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from typing import TYPE_CHECKING, NamedTuple
if TYPE_CHECKING:
from . import Lingo2World
class PlayerLocation(NamedTuple):
name: str
code: int | None
class Lingo2PlayerLogic:
locations_by_room: dict[int, list[PlayerLocation]]
def __init__(self, world: "Lingo2World"):
self.locations_by_room = {}
code = 1
for door in world.static_logic.objects.doors:
if not door.HasField("room_id"):
continue
self.locations_by_room.setdefault(door.room_id, []).append(PlayerLocation(door.name, code))
code += 1
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