doors { name: "Front Door" type: STANDARD receivers: "Components/Doors/entry_2" panels { room: "Entry" name: "INK" } location_room: "Entry" } doors { name: "Seasons" type: EVENT panels { room: "Puzzles" name: "ERAS" answer: "seasons" } } doors { name: "Mastery" type: EVENT panels { room: "Puzzles" name: "STORY" } panels { room: "Puzzles" name: "VENTURE" } panels { room: "Puzzles" name: "PASSED" } panels { room: "Puzzles" name: "SLUMBERING" } panels { room: "Puzzles" name: "RHYME" } panels { room: "Puzzles" name: "OBSCURE" } panels { room: "Puzzles" name: "PROPHET" } panels { room: "Puzzles" name: "ERAS" } panels { room: "Puzzles" name: "DARKNESS" } panels { room: "Puzzles" name: "PRINCE" } panels { room: "Puzzles" name: "BATH" } panels { room: "Puzzles" name: "CHAOTIC" } panels { room: "Puzzles" name: "EYES" } panels { room: "Puzzles" name: "QUEENDOOM" } panels { room: "Puzzles" name: "SHOUTS" } panels { room: "Puzzles" name: "INTELLIGENCE" } panels { room: "Puzzles" name: "EARTHWAR" } panels { room: "Puzzles" name: "SLEEPER" } panels { room: "Puzzles" name: "BOTTLE" } panels { room: "Puzzles" name: "WORDS" } } orm> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_keen/doors.txtpb
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doors {
  name: "K Panels"
  type: EVENT
  # TODO: This is a complete_at in the base game, but in normal progression you
  # are forced to solve these specific panels. We should mod the game such that
  # they are required even with non-standard progression.
  panels { room: "Main Area" name: "TIN (1)" }
  panels { room: "Main Area" name: "TIN (2)" }
  panels { room: "Main Area" name: "NO (1)" }
  panels { room: "Main Area" name: "I (1)" }
}
doors {
  name: "Near Right Door"
  type: EVENT
  panels { room: "Main Area" name: "TIN (1)" }
}
doors {
  name: "Near Left Door"
  type: EVENT
  panels { room: "Main Area" name: "TIN (2)" }
}
doors {
  name: "Far Right Door"
  type: EVENT
  panels { room: "Main Area" name: "I (1)" }
}
doors {
  name: "Far Left Door"
  type: EVENT
  panels { room: "Main Area" name: "NO (1)" }
}
doors {
  name: "All Panels"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "TIN (1)" }
  panels { room: "Main Area" name: "TIN (2)" }
  panels { room: "Main Area" name: "TIN (3)" }
  panels { room: "Main Area" name: "TIN (4)" }
  panels { room: "Main Area" name: "TIN (5)" }
  panels { room: "Main Area" name: "NO (1)" }
  panels { room: "Main Area" name: "NO (2)" }
  panels { room: "Main Area" name: "I (1)" }
  panels { room: "Main Area" name: "I (2)" }
  location_room: "Main Area"
}