text = "%s ending" % kEndingNameByVictoryValue.get(ap.victory_condition, "?")

		var sign2_color = kEndingNameByVictoryValue.get(ap.victory_condition, "coral").to_lower()
		if sign2_color == "white":
			sign2_color = "silver"

		sign2.material = load("res://assets/materials/%s.material" % sign2_color)
		get_parent().add_child.call_deferred(sign2)

	super._ready()

	await get_tree().process_frame
	await get_tree().process_frame

	ap.stop_batching_locations()


func _set_up_invis_wall(x, y, z, sx, sy, sz):
	var prefab = preload("res://objects/nodes/block.tscn")
	var newwall = prefab.instantiate()
	newwall.position.x = x
	newwall.position.y = y
	newwall.position.z = z
	newwall.scale.x = sz
	newwall.scale.y = sy
	newwall.scale.z = sx
	newwall.set_surface_override_material(0, preload("res://assets/materials/blackMatte.material"))
	newwall.visibility_range_end = 3
	newwall.visibility_range_end_margin = 1
	newwall.visibility_range_fade_mode = RenderingServer.VISIBILITY_RANGE_FADE_SELF
	newwall.skeleton = ".."
	get_parent().add_child.call_deferred(newwall)
ref='#n2075'>2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463
# TODO
# daedalus/roof -> icarus
connections {
  from {
    port {
      map: "the_entry"
      room: "Gallery Return"
      name: "GALLERY"
    }
  }
  to {
    port {
      map: "the_gallery"
      room: "Main Area"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Four Rooms Entrance"
      name: "FOUR"
    }
  }
  to {
    port {
      map: "four_rooms"
      room: "Synonyms Room"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Least Blue Last"
      name: "DARKROOM"
    }
  }
  to {
    port {
      map: "the_darkroom"
      room: "First Room"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    port {
      map: "the_darkroom"
      room: "Second Room"
      name: "ENTRY"
    }
  }
  to {
    port {
      map: "the_entry"
      room: "Least Blue Last"
      name: "DARKROOM"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_darkroom"
      room: "Third Room"
      name: "ENTRY"
    }
  }
  to {
    port {
      map: "the_entry"
      room: "Least Blue Last"
      name: "DARKROOM"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_between"
      room: "Control Center Side"
      name: "EYE"
    }
  }
  to {
    room {
      map: "the_entry"
      name: "Eye Room"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "ENTRY"
    }
  }
  to {
    room {
      map: "the_entry"
      name: "Eye Room"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_bearer"
      room: "Butterfly Room"
      name: "BUTTERFLY"
    }
  }
  to {
    room {
      map: "the_butterfly"
      name: "Main Area"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_colorful"
      room: "Cyan Hallway"
      name: "DARKROOM"
    }
  }
  to {
    port {
      map: "the_darkroom"
      room: "Cyan Hallway"
      name: "COLORFUL"
    }
  }
}
connections {
  from {
    port {
      map: "the_congruent"
      room: "Main Area"
      name: "DARKROOM"
    }
  }
  to {
    port {
      map: "the_darkroom"
      room: "Congruent Entrance"
      name: "CONGRUENT"
    }
  }
}
connections {
  from {
    port {
      map: "the_digital"
      room: "Main Area"
      name: "ENTRY3"
    }
  }
  to {
    port {
      map: "the_entry"
      room: "Digital Entrance"
      name: "DIGITAL"
    }
  }
}
connections {
  from {
    port {
      map: "the_digital"
      room: "Main Area"
      name: "ENTRY2"
    }
  }
  to {
    port {
      map: "the_entry"
      room: "Digital Entrance"
      name: "DIGITAL"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_digital"
      room: "Main Area"
      name: "ENTRY1"
    }
  }
  to {
    port {
      map: "the_entry"
      room: "Digital Entrance"
      name: "DIGITAL"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_digital"
      room: "Gallery Maze"
      name: "GALLERY"
    }
  }
  to {
    port {
      map: "the_gallery"
      room: "Main Area"
      name: "ENTRY"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_darkroom"
      room: "Double Sided Entrance"
      name: "DOUBLESIDED"
    }
  }
  to {
    port {
      map: "the_double_sided"
      room: "Start"
      name: "DARKROOM"
    }
  }
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "EXTRAVAGANT"
    }
  }
  to {
    painting {
      map: "the_extravagant"
      room: "Y Minus First Floor"
      name: "GALLERY"
    }
  }
}
connections {
  from {
    port {
      map: "the_extravagant"
      room: "Engine Room"
      name: "GALLERY"
    }
  }
  to {
    room {
      map: "the_gallery"
      name: "Main Area"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "BETWEEN"
    }
  }
  to {
    room {
      map: "the_between"
      name: "Main Area"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "BUTTERFLY"
    }
  }
  to {
    port {
      map: "the_butterfly"
      room: "Main Area"
      name: "GALLERY"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_butterfly"
      room: "Main Area"
      name: "GALLERY"
    }
  }
  to {
    room {
      map: "the_gallery"
      name: "Main Area"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "DARKROOM"
    }
  }
  to {
    room {
      map: "the_darkroom"
      name: "First Room"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "COLORFUL"
    }
  }
  to {
    room {
      map: "the_colorful"
      name: "White Room"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "ANCIENT"
    }
  }
  to {
    room {
      map: "the_ancient"
      name: "Outside"
    }
  }
  oneway: true
}
connections {
  from {
    room {
      map: "the_ancient"
      name: "Outside"
    }
  }
  to {
    room {
      map: "the_graveyard"
      name: "Outside"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "GRAVEYARD"
    }
  }
  to {
    room {
      map: "the_graveyard"
      name: "Outside"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_great"
      room: "Main Area"
      name: "DIGITAL"
    }
  }
  to {
    room {
      map: "the_digital"
      name: "Main Area"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Entry Exit"
      name: "GREAT"
    }
  }
  to {
    port {
      map: "the_great"
      room: "Main Area"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    port {
      map: "the_great"
      room: "Salmon Room"
      name: "BETWEEN"
    }
  }
  to {
    port {
      map: "the_between"
      room: "Main Area"
      name: "GREAT"
    }
  }
}
connections {
  from {
    painting {
      map: "the_great"
      room: "West Side"
      name: "EXTRAVAGANT"
    }
  }
  to {
    painting {
      map: "the_extravagant"
      room: "Y Minus First Floor"
      name: "GALLERY"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_great"
      room: "Colorful Entrance"
      name: "COLORFUL"
    }
  }
  to {
    port {
      map: "the_colorful"
      room: "White Room"
      name: "GREAT"
    }
  }
}
connections {
  from {
    room {
      map: "the_great"
      name: "North Landscape"
    }
  }
  to {
    room {
      map: "the_graveyard"
      name: "Outside"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_hive"
      room: "Main Area"
      name: "GREAT"
    }
  }
  to {
    port {
      map: "the_great"
      room: "Hive Entrance"
      name: "HIVE"
    }
  }
}
connections {
  from {
    port {
      map: "the_great"
      room: "West Side"
      name: "IMPRESSIVE"
    }
  }
  to {
    port {
      map: "the_impressive"
      room: "Lobby"
      name: "GREAT"
    }
  }
}
connections {
  from {
    port {
      map: "the_impressive"
      room: "Side Area"
      name: "FOURROOMS"
    }
  }
  to {
    port {
      map: "four_rooms"
      room: "Intensify Room"
      name: "IMPRESSIVE"
    }
  }
}
connections {
  from {
    port {
      map: "the_great"
      room: "North Landscape"
      name: "INVISIBLE"
    }
  }
  to {
    port {
      map: "the_invisible"
      room: "Entrance"
      name: "ENTRY"
    }
  }
  door { map: "the_great" name: "Invisible Entrance" }
  oneway: true
}
connections {
  from {
    port {
      map: "the_invisible"
      room: "Entrance"
      name: "ENTRY"
    }
  }
  to {
    room {
      map: "the_entry"
      name: "Starting Room"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_invisible"
      room: "Maze"
      name: "ENTRY"
    }
  }
  to {
    room {
      map: "the_entry"
      name: "Starting Room"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_great"
      room: "Jubilant Entrance"
      name: "JUBILANT"
    }
  }
  to {
    port {
      map: "the_jubilant"
      room: "Main Area"
      name: "GREAT"
    }
  }
}
connections {
  from {
    port {
      map: "the_great"
      room: "Main Area"
      name: "KEEN"
    }
  }
  to {
    port {
      map: "the_keen"
      room: "Main Area"
      name: "GREAT"
    }
  }
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Liberated Entrance"
      name: "BLUE"
    }
  }
  to {
    port {
      map: "the_liberated"
      room: "Puzzle Room"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    port {
      map: "the_great"
      room: "Main Area"
      name: "LINEAR"
    }
  }
  to {
    port {
      map: "the_linear"
      room: "Room"
      name: "GREAT"
    }
  }
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Eye Room"
      name: "LIONIZED"
    }
  }
  to {
    port {
      map: "the_lionized"
      room: "Puzzle Room"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Literate Entrance"
      name: "BROWN"
    }
  }
  to {
    port {
      map: "the_literate"
      room: "Puzzle Room"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    port {
      map: "the_between"
      room: "Control Center Side"
      name: "LIVELY"
    }
  }
  to {
    port {
      map: "the_lively"
      room: "Puzzle Room"
      name: "BETWEEN"
    }
  }
}
connections {
  from {
    port {
      map: "the_great"
      room: "Main Area"
      name: "ORB"
    }
  }
  to {
    port {
      map: "the_orb"
      room: "Main Area"
      name: "GREAT"
    }
  }
}
connections {
  from {
    port {
      map: "the_orb"
      room: "B Room"
      name: "MID"
    }
  }
  to {
    port {
      map: "the_great"
      room: "Main Area"
      name: "ORB"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_orb"
      room: "B Room"
      name: "FINAL"
    }
  }
  to {
    port {
      map: "the_great"
      room: "Main Area"
      name: "ORB"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "four_rooms"
      room: "Time Room"
      name: "OWL"
    }
  }
  to {
    port {
      map: "the_owl"
      room: "Connected Area"
      name: "FOURROOMS"
    }
  }
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "OWL"
    }
  }
  to {
    port {
      map: "the_owl"
      room: "R2C2 Bottom"
      name: "GALLERY"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_owl"
      room: "R2C2 Bottom"
      name: "GALLERY"
    }
  }
  to {
    room {
      map: "the_gallery"
      name: "Main Area"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Parthenon Return"
      name: "PARTHENON"
    }
  }
  to {
    port {
      map: "the_parthenon"
      room: "Main Area"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "PARTHENON"
    }
  }
  to {
    port {
      map: "the_parthenon"
      room: "Main Area"
      name: "GALLERY"
    }
  }
}
connections {
  from {
    painting {
      map: "the_entry"
      room: "Right Eye"
      name: "PSYCHIC"
    }
  }
  to {
    room {
      map: "the_partial"
      name: "Obverse Side"
    }
  }
  oneway: true
}
# Two one-way connections because the CLUE panel only needs to be solved to
# go from The Great to The Partial.
connections {
  from {
    port {
      map: "the_great"
      room: "West Side"
      name: "PARTIAL"
    }
  }
  to {
    port {
      map: "the_partial"
      room: "Obverse Side"
      name: "GREAT"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_partial"
      room: "Obverse Side"
      name: "GREAT"
    }
  }
  to {
    port {
      map: "the_great"
      room: "West Side"
      name: "PARTIAL"
    }
  }
  oneway: true
  bypass_target_door: true
}
connections {
  from {
    port {
      map: "the_between"
      room: "Plaza Entrance"
      name: "PLAZA"
    }
  }
  to {
    port {
      map: "the_plaza"
      room: "Main Area"
      name: "BETWEEN"
    }
  }
}
connections {
  from {
    port {
      map: "the_impressive"
      room: "Green Eye"
      name: "PLAZA"
    }
  }
  to {
    port {
      map: "the_plaza"
      room: "Main Area"
      name: "IMPRESSIVE"
    }
  }
}
connections {
  from {
    port {
      map: "the_plaza"
      room: "Repetitive Entrance"
      name: "REPETITIVE"
    }
  }
  to {
    port {
      map: "the_repetitive"
      room: "Plaza Connector"
      name: "PLAZA"
    }
  }
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Repetitive Entrance"
      name: "REPETITIVE"
    }
  }
  to {
    port {
      map: "the_repetitive"
      room: "Entry Connector"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Revitalized Entrance"
      name: "REVITALIZED"
    }
  }
  to {
    port {
      map: "the_revitalized"
      room: "Bye Room"
      name: "PARTHENON"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_parthenon"
      room: "Main Area"
      name: "REVITALIZED"
    }
  }
  to {
    port {
      map: "the_revitalized"
      room: "Bye Room"
      name: "PARTHENON"
    }
  }
}
connections {
  from {
    panel {
      map: "the_revitalized"
      room: "Return Room"
      name: "RETURN"
    }
  }
  to {
    room {
      map: "the_entry"
      name: "Starting Room"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Shop Entrance"
      name: "SHOP"
    }
  }
  to {
    port {
      map: "the_shop"
      room: "Main Area"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    port {
      map: "the_plaza"
      room: "Sirenic Entrance"
      name: "SIRENIC"
    }
  }
  to {
    port {
      map: "the_sirenic"
      room: "Start"
      name: "PLAZA"
    }
  }
}
connections {
  from {
    painting {
      map: "the_stormy"
      room: "X2 Room"
      name: "PARTHENON"
    }
  }
  to {
    room {
      map: "the_parthenon"
      name: "Main Area"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_colorful"
      room: "Cyan Hallway"
      name: "STURDY"
    }
  }
  to {
    port {
      map: "the_sturdy"
      room: "Main Area"
      name: "COLORFUL"
    }
  }
}
connections {
  from {
    port {
      map: "the_owl"
      room: "Magenta Hallway"
      name: "STURDY"
    }
  }
  to {
    port {
      map: "the_sturdy"
      room: "Main Area"
      name: "OWL"
    }
  }
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "SUNTEMPLE"
    }
  }
  to {
    room {
      map: "the_sun_temple"
      name: "Entrance"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_unyielding"
      room: "Bearer Entrance"
      name: "BEARER"
    }
  }
  to {
    port {
      map: "the_bearer"
      room: "Entry"
      name: "UNYIELDING"
    }
  }
}
connections {
  from {
    port {
      map: "the_digital"
      room: "Unyielding Entrance"
      name: "UNYIELDING"
    }
  }
  to {
    port {
      map: "the_unyielding"
      room: "Digital Entrance"
      name: "DIGITAL"
    }
  }
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "UNYIELDING"
    }
  }
  to {
    room {
      map: "the_unyielding"
      name: "Digital Entrance"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_unyielding"
      room: "Nuanced Entrance"
      name: "NUANCED"
    }
  }
  to {
    port {
      map: "the_nuanced"
      room: "Main Room"
      name: "UNYIELDING"
    }
  }
}
connections {
  from {
    port {
      map: "the_plaza"
      room: "Main Area"
      name: "UNYIELDING"
    }
  }
  to {
    port {
      map: "the_unyielding"
      room: "Plaza Entrance"
      name: "PLAZA"
    }
  }
}
connections {
  from {
    port {
      map: "daedalus"
      room: "Outside Hedges"
      name: "REVITALIZED"
    }
  }
  to {
    port {
      map: "the_revitalized"
      room: "Bye Room"
      name: "PARTHENON"
    }
  }
  oneway: true
}
connections {
  from {
    panel {
      map: "daedalus"
      room: "Rainbow End"
      name: "POT"
    }
  }
  to {
    room {
      map: "the_gold"
      name: "The Whole Thing"
    }
  }
  oneway: true
}
connections {
  from {
    room {
      map: "daedalus"
      name: "Roof"
    }
  }
  to {
    room {
      map: "the_graveyard"
      name: "Outside"
    }
  }
  oneway: true
  roof_access: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Daedalus Extension"
      name: "PYRAMID"
    }
  }
  to {
    room {
      map: "daedalus"
      name: "Outside Pyramid"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Daedalus Extension"
      name: "TOWER"
    }
  }
  to {
    room {
      map: "daedalus"
      name: "Outside Hedges"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Daedalus Extension"
      name: "GATE"
    }
  }
  to {
    room {
      map: "daedalus"
      name: "Z2 Room"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Daedalus Extension"
      name: "PUMPKIN"
    }
  }
  to {
    room {
      map: "daedalus"
      name: "Green Color Door"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Daedalus Extension"
      name: "HOUSE"
    }
  }
  to {
    room {
      map: "daedalus"
      name: "Outside House"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Daedalus Extension"
      name: "SNAKE"
    }
  }
  to {
    room {
      map: "daedalus"
      name: "Outside Snake Room"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_entry"
      room: "White Hallway To Daedalus"
      name: "DAEDALUS"
    }
  }
  to {
    port {
      map: "daedalus"
      room: "White Hallway From Entry"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Daedalus Entrance"
      name: "DAEDALUS"
    }
  }
  to {
    port {
      map: "daedalus"
      room: "Entry Shortcut"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Composite Room Entrance"
      name: "COMPOSITE"
    }
  }
  to {
    port {
      map: "daedalus"
      room: "Composite Room S"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    port {
      map: "four_rooms"
      room: "Examples Room"
      name: "DAEDALUS"
    }
  }
  to {
    port {
      map: "daedalus"
      room: "Yellow Color Door"
      name: "FOURROOMS"
    }
  }
}
connections {
  from {
    port {
      map: "the_bearer"
      room: "Back Area"
      name: "DAEDALUS"
    }
  }
  to {
    port {
      map: "daedalus"
      room: "Rain Side"
      name: "BEARER"
    }
  }
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "RAINBOW"
    }
  }
  to {
    painting {
      map: "daedalus"
      room: "Rainbow Start"
      name: "RAINBOW"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "CASTLE"
    }
  }
  to {
    room {
      map: "daedalus"
      name: "Castle"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_great"
      room: "Purple Room"
      name: "DAEDALUS"
    }
  }
  to {
    port {
      map: "daedalus"
      room: "Purple Hallway From Great"
      name: "GREAT"
    }
  }
}
connections {
  from {
    port {
      map: "the_great"
      room: "Daedalus Entrance"
      name: "DAEDALUS"
    }
  }
  to {
    port {
      map: "daedalus"
      room: "Starting Room"
      name: "GREAT"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "daedalus"
      room: "Starting Room"
      name: "GREAT"
    }
  }
  to {
    port {
      map: "the_great"
      room: "Daedalus Entrance"
      name: "DAEDALUS"
    }
  }
  oneway: true
  bypass_target_door: true
}
connections {
  from {
    port {
      map: "the_hive"
      room: "Main Area"
      name: "DAED1"
    }
  }
  to {
    port {
      map: "daedalus"
      room: "Moat"
      name: "HIVE"
    }
  }
}
connections {
  from {
    port {
      map: "the_hive"
      room: "Main Area"
      name: "DAED2"
    }
  }
  to {
    port {
      map: "daedalus"
      room: "Moat"
      name: "HIVE"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_hive"
      room: "Main Area"
      name: "DAED3"
    }
  }
  to {
    port {
      map: "daedalus"
      room: "Moat"
      name: "HIVE"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_quiet"
      room: "Main Area"
      name: "DAEDALUS"
    }
  }
  to {
    port {
      map: "daedalus"
      room: "Quiet Entrance"
      name: "QUIET"
    }
  }
}
connections {
  from {
    painting {
      map: "the_sturdy"
      room: "S2 Area"
      name: "RAINBOW"
    }
  }
  to {
    painting {
      map: "daedalus"
      room: "Rainbow Start"
      name: "RAINBOW"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_sweet"
      room: "Main Area"
      name: "EXIT1"
    }
  }
  to {
    port {
      map: "daedalus"
      room: "Sweet Foyer"
      name: "SWEET1"
    }
  }
}
connections {
  from {
    port {
      map: "the_sweet"
      room: "Main Area"
      name: "EXIT2"
    }
  }
  to {
    port {
      map: "daedalus"
      room: "Sweet Foyer"
      name: "SWEET2"
    }
  }
}
connections {
  from {
    painting {
      map: "daedalus"
      room: "Gallery Entrance"
      name: "GALLERY"
    }
  }
  to {
    painting {
      map: "the_gallery"
      room: "Daedalus Extension"
      name: "EYE"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Rabbit Hole"
      name: "HOLE"
    }
  }
  to {
    room {
      map: "daedalus"
      name: "Wonderland"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_plaza"
      room: "Symbolic Entrance"
      name: "SYMBOLIC"
    }
  }
  to {
    port {
      map: "the_symbolic"
      room: "White Room"
      name: "PLAZA"
    }
  }
}
connections {
  from {
    port {
      map: "the_great"
      room: "Talented Entrance"
      name: "TALENTED"
    }
  }
  to {
    port {
      map: "the_talented"
      room: "Main Area"
      name: "GREAT"
    }
  }
}
connections {
  from {
    panel {
      map: "daedalus"
      room: "Wisdom Panel"
      name: "INTELLIGENCE"
    }
  }
  to {
    room {
      map: "the_tenacious"
      name: "Wisdom Room"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "daedalus"
      room: "South Castle Area"
      name: "TRIANGLE"
    }
  }
  to {
    room {
      map: "the_tenacious"
      name: "Color Room"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "daedalus"
      room: "Hedges Tower"
      name: "TENACIOUS"
    }
  }
  to {
    room {
      map: "the_tenacious"
      name: "Tower Room"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_great"
      room: "Back Area"
      name: "THREEDOORS"
    }
  }
  to {
    port {
      map: "the_three_doors"
      room: "First Second Room"
      name: "GREAT"
    }
  }
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "TOWER"
    }
  }
  to {
    room {
      map: "the_tower"
      name: "First Floor"
    }
  }
  oneway: true
}
connections {
  # Two one-way connections because the door only blocks one direction.
  from {
    port {
      map: "the_great"
      room: "Back Area"
      name: "TOWER"
    }
  }
  to {
    port {
      map: "the_tower"
      room: "First Floor"
      name: "GREAT"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_tower"
      room: "First Floor"
      name: "GREAT"
    }
  }
  to {
    port {
      map: "the_great"
      room: "Back Area"
      name: "TOWER"
    }
  }
  oneway: true
  bypass_target_door: true
}
connections {
  from {
    port {
      map: "the_bearer"
      room: "Tree Entrance"
      name: "TREE"
    }
  }
  to {
    port {
      map: "the_tree"
      room: "Bearer Entrance"
      name: "BEARER"
    }
  }
}
connections {
  from {
    port {
      map: "the_digital"
      room: "Tree Area"
      name: "TREE"
    }
  }
  to {
    port {
      map: "the_tree"
      room: "Main Area"
      name: "DIGITAL"
    }
  }
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "TREE"
    }
  }
  to {
    room {
      map: "the_tree"
      name: "Main Area"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_great"
      room: "Back Area"
      name: "TREE"
    }
  }
  to {
    port {
      map: "the_tree"
      room: "Main Area"
      name: "GREAT"
    }
  }
}
connections {
  from {
    port {
      map: "daedalus"
      room: "Tree Entrance"
      name: "TREE"
    }
  }
  to {
    port {
      map: "the_tree"
      room: "Main Area"
      name: "DAEDALUS"
    }
  }
}
connections {
  from {
    port {
      map: "the_great"
      room: "Back Area"
      name: "UNKEMPT"
    }
  }
  to {
    port {
      map: "the_unkempt"
      room: "Main Area"
      name: "GREAT"
    }
  }
}
connections {
  # Two one-way connections because the door only blocks one direction.
  from {
    port {
      map: "the_unkempt"
      room: "Main Area"
      name: "SUNTEMPLE"
    }
  }
  to {
    port {
      map: "the_sun_temple"
      room: "Entrance"
      name: "UNKEMPT"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_sun_temple"
      room: "Entrance"
      name: "UNKEMPT"
    }
  }
  to {
    port {
      map: "the_unkempt"
      room: "Main Area"
      name: "SUNTEMPLE"
    }
  }
  oneway: true
  bypass_target_door: true
}
connections {
  from {
    port {
      map: "the_unkempt"
      room: "Daedalus Entrance"
      name: "DAEDALUS"
    }
  }
  to {
    port {
      map: "daedalus"
      room: "Unkempt Entrance"
      name: "UNKEMPT"
    }
  }
}
connections {
  from {
    port {
      map: "the_unkempt"
      room: "Main Area"
      name: "TREE"
    }
  }
  to {
    port {
      map: "the_tree"
      room: "Main Area"
      name: "UNKEMPT"
    }
  }
}
connections {
  from {
    painting {
      map: "the_entry"
      room: "Link Area"
      name: "PYRAMID"
    }
  }
  to {
    room {
      map: "the_wise"
      name: "Entry"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "WISE"
    }
  }
  to {
    room {
      map: "the_wise"
      name: "Entry"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_liberated"
      room: "Painting Room"
      name: "PYRAMID"
    }
  }
  to {
    room {
      map: "the_wise"
      name: "Entry"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_literate"
      room: "Painting Room"
      name: "PYRAMID"
    }
  }
  to {
    room {
      map: "the_wise"
      name: "Entry"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_wise"
      room: "Entry"
      name: "TRIANGLE"
    }
  }
  to {
    room {
      map: "the_gallery"
      name: "Main Area"
    }
  }
  oneway: true
}
connections {
  from {
    room {
      map: "the_wondrous"
      name: "Huge"
    }
  }
  to {
    room {
      map: "the_door"
      name: "Main Area"
    }
  }
  door {
    map: "the_wondrous"
    name: "Big Door"
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "WONDROUS"
    }
  }
  to {
    room {
      map: "the_wondrous"
      name: "Huge"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "daedalus"
      room: "Wonderland"
      name: "WONDROUS"
    }
  }
  to {
    port {
      map: "the_wondrous"
      room: "Entry"
      name: "DAEDALUS"
    }
  }
}
connections {
  from {
    panel {
      map: "the_entry"
      room: "Starting Room"
      name: "HI"
      answer: "thewords"
    }
  }
  to {
    room {
      map: "the_words"
      name: "Main Area"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_words"
      room: "Main Area"
      name: "ENTRY"
    }
  }
  to {
    room {
      map: "the_entry"
      name: "Starting Room"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "WORDS"
    }
  }
  to {
    room {
      map: "the_words"
      name: "Main Area"
    }
  }
  oneway: true
}
connections {
  from {
    room {
      map: "control_center"
      name: "Main Area"
    }
  }
  to {
    room {
      map: "the_relentless"
      name: "Turn Room"
    }
  }
  door {
    map: "control_center"
    name: "Relentless Turn Door"
  }
}
connections {
  from {
    room {
      map: "control_center"
      name: "Main Area"
    }
  }
  to {
    room {
      map: "the_relentless"
      name: "Shop Room"
    }
  }
  door {
    map: "control_center"
    name: "Relentless Shop Door"
  }
}
connections {
  from {
    room {
      map: "control_center"
      name: "Main Area"
    }
  }
  to {
    room {
      map: "the_relentless"
      name: "Left Room"
    }
  }
  door {
    map: "control_center"
    name: "Relentless Left Door"
  }
}
connections {
  from {
    port {
      map: "control_center"
      room: "Ancient Entrance"
      name: "ANCIENT"
    }
  }
  to {
    room {
      map: "the_ancient"
      name: "Outside"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_between"
      room: "Control Center Side"
      name: "CC"
    }
  }
  to {
    port {
      map: "control_center"
      room: "Between Entrance"
      name: "BETWEEN"
    }
  }
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "CC"
    }
  }
  to {
    room {
      map: "control_center"
      name: "Desert Room"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_great"
      room: "West Side"
      name: "CC"
    }
  }
  to {
    port {
      map: "control_center"
      room: "Entry"
      name: "GREAT"
    }
  }
}
connections {
  from {
    port {
      map: "the_hinterlands"
      room: "Main Area"
      name: "LEFT"
    }
  }
  to {
    port {
      map: "control_center"
      room: "Main Area"
      name: "LEFT"
    }
  }
}
connections {
  from {
    port {
      map: "the_hinterlands"
      room: "Main Area"
      name: "RIGHT"
    }
  }
  to {
    port {
      map: "control_center"
      room: "Main Area"
      name: "RIGHT"
    }
  }
}
connections {
  from {
    port {
      map: "the_partial"
      room: "Control Center Entrance"
      name: "CC"
    }
  }
  to {
    port {
      map: "control_center"
      room: "Partial Entrance"
      name: "PARTIAL"
    }
  }
}
connections {
  from {
    port {
      map: "the_perceptive"
      room: "Main Area"
      name: "CC"
    }
  }
  to {
    port {
      map: "control_center"
      room: "Perceptive Entrance"
      name: "PERCEPTIVE"
    }
  }
}
connections {
  from {
    port {
      map: "the_repetitive"
      room: "Main Room"
      name: "CC"
    }
  }
  to {
    port {
      map: "control_center"
      room: "Repetitive Entrance"
      name: "REPETITIVE"
    }
  }
}
connections {
  from {
    room {
      map: "the_shop"
      name: "Main Area"
    }
  }
  to {
    room {
      map: "control_center"
      name: "Shop Entrance"
    }
  }
  door {
    map: "the_shop"
    name: "N Entered"
  }
  oneway: true
}
connections {
  from {
    room {
      map: "control_center"
      name: "Shop Entrance"
    }
  }
  to {
    room {
      map: "the_shop"
      name: "Main Area"
    }
  }
  oneway: true
}
connections {
  from {
    panel {
      map: "the_unyielding"
      room: "Central Connected Area"
      name: "BACK"
    }
  }
  to {
    panel {
      map: "control_center"
      room: "Unyielding Entrance"
      name: "FORTH"
    }
  }
}
connections {
  from {
    port {
      map: "the_tenacious"
      room: "Control Center Entrance"
      name: "CC"
    }
  }
  to {
    port {
      map: "control_center"
      room: "Tenacious Entrance"
      name: "TENACIOUS"
    }
  }
}
connections {
  from {
    port {
      map: "the_unkempt"
      room: "Control Center Entrance"
      name: "CC"
    }
  }
  to {
    port {
      map: "control_center"
      room: "Unkempt Entrance"
      name: "UNKEMPT"
    }
  }
}
connections {
  from {
    panel {
      map: "control_center"
      room: "Stormy Entrance"
      name: "TURN"
    }
  }
  to {
    room {
      map: "the_stormy"
      name: "Center"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_entry"
      room: "X Area"
      name: "CC"
    }
  }
  to {
    port {
      map: "control_center"
      room: "Entry Entrance"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    painting {
      map: "the_entry"
      room: "Eye Room"
      name: "GALLERY"
    }
  }
  to {
    room {
      map: "the_gallery"
      name: "Main Area"
    }
  }
  oneway: true
}