#include "godot_processor.h"
#include "human_processor.h"
#include "structs.h"
#include "validator.h"
namespace com::fourisland::lingo2_archipelago {
namespace {
void Run(const std::string& mapdir, const std::string& repodir) {
CollectedInfo info;
ProcessHumanData(mapdir, info);
ProcessGodotData(repodir, info);
ValidateCollectedInfo(info);
}
} // namespace
} // namespace com::fourisland::lingo2_archipelago
int main(int argc, char** argv) {
if (argc != 3) {
std::cout << "Incorrect argument count." << std::endl;
std::cout << "Usage: validator [path to map directory] [path to Lingo 2 repository]" << std::endl;
return 1;
}
std::string mapdir = argv[1];
std::string repodir = argv[2];
com::fourisland::lingo2_archipelago::Run(mapdir, repodir);
return 0;
}
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global = {}
function global.no_problem_here()
StartCutscene()
DisplayMessage("* No problem here.", "", SpeakerType.NONE)
HideCutsceneBars()
end
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