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path: root/apworld/client/textclient.gd
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extends CanvasLayer

var panel
var label
var entry
var is_open = false


func _ready():
	process_mode = ProcessMode.PROCESS_MODE_ALWAYS
	layer = 2

	panel = Panel.new()
	panel.set_name("Panel")
	panel.offset_left = 100
	panel.offset_right = 1820
	panel.offset_top = 100
	panel.offset_bottom = 980
	panel.visible = false
	add_child(panel)

	label = RichTextLabel.new()
	label.set_name("Label")
	label.offset_left = 80
	label.offset_right = 1640
	label.offset_top = 80
	label.offset_bottom = 720
	label.scroll_following = true
	label.selection_enabled = true
	panel.add_child(label)

	label.push_font(load("res://assets/fonts/Lingo2.ttf"))
	label.push_font_size(36)

	var entry_style = StyleBoxFlat.new()
	entry_style.bg_color = Color(0.9, 0.9, 0.9, 1)

	entry = LineEdit.new()
	entry.set_name("Entry")
	entry.offset_left = 80
	entry.offset_right = 1640
	entry.offset_top = 760
	entry.offset_bottom = 840
	entry.add_theme_font_override("font", load("res://assets/fonts/Lingo2.ttf"))
	entry.add_theme_font_size_override("font_size", 36)
	entry.add_theme_color_override("font_color", Color(0, 0, 0, 1))
	entry.add_theme_color_override("cursor_color", Color(0, 0, 0, 1))
	entry.add_theme_stylebox_override("focus", entry_style)
	panel.add_child(entry)
	entry.text_submitted.connect(text_entered)


func _input(event):
	if global.loaded and event is InputEventKey and event.pressed:
		if event.keycode == KEY_TAB and !Input.is_key_pressed(KEY_SHIFT):
			if !get_tree().paused:
				is_open = true
				get_tree().paused = true
				Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
				panel.visible = true
				entry.grab_focus()
				get_viewport().set_input_as_handled()
			else:
				dismiss()
		elif event.keycode == KEY_ESCAPE:
			if is_open:
				dismiss()
				get_viewport().set_input_as_handled()


func dismiss():
	if is_open:
		get_tree().paused = false
		Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
		panel.visible = false
		is_open = false


func parse_printjson(text):
	label.append_text("[p]" + text + "[/p]")


func text_entered(text):
	var ap = global.get_node("Archipelago")
	var cmd = text.trim_suffix("\n")
	entry.text = ""
	if OS.is_debug_build():
		if cmd.begins_with("/tp_map "):
			var new_map = cmd.substr(8)
			global.map = new_map
			global.sets_entry_point = false
			switcher.switch_map("res://objects/scenes/%s.tscn" % new_map)
			return

	ap.client.say(cmd)
w"> = global.get_node("Archipelago") var gamedata = global.get_node("Gamedata") ap.connect("ap_connected", connectionSuccessful) ap.connect("could_not_connect", connectionUnsuccessful) ap.connect("connect_status", connectionStatus) # Populate textboxes with AP settings. $Panel/server_box.text = ap.ap_server $Panel/player_box.text = ap.ap_user $Panel/password_box.text = ap.ap_pass var history_box = $Panel/connection_history if ap.connection_history.is_empty(): history_box.disabled = true else: history_box.disabled = false var i = 0 for details in ap.connection_history: history_box.get_popup().add_item("%s (%s)" % [details[1], details[0]], i) i += 1 history_box.get_popup().connect("id_pressed", historySelected) # Show client version. $Panel/title.text = "ARCHIPELAGO (%d.%d)" % [gamedata.objects.get_version(), ap.MOD_VERSION] # Increase font size in text boxes. $Panel/server_box.add_theme_font_size_override("font_size", 36) $Panel/player_box.add_theme_font_size_override("font_size", 36) $Panel/password_box.add_theme_font_size_override("font_size", 36) # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd func installScriptExtension(childScript: Resource): # Force Godot to compile the script now. # We need to do this here to ensure that the inheritance chain is # properly set up, and multiple mods can chain-extend the same # class multiple times. # This is also needed to make Godot instantiate the extended class # when creating singletons. # The actual instance is thrown away. childScript.new() var parentScript = childScript.get_base_script() var parentScriptPath = parentScript.resource_path global._print("ModLoader: Installing script extension over %s" % parentScriptPath) childScript.take_over_path(parentScriptPath) func connectionStatus(message): var popup = self.get_node("Panel/AcceptDialog") popup.title = "Connecting to Archipelago" popup.dialog_text = message popup.exclusive = true popup.get_ok_button().visible = false popup.popup_centered() func connectionSuccessful(): var ap = global.get_node("Archipelago") # Save connection details var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass] if ap.connection_history.has(connection_details): ap.connection_history.erase(connection_details) ap.connection_history.push_front(connection_details) if ap.connection_history.size() > 10: ap.connection_history.resize(10) ap.saveSettings() # Switch to the_entry Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) global.user = ap.getSaveFileName() global.universe = "lingo" global.map = "the_entry" unlocks.resetCollectables() unlocks.resetData() ap.setup_keys() unlocks.loadCollectables() unlocks.loadData() unlocks.unlockKey("capslock", 1) clearResourceCache("res://objects/meshes/gridDoor.tscn") clearResourceCache("res://objects/nodes/collectable.tscn") clearResourceCache("res://objects/nodes/door.tscn") clearResourceCache("res://objects/nodes/keyHolder.tscn") clearResourceCache("res://objects/nodes/listeners/animationListener.tscn") clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn") clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn") clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn") clearResourceCache("res://objects/nodes/listeners/visibilityListener.tscn") clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn") clearResourceCache("res://objects/nodes/panel.tscn") clearResourceCache("res://objects/nodes/player.tscn") clearResourceCache("res://objects/nodes/saver.tscn") clearResourceCache("res://objects/scenes/menus/pause_menu.tscn") var paintings_dir = DirAccess.open("res://objects/meshes/paintings") if paintings_dir: paintings_dir.list_dir_begin() var file_name = paintings_dir.get_next() while file_name != "": if not paintings_dir.current_is_dir() and file_name.ends_with(".tscn"): clearResourceCache("res://objects/meshes/paintings/" + file_name) file_name = paintings_dir.get_next() switcher.switch_map.call_deferred("res://objects/scenes/the_entry.tscn") func connectionUnsuccessful(error_message): $Panel/connect_button.disabled = false var popup = $Panel/AcceptDialog popup.title = "Could not connect to Archipelago" popup.dialog_text = error_message popup.exclusive = true popup.get_ok_button().visible = true popup.popup_centered() func historySelected(index): var ap = global.get_node("Archipelago") var details = ap.connection_history[index] $Panel/server_box.text = details[0] $Panel/player_box.text = details[1] $Panel/password_box.text = details[2] func clearResourceCache(path): ResourceLoader.load(path, "", ResourceLoader.CACHE_MODE_REPLACE)