#include "container.h" #include #include "util/naming.h" namespace com::fourisland::lingo2_archipelago { uint64_t Container::FindOrAddMap(std::string map_name) { auto it = map_id_by_name_.find(map_name); if (it == map_id_by_name_.end()) { uint64_t new_id = all_objects_.maps_size(); Map* map = all_objects_.add_maps(); map->set_id(new_id); map->set_name(map_name); map_id_by_name_[map_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddRoom(std::optional map_name, std::string room_name, std::optional map_fallback) { if (!map_name) { if (!map_fallback) { std::cout << "No map name provided for " << room_name << std::endl; map_name = "global"; } else { map_name = map_fallback; } } auto& map_container = room_id_by_map_room_names_[*map_name]; auto it = map_container.find(room_name); if (it == map_container.end()) { uint64_t new_id = all_objects_.rooms_size(); Room* room = all_objects_.add_rooms(); room->set_id(new_id); room->set_map_id(FindOrAddMap(*map_name)); room->set_name(room_name); map_container[room_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddPainting( std::optional map_name, std::optional room_name, std::string painting_name, std::optional map_fallback, std::optional room_fallback) { if (!map_name) { if (!map_fallback) { std::cout << "No map name provided for " << painting_name << std::endl; map_name = "global"; } else { map_name = map_fallback; } } if (!room_name) { if (!room_fallback) { std::cout << "No room name provided for " << painting_name << std::endl; room_name = "global"; } else { room_name = room_fallback; } } auto& room_container = painting_id_by_map_room_painting_names_[*map_name][*room_name]; auto it = room_container.find(painting_name); if (it == room_container.end()) { uint64_t new_id = all_objects_.paintings_size(); PaintingData* painting = all_objects_.add_paintings(); painting->set_id(new_id); painting->set_room_id(FindOrAddRoom(map_name, *room_name, std::nullopt)); painting->set_name(painting_name); room_container[painting_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddPort(std::optional map_name, std::optional room_name, std::string port_name, std::optional map_fallback, std::optional room_fallback) { if (!map_name) { if (!map_fallback) { std::cout << "No map name provided for " << port_name << std::endl; map_name = "global"; } else { map_name = map_fallback; } } if (!room_name) { if (!room_fallback) { std::cout << "No room name provided for " << port_name << std::endl; room_name = "global"; } else { room_name = room_fallback; } } auto& room_container = port_id_by_map_room_port_names_[*map_name][*room_name]; auto it = room_container.find(port_name); if (it == room_container.end()) { uint64_t new_id = all_objects_.ports_size(); Port* port = all_objects_.add_ports(); port->set_id(new_id); port->set_room_id(FindOrAddRoom(map_name, *room_name, std::nullopt)); port->set_name(port_name); room_container[port_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddPanel(std::optional map_name, std::optional room_name, std::string panel_name, std::optional map_fallback, std::optional room_fallback) { if (!map_name) { if (!map_fallback) { std::cout << "No map name provided for " << panel_name << std::endl; map_name = "global"; } else { map_name = map_fallback; } } if (!room_name) { if (!room_fallback) { std::cout << "No room name provided for " << panel_name << std::endl; room_name = "global"; } else { room_name = room_fallback; } } auto& room_container = panel_id_by_map_room_panel_names_[*map_name][*room_name]; auto it = room_container.find(panel_name); if (it == room_container.end()) { uint64_t new_id = all_objects_.panels_size(); PanelData* panel = all_objects_.add_panels(); panel->set_id(new_id); panel->set_room_id(FindOrAddRoom(map_name, *room_name, std::nullopt)); panel->set_name(panel_name); room_container[panel_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddLetter(std::string key, bool level2) { std::string letter_name = GetLetterName(key, level2); auto it = letter_id_by_name_.find(letter_name); if (it == letter_id_by_name_.end()) { uint64_t new_id = all_objects_.letters_size(); Letter* letter = all_objects_.add_letters(); letter->set_id(new_id); letter->set_key(key); if (level2) { letter->set_level2(level2); } letter_id_by_name_[letter_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindLetterByName(std::string letter_name) { auto it = letter_id_by_name_.find(letter_name); if (it == letter_id_by_name_.end()) { std::cout << "Could not find letter by name: " << letter_name << std::endl; exit(2); } else { return it->second; } } uint64_t Container::FindOrAddEnding(std::string ending_name) { auto it = ending_id_by_name_.find(ending_name); if (it == ending_id_by_name_.end()) { uint64_t new_id = all_objects_.endings_size(); Ending* ending = all_objects_.add_endings(); ending->set_id(new_id); ending->set_name(ending_name); ending_id_by_name_[ending_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddMastery(std::optional map_name, std::optional room_name, std::string mastery_name, std::optional map_fallback, std::optional room_fallback) { if (!map_name) { if (!map_fallback) { std::cout << "No map name provided for " << mastery_name << std::endl; map_name = "global"; } else { map_name = map_fallback; } } if (!room_name) { if (!room_fallback) { std::cout << "No room name provided for " << mastery_name << std::endl; room_name = "global"; } else { room_name = room_fallback; } } auto& room_container = mastery_id_by_map_room_mastery_names_[*map_name][*room_name]; auto it = room_container.find(mastery_name); if (it == room_container.end()) { uint64_t new_id = all_objects_.masteries_size(); Mastery* mastery = all_objects_.add_masteries(); mastery->set_id(new_id); mastery->set_room_id(FindOrAddRoom(map_name, *room_name, std::nullopt)); mastery->set_name(mastery_name); room_container[mastery_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddKeyholder( std::optional map_name, std::optional room_name, std::string keyholder_name, std::optional map_fallback, std::optional room_fallback) { if (!map_name) { if (!map_fallback) { std::cout << "No map name provided for " << keyholder_name << std::endl; map_name = "global"; } else { map_name = map_fallback; } } if (!room_name) { if (!room_fallback) { std::cout << "No room name provided for " << keyholder_name << std::endl; room_name = "global"; } else { room_name = room_fallback; } } auto& room_container = keyholder_id_by_map_room_keyholder_names_[*map_name][*room_name]; auto it = room_container.find(keyholder_name); if (it == room_container.end()) { uint64_t new_id = all_objects_.keyholders_size(); KeyholderData* keyholder = all_objects_.add_keyholders(); keyholder->set_id(new_id); keyholder->set_room_id(FindOrAddRoom(map_name, *room_name, std::nullopt)); keyholder->set_name(keyholder_name); room_container[keyholder_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddDoor(std::optional map_name, std::string door_name, std::optional map_fallback) { if (!map_name) { if (!map_fallback) { std::cout << "No map name provided for " << door_name << std::endl; map_name = "global"; } else { map_name = map_fallback; } } auto& map_container = door_id_by_map_door_names_[*map_name]; auto it = map_container.find(door_name); if (it == map_container.end()) { uint64_t new_id = all_objects_.doors_size(); Door* door = all_objects_.add_doors(); door->set_id(new_id); door->set_map_id(FindOrAddMap(*map_name)); door->set_name(door_name); map_container[door_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddProgressive(std::string prog_name) { auto it = progressive_id_by_name_.find(prog_name); if (it == progressive_id_by_name_.end()) { uint64_t new_id = all_objects_.progressives_size(); Progressive* progressive = all_objects_.add_progressives(); progressive->set_id(new_id); progressive->set_name(prog_name); progressive_id_by_name_[prog_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddDoorGroup(std::string group_name) { auto it = door_group_id_by_name_.find(group_name); if (it == door_group_id_by_name_.end()) { uint64_t new_id = all_objects_.door_groups_size(); DoorGroup* door_group = all_objects_.add_door_groups(); door_group->set_id(new_id); door_group->set_name(group_name); door_group_id_by_name_[group_name] = new_id; return new_id; } else { return it->second; } } void Container::AddConnection(const Connection& connection) { *all_objects_.add_connections() = connection; } } // namespace com::fourisland::lingo2_archipelago 00000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; } span.linenos.special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; } .highlight .hll { background-color: #ffffcc } .highlight .c { color: #888888 } /* Comment */ .highlight .err { color: #a61717; background-color: #e3d2d2 } /* Error */ .highlight .k { color: #008800; font-weight: bold } /* Keyword */ .highlight .ch { color: #888888 } /* Comment.Hashbang */ .highlight .cm { color: #888888 } /* Comment.Multiline */ .highlight .cp { color: #cc0000; font-weight: bold } /* Comment.Preproc */ .highlight .cpf { color: #888888 } /* Comment.PreprocFile */ .highlight .c1 { color: #888888 } /* Comment.Single */ .highlight .cs { color: #cc0000; font-weight: bold; background-color: #fff0f0 } /* Comment.Special */ .highlight .gd { color: #000000; background-color: #ffdddd } /* Generic.Deleted */ .highlight .ge { font-style: italic } /* Generic.Emph */ .highlight .ges { font-weight: bold; font-style: italic } /* Generic.EmphStrong */ .highlight .gr { color: #aa0000 } /* Generic.Error */ .highlight .gh { color: #333333 } /* Generic.Heading */ .highlight .gi { color: #000000; background-color: #ddffdd } /* Generic.Inserted */ .highlight .go { color: #888888 } /* Generic.Output */ .highlight .gp { color: #555555 } /* Generic.Prompt */ .highlight .gs { font-weight: bold } /* Generic.Strong */ .highlight .gu { color: #666666 } /* Generic.Subheading */ .highlight .gt { color: #aa0000 } /* Generic.Traceback */ .highlight .kc { color: #008800; font-weight: bold } /* Keyword.Constant */ .highlight .kd { color: #008800; font-weight: bold } /* Keyword.Declaration */ .highlight .kn { color: #008800; font-weight: bold } /* Keyword.Namespace */ .highlight .kp { color: #008800 } /* Keyword.Pseudo */ .highlight .kr { color: #008800; 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background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
doors {
  name: "Entry Entrance"
  type: STANDARD
  receivers: "Components/Doors/Door6"
  panels { room: "Main Room" name: "HI" }
  location_room: "Main Room"
}
doors {
  name: "Black Hallway"
  type: STANDARD
  receivers: "Components/Doors/Door12"
  panels { room: "Main Room" name: "I" }
  location_room: "Main Room"
}
doors {
  name: "Anti-Collectable Room"
  type: ITEM_ONLY
  receivers: "Components/Doors/Door"
  rooms { name: "Main Room" }
}
doors {
  name: "Dot Area Entrance"
  type: STANDARD
  receivers: "Components/Doors/Door8"
  panels { room: "Main Room" name: "HOTS (2)" }
  location_room: "Main Room"
}
doors {
  name: "Lime Door"
  type: STANDARD
  receivers: "Components/Doors/Door9"
  panels { room: "Dot Area" name: "JOKE" }
  location_room: "Dot Area"
}
doors {
  name: "Cyan Door"
  type: STANDARD
  receivers: "Components/Doors/Door10"
  panels { room: "Dot Area" name: "DO" }
  location_room: "Dot Area"
}
doors {
  name: "Magenta Door"
  type: STANDARD
  receivers: "Components/Doors/eval_2"
  panels { room: "Dot Area" name: "DOOR" answer: "door" }
  location_room: "Dot Area"
}
doors {
  name: "Yellow Door"
  type: STANDARD
  receivers: "Components/Doors/Door11"
  panels { room: "Dot Area" name: "TUTU (2)" }
  location_room: "Dot Area"
}
doors {
  name: "Lime Puzzles"
  type: LOCATION_ONLY
  panels { room: "Lime Room" name: "RAT" }
  panels { room: "Lime Room" name: "POMPOM" }
  panels { room: "Lime Room" name: "TWENTY" }
  panels { room: "Lime Room" name: "EQUAL" }
  panels { room: "Lime Room" name: "PIGEON" }
  panels { room: "Lime Room" name: "BIRD" }
  panels { room: "Lime Room" name: "MISTAKE" }
  panels { room: "Lime Room" name: "INJURY" }
  panels { room: "Lime Room" name: "TRAIN" }
  panels { room: "Lime Room" name: "ELLIPSIS" }
  panels { room: "Lime Room" name: "SLEEPER" }
  panels { room: "Lime Room" name: "OH" }
  location_room: "Lime Room"
}
doors {
  name: "Cyan Puzzles"
  type: LOCATION_ONLY
  panels { room: "Cyan Room" name: "ALFA" }
  panels { room: "Cyan Room" name: "BACK" }
  panels { room: "Cyan Room" name: "TEAM" }
  panels { room: "Cyan Room" name: "CRIB" }
  panels { room: "Cyan Room" name: "BLACK" }
  panels { room: "Cyan Room" name: "SEE" }
  panels { room: "Cyan Room" name: "SIGHT" }
  panels { room: "Cyan Room" name: "WHIP" }
  panels { room: "Cyan Room" name: "GRAPE" }
  panels { room: "Cyan Room" name: "BITTER" }
  panels { room: "Cyan Room" name: "ONTO" }
  panels { room: "Cyan Room" name: "UPSET" }
  location_room: "Cyan Room"
}
doors {
  name: "Magenta Puzzles"
  type: LOCATION_ONLY
  panels { room: "Magenta Room" name: "WRITE" }
  panels { room: "Magenta Room" name: "HEARD" }
  panels { room: "Magenta Room" name: "HERE" }
  panels { room: "Magenta Room" name: "HALF" }
  panels { room: "Magenta Room" name: "NOT (1)" }
  panels { room: "Magenta Room" name: "NOT (2)" }
  panels { room: "Magenta Room" name: "CLAMBERS (1)" }
  panels { room: "Magenta Room" name: "CLAMBERS (2)" }
  panels { room: "Magenta Room" name: "PILFER" }
  panels { room: "Magenta Room" name: "ANTONYM" }
  panels { room: "Magenta Room" name: "RHYME" }
  panels { room: "Magenta Room" name: "PLURAL" }
  panels { room: "Magenta Room" name: "PANDA" }
  panels { room: "Magenta Room" name: "CASE" }
  panels { room: "Magenta Room" name: "TEASER" }
  panels { room: "Magenta Room" name: "RESTORES" }
  location_room: "Magenta Room"
}
doors {
  name: "Yellow Puzzles"
  type: LOCATION_ONLY
  panels { room: "Yellow Room" name: "W" }
  panels { room: "Yellow Room" name: "ZEROING" }
  panels { room: "Yellow Room" name: "ONESELF" }
  panels { room: "Yellow Room" name: "DURING" }
  panels { room: "Yellow Room" name: "TUMOR" }
  panels { room: "Yellow Room" name: "DANCE" }
  panels { room: "Yellow Room" name: "3D" }
  panels { room: "Yellow Room" name: "HEADED" }
  panels { room: "Yellow Room" name: "ALABAMA" }
  panels { room: "Yellow Room" name: "ASSESSES" }
  panels { room: "Yellow Room" name: "TINTING" }
  location_room: "Yellow Room"
}
doors {
  name: "Mastery Door"
  type: EVENT
  panels { room: "Dot Area" name: "DO" }
  panels { room: "Dot Area" name: "DOOR" }
  panels { room: "Dot Area" name: "TUTU (1)" }
  panels { room: "Dot Area" name: "TUTU (2)" }
  panels { room: "Dot Area" name: "TO (1)" }
  panels { room: "Dot Area" name: "TO (2)" }
  panels { room: "Dot Area" name: "ON (1)" }
  panels { room: "Dot Area" name: "ON (2)" }
  panels { room: "Dot Area" name: "RED (1)" }
  panels { room: "Dot Area" name: "RED (2)" }
  panels { room: "Dot Area" name: "PARE (1)" }
  panels { room: "Dot Area" name: "PARE (2)" }
  panels { room: "Dot Area" name: "OUT (1)" }
  panels { room: "Dot Area" name: "OUT (2)" }
  panels { room: "Dot Area" name: "JOKE" }
  panels { room: "Lime Room" name: "RAT" }
  panels { room: "Lime Room" name: "POMPOM" }
  panels { room: "Lime Room" name: "TWENTY" }
  panels { room: "Lime Room" name: "EQUAL" }
  panels { room: "Lime Room" name: "PIGEON" }
  panels { room: "Lime Room" name: "BIRD" }
  panels { room: "Lime Room" name: "MISTAKE" }
  panels { room: "Lime Room" name: "INJURY" }
  panels { room: "Lime Room" name: "TRAIN" }
  panels { room: "Lime Room" name: "ELLIPSIS" }
  panels { room: "Lime Room" name: "SLEEPER" }
  panels { room: "Lime Room" name: "OH" }
  panels { room: "Cyan Room" name: "ALFA" }
  panels { room: "Cyan Room" name: "BACK" }
  panels { room: "Cyan Room" name: "TEAM" }
  panels { room: "Cyan Room" name: "CRIB" }
  panels { room: "Cyan Room" name: "BLACK" }
  panels { room: "Cyan Room" name: "SEE" }
  panels { room: "Cyan Room" name: "SIGHT" }
  panels { room: "Cyan Room" name: "WHIP" }
  panels { room: "Cyan Room" name: "GRAPE" }
  panels { room: "Cyan Room" name: "BITTER" }
  panels { room: "Cyan Room" name: "ONTO" }
  panels { room: "Cyan Room" name: "UPSET" }
  panels { room: "Magenta Room" name: "WRITE" }
  panels { room: "Magenta Room" name: "HEARD" }
  panels { room: "Magenta Room" name: "HERE" }
  panels { room: "Magenta Room" name: "HALF" }
  panels { room: "Magenta Room" name: "NOT (1)" }
  panels { room: "Magenta Room" name: "NOT (2)" }
  panels { room: "Magenta Room" name: "CLAMBERS (1)" }
  panels { room: "Magenta Room" name: "CLAMBERS (2)" }
  panels { room: "Magenta Room" name: "PILFER" }
  panels { room: "Magenta Room" name: "ANTONYM" }
  panels { room: "Magenta Room" name: "RHYME" }
  panels { room: "Magenta Room" name: "PLURAL" }
  panels { room: "Magenta Room" name: "PANDA" }
  panels { room: "Magenta Room" name: "CASE" }
  panels { room: "Magenta Room" name: "TEASER" }
  panels { room: "Magenta Room" name: "RESTORES" }
  panels { room: "Yellow Room" name: "W" }
  panels { room: "Yellow Room" name: "ZEROING" }
  panels { room: "Yellow Room" name: "ONESELF" }
  panels { room: "Yellow Room" name: "DURING" }
  panels { room: "Yellow Room" name: "TUMOR" }
  panels { room: "Yellow Room" name: "DANCE" }
  panels { room: "Yellow Room" name: "3D" }
  panels { room: "Yellow Room" name: "HEADED" }
  panels { room: "Yellow Room" name: "ALABAMA" }
  panels { room: "Yellow Room" name: "ASSESSES" }
  panels { room: "Yellow Room" name: "TINTING" }
}
doors {
  name: "Anti-Collectable"
  type: LOCATION_ONLY
  senders: "Components/Collectables/anticollectable"
  location_room: "Anti Room"
}