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extends CanvasLayer
var tabs
var panel
var label
var entry
var tracker_label
var is_open = false
var locations_overlay
func _ready():
process_mode = ProcessMode.PROCESS_MODE_ALWAYS
layer = 2
locations_overlay = RichTextLabel.new()
locations_overlay.name = "LocationsOverlay"
locations_overlay.offset_top = 220
locations_overlay.offset_bottom = 720
locations_overlay.offset_left = 20
locations_overlay.anchor_right = 1.0
locations_overlay.offset_right = -20
locations_overlay.scroll_active = false
locations_overlay.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(locations_overlay)
update_locations_visibility()
tabs = TabContainer.new()
tabs.name = "Tabs"
tabs.offset_left = 100
tabs.offset_right = 1820
tabs.offset_top = 100
tabs.offset_bottom = 980
tabs.visible = false
tabs.theme = preload("res://assets/themes/baseUI.tres")
tabs.add_theme_font_size_override("font_size", 36)
add_child(tabs)
panel = MarginContainer.new()
panel.name = "Text Client"
panel.add_theme_constant_override("margin_top", 60)
panel.add_theme_constant_override("margin_left", 60)
panel.add_theme_constant_override("margin_right", 60)
panel.add_theme_constant_override("margin_bottom", 60)
tabs.add_child(panel)
label = RichTextLabel.new()
label.set_name("Label")
label.scroll_following = true
label.selection_enabled = true
label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
label.size_flags_vertical = Control.SIZE_EXPAND_FILL
label.push_font(preload("res://assets/fonts/Lingo2.ttf"))
label.push_font_size(36)
var entry_style = StyleBoxFlat.new()
entry_style.bg_color = Color(0.9, 0.9, 0.9, 1)
entry = LineEdit.new()
entry.set_name("Entry")
entry.add_theme_font_override("font", preload("res://assets/fonts/Lingo2.ttf"))
entry.add_theme_font_size_override("font_size", 36)
entry.add_theme_color_override("font_color", Color(0, 0, 0, 1))
entry.add_theme_color_override("cursor_color", Color(0, 0, 0, 1))
entry.add_theme_stylebox_override("focus", entry_style)
entry.text_submitted.connect(text_entered)
var tc_arranger = VBoxContainer.new()
tc_arranger.add_child(label)
tc_arranger.add_child(entry)
tc_arranger.add_theme_constant_override("separation", 40)
panel.add_child(tc_arranger)
var tracker_margins = MarginContainer.new()
tracker_margins.name = "Locations"
tracker_margins.add_theme_constant_override("margin_top", 60)
tracker_margins.add_theme_constant_override("margin_left", 60)
tracker_margins.add_theme_constant_override("margin_right", 60)
tracker_margins.add_theme_constant_override("margin_bottom", 60)
tabs.add_child(tracker_margins)
tracker_label = RichTextLabel.new()
tracker_margins.add_child(tracker_label)
func _input(event):
if global.loaded and event is InputEventKey and event.pressed:
if event.keycode == KEY_TAB and !Input.is_key_pressed(KEY_SHIFT):
if !get_tree().paused:
is_open = true
get_tree().paused = true
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
tabs.visible = true
entry.grab_focus()
get_viewport().set_input_as_handled()
else:
dismiss()
elif event.keycode == KEY_ESCAPE:
if is_open:
dismiss()
get_viewport().set_input_as_handled()
func dismiss():
if is_open:
get_tree().paused = false
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
tabs.visible = false
is_open = false
func parse_printjson(text):
label.append_text("[p]" + text + "[/p]")
func text_entered(text):
var ap = global.get_node("Archipelago")
var cmd = text.trim_suffix("\n")
entry.text = ""
if OS.is_debug_build():
if cmd.begins_with("/tp_map "):
var new_map = cmd.substr(8)
global.map = new_map
global.sets_entry_point = false
switcher.switch_map("res://objects/scenes/%s.tscn" % new_map)
return
ap.client.say(cmd)
func update_locations():
var ap = global.get_node("Archipelago")
var gamedata = global.get_node("Gamedata")
tracker_label.clear()
tracker_label.push_font(preload("res://assets/fonts/Lingo2.ttf"))
tracker_label.push_font_size(24)
locations_overlay.clear()
locations_overlay.push_font(preload("res://assets/fonts/Lingo2.ttf"))
locations_overlay.push_font_size(24)
locations_overlay.push_color(Color(0.9, 0.9, 0.9, 1))
locations_overlay.push_outline_color(Color(0, 0, 0, 1))
locations_overlay.push_outline_size(2)
var location_names = []
for location_id in ap.client._accessible_locations:
if not ap.client._checked_locations.has(location_id):
var location_name = gamedata.location_name_by_id.get(location_id, "(Unknown)")
location_names.append(location_name)
location_names.sort()
var count = 0
for location_name in location_names:
tracker_label.append_text("[p]%s[/p]" % location_name)
if count < 18:
locations_overlay.append_text("[p align=right]%s[/p]" % location_name)
count += 1
if count > 18:
locations_overlay.append_text("[p align=right][lb]...[rb][/p]")
func update_locations_visibility():
var ap = global.get_node("Archipelago")
locations_overlay.visible = ap.show_locations
func reset():
locations_overlay.clear()
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