name: "Puzzles"
panels {
name: "STORY"
path: "Panels/Room_1/panel_1"
clue: "story"
answer: "legend"
symbols: SUN
required_door { name: "Seasons" }
}
panels {
name: "VENTURE"
path: "Panels/Room_1/panel_2"
clue: "venture"
answer: "adventure"
symbols: SPARKLES
required_door { name: "Seasons" }
}
panels {
name: "PASSED"
path: "Panels/Room_1/panel_3"
clue: "passed"
answer: "past"
symbols: ZERO
}
panels {
name: "SLUMBERING"
path: "Panels/Room_1/panel_4"
clue: "slumbering"
answer: "awakening"
symbols: SUN
required_door { name: "Seasons" }
}
panels {
name: "RHYME"
path: "Panels/Room_1/panel_5"
clue: "rhyme"
answer: "time"
symbols: ZERO
}
panels {
name: "OBSCURE"
path: "Panels/Room_1/panel_6"
clue: "obscure"
answer: "mask"
symbols: PYRAMID
}
panels {
name: "PROPHET"
path: "Panels/Room_1/panel_7"
clue: "prophet"
answer: "oracle"
symbols: SUN
}
panels {
name: "ERAS"
path: "Panels/Room_1/panel_8"
clue: "eras"
answer: "gsae"
symbols: SUN
proxies { answer: "ages" path: "Panels/Proxies/panel_8_proxy_1" }
proxies { answer: "seasons" path: "Panels/Proxies/panel_8_proxy_2" }
}
panels {
name: "DARKNESS"
path: "Panels/Room_1/panel_9"
clue: "darkness"
answer: "twilight"
symbols: PYRAMID
required_door { name: "Seasons" }
}
panels {
name: "PRINCE"
path: "Panels/Room_1/panel_10"
clue: "prince"
answer: "princess"
symbols: GENDER
required_door { name: "Seasons" }
}
panels {
name: "BATH"
path: "Panels/Room_1/panel_11"
clue: "bath"
answer: "breath"
symbols: SPARKLES
}
panels {
name: "CHAOTIC"
path: "Panels/Room_1/panel_12"
clue: "chaotic"
answer: "wild"
symbols: SUN
}
panels {
name: "EYES"
path: "Panels/Room_1/panel_13"
clue: "eyes"
answer: "tears"
symbols: STARS
}
panels {
name: "QUEENDOOM"
path: "Panels/Room_1/panel_14"
clue: "queendoom"
answer: "kingdom"
symbols: SUN
symbols: SPARKLES
}
panels {
name: "SHOUTS"
path: "Panels/Room_1/panel_15"
clue: "shouts"
answer: "echoes"
symbols: AGE
required_door { name: "Seasons" }
}
panels {
name: "INTELLIGENCE"
path: "Panels/Room_1/panel_16"
clue: "intelligence"
answer: "wisdom"
symbols: AGE
}
panels {
name: "EARTHWAR"
path: "Panels/Room_1/panel_17"
clue: "earthwar"
answer: "skyward"
symbols: SUN
symbols: SPARKLES
}
panels {
name: "SLEEPER"
path: "Panels/Room_1/panel_19"
clue: "sleeper"
answer: "waker"
symbols: SUN
}
panels {
name: "BOTTLE"
path: "Panels/Room_1/panel_20"
clue: "bottle"
answer: "cap"
symbols: BOXES
}
panels {
name: "WORDS"
path: "Panels/Room_1/panel_18"
clue: "words"
answer: "sword"
symbols: ANAGRAM
}
0c558ac3c445f30b7b6a5'>bloom1.fragment
blob: ed9e10d92a98142554ee295e806ed4088f8242ba (
plain) (
blame)
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#version 330 core
in vec2 UV;
out vec4 color;
uniform vec2 offset;
uniform sampler2D inTex;
void main()
{
vec3 mval = vec3(0.0);
mval += (5.0/16.0) * texture(inTex, UV - offset).rgb;
mval += (6.0/16.0) * texture(inTex, UV).rgb;
mval += (5.0/16.0) * texture(inTex, UV + offset).rgb;
color = vec4(mval, 1.0);
}
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