#ifndef TOOLS_VALIDATOR_STRUCTS_H_ #define TOOLS_VALIDATOR_STRUCTS_H_ #include #include #include #include "proto/human.pb.h" #include "util/identifiers.h" namespace com::fourisland::lingo2_archipelago { struct MalformedIdentifiers { std::vector paintings; std::vector panels; std::vector keyholders; bool HasAny() const { return !paintings.empty() || !panels.empty() || !keyholders.empty(); } }; struct GameNodeInfo { bool defined = false; int uses = 0; }; struct MapInfo { std::map game_nodes; }; struct RoomInfo { std::vector definitions; std::vector doors_referenced_by; std::vector panels_referenced_by; std::vector connections_referenced_by; }; struct DoorInfo { std::vector definitions; bool has_id = false; std::vector connections_referenced_by; std::vector doors_referenced_by; std::vector panels_referenced_by; std::vector paintings_referenced_by; std::vector ports_referenced_by; std::vector progressives_referenced_by; std::vector door_groups_referenced_by; MalformedIdentifiers malformed_identifiers; }; struct PortInfo { std::vector definitions; std::vector connections_referenced_by; }; struct PaintingInfo { std::vector definitions; std::vector connections_referenced_by; std::vector doors_referenced_by; }; struct ProxyInfo { std::vector definitions; std::vector connections_referenced_by; std::vector doors_referenced_by; }; struct PanelInfo { std::vector definitions; bool has_id = false; std::string map_area_name; std::vector connections_referenced_by; std::vector doors_referenced_by; std::map proxies; }; struct KeyholderInfo { std::vector definitions; bool has_id = false; std::vector doors_referenced_by; }; using LetterIdentifier = std::tuple; struct LetterInfo { std::vector defined_in; bool has_id = false; }; struct EndingInfo { std::vector defined_in; bool has_id = false; std::vector doors_referenced_by; }; struct PanelNameInfo { std::vector panels_used_by; }; struct ProgressiveInfo { std::vector definitions; bool has_id = false; std::vector malformed_doors; }; struct DoorGroupInfo { std::vector definitions; bool has_id = false; std::vector malformed_doors; }; struct CollectedInfo { std::map maps; std::map rooms; std::map doors; std::map ports; std::map paintings; std::map panels; std::map keyholders; std::map letters; std::map endings; std::map panel_names; std::map progressives; std::map door_groups; }; } // namespace com::fourisland::lingo2_archipelago #endif /* TOOLS_VALIDATOR_STRUCTS_H_ */ f='#n33'>33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104
#ifndef MESSAGE_SYSTEM_H_DE10D011
#define MESSAGE_SYSTEM_H_DE10D011

#include <list>
#include <string_view>
#include <string>
#include "system.h"
#include "timer.h"

class Game;

enum class SpeakerType {
  None,
  Man,
  Woman,
  Boy,
  Girl,
  Nonhuman
};

struct MessageLine {
  std::string text;
  int charsRevealed = 0;
  bool pause = false;
  bool isChoice = false;
  int choicePos[2] = {-1, -1};
  bool bulleted = false;
};

class MessageSystem : public System {
public:

  static constexpr SystemKey Key = SystemKey::Message;

  MessageSystem(Game& game) : game_(game) {}

  void tick(double dt) override;

  // Commands

  void displayCutsceneBars();

  void hideCutsceneBars();

  // Adds text to the message queue. Separate lines with \n.
  // \f is a special character -- put it after a \n to indicate that a button
  // press is required to advance text.
  void displayMessage(
    std::string_view msg,
    std::string speakerName = "",
    SpeakerType speakerType = SpeakerType::None);

  void showChoice(std::string choice1, std::string choice2);

  void advanceText();

  void selectFirstChoice();

  void selectSecondChoice();

  // Info

  double getCutsceneBarsProgress() const;

  const std::list<MessageLine>& getLines() const { return linesToShow_; }

  bool isMessageActive() const { return !linesToShow_.empty(); }

  const std::string& getSpeaker() const { return speakerName_; }

  bool isNextArrowShowing() const { return showNextArrow_; }

  int getNextArrowBob() const { return nextArrowBobPos_; }

  bool isChoiceActive() const { return isMessageActive() && linesToShow_.back().isChoice; }

  int getChoiceSelection() const { return choiceSelection_; }

private:

  enum class BarsState {
    Closed,
    Opening,
    Open,
    Closing
  };

  Game& game_;
  BarsState barsState_ = BarsState::Closed;
  double accum_ = 0.0;
  double length_ = 1000.0/8;
  SpeakerType speaker_ = SpeakerType::None;
  std::string speakerName_;
  std::list<MessageLine> lines_;
  std::list<MessageLine> linesToShow_;
  Timer textAdvTimer_ { 15 };
  bool showNextArrow_ = false;
  int nextArrowBobPos_ = 0;
  bool nextArrowBobDown_ = true;
  Timer nextArrowBobTimer_ { 125 };
  int choiceSelection_ = 0;
};

#endif /* end of include guard: MESSAGE_SYSTEM_H_DE10D011 */