# SQLite version 3.x # gem install sqlite3 # # Ensure the SQLite 3 gem is defined in your Gemfile # gem 'sqlite3' # default: &default adapter: sqlite3 pool: <%= ENV.fetch("RAILS_MAX_THREADS") { 5 } %> timeout: 5000 development: <<: *default database: db/development.sqlite3 # Warning: The database defined as "test" will be erased and # re-generated from your development database when you run "rake". # Do not set this db to the same as development or production. test: <<: *default database: db/test.sqlite3 production: adapter: mysql2 encoding: utf8mb4 database: thoughts pool: 5 username: thoughts password: <%= Rails.application.credentials.database_password %> collation: utf8mb4_bin socket: /var/run/mysqld/mysqld.sock m method='get'> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/apworld/client/run_from_apworld.tscn
blob: 11373e069f180bf970680548cc7f3e9c6ce079fc (plain) (blame)
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[gd_scene load_steps=11 format=2]

[sub_resource id=2 type="GDScript"]
script/source = "extends Node2D


func _ready():
	var args = OS.get_cmdline_user_args()
	var apworld_path = args[0]

	var zip_reader = ZIPReader.new()
	zip_reader.open(apworld_path)
	
	var runtime_script = GDScript.new()
	runtime_script.source_code = zip_reader.read_file(\"lingo2/client/apworld_runtime.gd\").get_string_from_utf8()
	runtime_script.reload()

	zip_reader.close()

	var runtime = runtime_script.new(apworld_path)
	runtime.name = \"Runtime\"

	global.add_child(runtime)

	runtime.load_script_as_scene.call_deferred(\"settings_screen.gd\", \"settings_screen\")

"

[node name="loader" type="Node2D"]
script = SubResource( 2 )