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12pre { line-height: 125%; }
td.linenos .normal { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
span.linenos { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
td.linenos .special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
span.linenos.special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
.highlight .hll { background-color: #ffffcc }
.highlight .c { color: #888888 } /* Comment */
.highlight .err { color: #a61717; background-color: #e3d2d2 } /* Error */
.highlight .k { color: #008800; font-weight: bold } /* Keyword */
.highlight .ch { color: #888888 } /* Comment.Hashbang */
.highlight .cm { color: #888888 } /* Comment.Multiline */
.highlight .cp { color: #cc0000; font-weigextends "res://scripts/nodes/teleport.gd"
var item_id
var item_amount
func _ready():
var node_path = String(
get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
)
var gamedata = global.get_node("Gamedata")
var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
if door_id != null:
var ap = global.get_node("Archipelago")
var item_lock = ap.get_item_id_for_door(door_id)
if item_lock != null:
item_id = item_lock[0]
item_amount = item_lock[1]
self.senders = []
self.senderGroup = []
self.nested = false
self.complete_at = 0
self.max_length = 0
self.excludeSenders = []
call_deferred("_readier")
super._ready()
func _readier():
var ap = global.get_node("Archipelago")
if ap.client.getItemAmount(item_id) >= item_amount:
handleTriggered()
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