#include "connection_dialog.h" #include "tracker_config.h" ConnectionDialog::ConnectionDialog() : wxDialog(nullptr, wxID_ANY, "Connect to Archipelago") { server_box_ = new wxTextCtrl(this, -1, GetTrackerConfig().ap_server, wxDefaultPosition, {300, -1}); player_box_ = new wxTextCtrl(this, -1, GetTrackerConfig().ap_player, wxDefaultPosition, {300, -1}); password_box_ = new wxTextCtrl(this, -1, GetTrackerConfig().ap_password, wxDefaultPosition, {300, -1}); wxFlexGridSizer* form_sizer = new wxFlexGridSizer(2, 10, 10); form_sizer->Add( new wxStaticText(this, -1, "Server:"), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT)); form_sizer->Add(server_box_, wxSizerFlags().Expand()); form_sizer->Add( new wxStaticText(this, -1, "Player:"), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT)); form_sizer->Add(player_box_, wxSizerFlags().Expand()); form_sizer->Add( new wxStaticText(this, -1, "Password:"), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT)); form_sizer->Add(password_box_, wxSizerFlags().Expand()); wxBoxSizer* top_sizer = new wxBoxSizer(wxVERTICAL); top_sizer->Add(new wxStaticText( this, -1, "Enter the details to connect to Archipelago."), wxSizerFlags().Align(wxALIGN_LEFT).DoubleBorder()); top_sizer->Add(form_sizer, wxSizerFlags().DoubleBorder().Expand()); top_sizer->Add(CreateButtonSizer(wxOK | wxCANCEL), wxSizerFlags().Center()); SetSizerAndFit(top_sizer); Center(); server_box_->SetFocus(); } c49ab23'>tree commit diff stats
path: root/apworld/client/teleport.gd
blob: 428d50b6e139162c93a655a030c7c9384704ac32 (plain) (blame)
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extends "res://scripts/nodes/teleport.gd"

var item_id
var item_amount


func _ready():
	var node_path = String(
		get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
	)

	var gamedata = global.get_node("Gamedata")
	var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
	if door_id != null:
		var ap = global.get_node("Archipelago")
		var item_lock = ap.get_item_id_for_door(door_id)

		if item_lock != null:
			item_id = item_lock[0]
			item_amount = item_lock[1]

			self.senders = []
			self.senderGroup = []
			self.nested = false
			self.complete_at = 0
			self.max_length = 0
			self.excludeSenders = []

			call_deferred("_readier")

	super._ready()


func _readier():
	var ap = global.get_node("Archipelago")

	if ap.client.getItemAmount(item_id) >= item_amount:
		handleTriggered()