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path: root/apworld/locations.py
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from BaseClasses import Location


class Lingo2Location(Location):
    game: str = "Lingo 2"
200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
#ifndef TOOLS_UTIL_TSCN_H_
#define TOOLS_UTIL_TSCN_H_

#include <map>
#include <memory>
#include <string>
#include <utility>
#include <variant>
#include <vector>

namespace com::fourisland::lingo2_archipelago {

struct GodotExtResource {
  std::string type;
  std::string path;
};

struct GodotExtResourceRef {
  std::string id;
};

using GodotInstanceType = std::variant<std::monostate, GodotExtResourceRef>;

struct GodotNode {
  std::string name;
  std::string parent;
  GodotInstanceType instance_type;

  std::string GetPath() const;
};

class GodotScene {
 public:
  GodotScene(std::map<std::string, GodotExtResource> ext_resources,
             std::vector<GodotNode> nodes)
      : ext_resources_(std::move(ext_resources)), nodes_(std::move(nodes)) {}

  const GodotExtResource* GetExtResource(const std::string& id) const {
    auto it = ext_resources_.find(id);
    if (it != ext_resources_.end()) {
      return &it->second;
    } else {
      return nullptr;
    }
  }
  const std::vector<GodotNode>& GetNodes() const { return nodes_; }

 private:
  std::map<std::string, GodotExtResource> ext_resources_;
  std::vector<GodotNode> nodes_;
};

GodotScene ReadGodotSceneFromFile(const std::string& path);

}  // namespace com::fourisland::lingo2_archipelago

#endif /* TOOLS_UTIL_TSCN_H_ */