syntax = "proto2"; import "data.proto"; package com.fourisland.lingo2_archipelago; message RoomIdentifier { optional string map = 1; optional string name = 2; } message DoorIdentifier { optional string map = 1; optional string name = 2; } message PortIdentifier { optional string map = 1; optional string room = 2; optional string name = 3; } message PaintingIdentifier { optional string map = 1; optional string room = 2; optional string name = 3; } message PanelIdentifier { optional string map = 1; optional string room = 2; optional string name = 3; optional string answer = 4; } message KeyholderIdentifier { optional string map = 1; optional string room = 2; optional string name = 3; optional string key = 4; } message HumanConnection { message Endpoint { oneof endpoint { RoomIdentifier room = 1; PortIdentifier port = 2; PaintingIdentifier painting = 3; PanelIdentifier panel = 4; } } oneof From { Endpoint from = 1; string from_room = 5; } oneof To { Endpoint to = 2; string to_room = 6; } optional bool oneway = 3; optional DoorIdentifier door = 4; } message HumanConnections { repeated HumanConnection connections = 1; } message HumanDoor { optional string name = 1; repeated string receivers = 2; repeated PaintingIdentifier move_paintings = 8; // The set of panels that must be solved to open this door. repeated PanelIdentifier panels = 3; // If set, the number of panels from the above set that need to be solved. // Warning: this is a messy kind of OR logic! Consider if there's another way. optional uint64 complete_at = 9; optional string control_center_color = 6; repeated string switches = 7; repeated KeyholderIdentifier keyholders = 10; repeated RoomIdentifier rooms = 11; repeated DoorIdentifier doors = 12; optional DoorType type = 4; optional string location_room = 5; } message HumanDoors { repeated HumanDoor doors = 1; } message HumanPanel { optional string name = 1; optional string path = 5; optional string clue = 2; optional string answer = 3; repeated string symbols = 4; repeated Proxy proxies = 6; optional DoorIdentifier required_door = 7; optional RoomIdentifier required_room = 8; } message HumanPainting { optional string name = 1; optional string path = 2; optional string display_name = 4; optional string orientation = 3; optional bool move = 6; optional bool enter_only = 7; optional AxisDirection gravity = 8 [default = Y_MINUS]; optional bool exit_only = 9; optional DoorIdentifier required_door = 5; } message HumanPort { optional string name = 1; optional string path = 2; optional string orientation = 3; optional AxisDirection gravity = 5 [default = Y_MINUS]; optional DoorIdentifier required_door = 4; } message HumanKeyholder { optional string name = 1; optional string path = 2; } message HumanLetter { optional string key = 1; optional bool level2 = 2; optional string path = 3; } message HumanMastery { optional string name = 1; optional string path = 2; } message HumanRoom { optional string name = 1; optional string display_name = 2; repeated HumanPanel panels = 3; repeated HumanPainting paintings = 4; repeated HumanLetter letters = 5; repeated HumanPort ports = 6; repeated HumanKeyholder keyholders = 7; repeated HumanMastery masteries = 8; } message IdMappings { message RoomIds { map panels = 1; map masteries = 2; } message MapIds { map doors = 1; map rooms = 2; } map maps = 1; map special = 2; map letters = 3; } 'n8' href='#n8'>8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
#include "godot_processor.h"
#include "human_processor.h"
#include "structs.h"
#include "validator.h"

namespace com::fourisland::lingo2_archipelago {
namespace {

void Run(const std::string& mapdir, const std::string& repodir) {
  CollectedInfo info;

  ProcessHumanData(mapdir, info);
  ProcessGodotData(repodir, info);

  ValidateCollectedInfo(info);
}

}  // namespace
}  // namespace com::fourisland::lingo2_archipelago

int main(int argc, char** argv) {
  if (argc != 3) {
    std::cout << "Incorrect argument count." << std::endl;
    std::cout << "Usage: validator [path to map directory] [path to Lingo 2 repository]" << std::endl;
    return 1;
  }

  std::string mapdir = argv[1];
  std::string repodir = argv[2];

  com::fourisland::lingo2_archipelago::Run(mapdir, repodir);

  return 0;
}