#include "godot_processor.h" #include "human_processor.h" #include "structs.h" #include "validator.h" namespace com::fourisland::lingo2_archipelago { namespace { void Run(const std::string& mapdir, const std::string& repodir) { CollectedInfo info; ProcessHumanData(mapdir, info); ProcessGodotData(repodir, info); ValidateCollectedInfo(info); } } // namespace } // namespace com::fourisland::lingo2_archipelago int main(int argc, char** argv) { if (argc != 3) { std::cout << "Incorrect argument count." << std::endl; std::cout << "Usage: validator [path to map directory] [path to Lingo 2 repository]" << std::endl; return 1; } std::string mapdir = argv[1]; std::string repodir = argv[2]; com::fourisland::lingo2_archipelago::Run(mapdir, repodir); return 0; } t A Mother 3 fangame
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path: root/res/scripts/global.lua
blob: 48084c83bc1479942f65c057e18167449e887c66 (plain) (blame)
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global = {}

function global.no_problem_here()
  StartCutscene()
  DisplayMessage("* No problem here.", "", SpeakerType.NONE)
  HideCutsceneBars()
end