doors {
name: "Control Center Brown Door"
type: CONTROL_CENTER_COLOR
receivers: "Components/Doors/entry_1"
control_center_color: "brown"
}
doors {
name: "The Tree Gravestone"
type: GRAVESTONE
panels { room: "Main Area" name: "COLOR" }
panels { room: "Main Area" name: "DAMAGE (1)" }
panels { room: "Main Area" name: "DAMAGE (2)" }
panels { room: "Main Area" name: "MEAL (1)" }
panels { room: "Main Area" name: "MEAL (2)" }
panels { room: "Main Area" name: "WALK (1)" }
panels { room: "Main Area" name: "WALK (2)" }
panels { room: "Main Area" name: "REST" }
panels { room: "Main Area" name: "SLEEP" }
panels { room: "Main Area" name: "JUMP (1)" }
panels { room: "Main Area" name: "JUMP (2)" }
panels { room: "Main Area" name: "DRIZZLE" }
panels { room: "Main Area" name: "WADE" }
panels { room: "Main Area" name: "GROW (1)" }
panels { room: "Main Area" name: "GROW (2)" }
panels { room: "Main Area" name: "GROW (3)" }
panels { room: "Main Area" name: "GOOD (1)" }
panels { room: "Main Area" name: "GOOD (2)" }
panels { room: "Main Area" name: "GOOD (3)" }
panels { room: "Main Area" name: "HOVER" }
panels { room: "Main Area" name: "HAPPY (1)" }
panels { room: "Main Area" name: "HAPPY (2)" }
panels { room: "Main Area" name: "HAPPY (3)" }
panels { room: "Main Area" name: "LIGHT (1)" }
panels { room: "Main Area" name: "LIGHT (2)" }
panels { room: "Main Area" name: "LIGHT (3)" }
panels { room: "Main Area" name: "SMALL (1)" }
panels { room: "Main Area" name: "SMALL (2)" }
panels { room: "Main Area" name: "SMALL (3)" }
panels { room: "Main Area" name: "SPRINKLE" }
location_room: "Main Area"
location_name: "Gravestone"
}