name: "Southwest Room" panels { name: "MAN" path: "Panels/Southwest Room/sw_1" clue: "man" answer: "marathon" symbols: SPARKLES } panels { name: "ATE" path: "Panels/Southwest Room/sw_2" clue: "ate" answer: "threaten" symbols: SPARKLES } panels { name: "RAT (1)" path: "Panels/Southwest Room/sw_3" clue: "rat" answer: "threaten" symbols: SPARKLES } panels { name: "SON" path: "Panels/Southwest Room/sw_4" clue: "son" answer: "seasonal" symbols: SPARKLES } panels { name: "THEN" path: "Panels/Southwest Room/sw_5" clue: "then" answer: "threaten" symbols: SPARKLES } panels { name: "RAT (2)" path: "Panels/Southwest Room/sw_6" clue: "rat" answer: "marathon" symbols: SPARKLES } panels { name: "TON" path: "Panels/Southwest Room/sw_7" clue: "ton" answer: "marathon" symbols: SPARKLES } panels { name: "SEA" path: "Panels/Southwest Room/sw_8" clue: "sea" answer: "seasonal" symbols: SPARKLES } panels { name: "SEAL" path: "Panels/Southwest Room/sw_9" clue: "seal" answer: "seasonal" symbols: SPARKLES } Randomizer for LINGO 2 using Archipelago Multiworld
about summary refs log tree commit diff stats
path: root/data/maps/the_tower/rooms/Ending.txtpb
blob: 0c579c60502afda4aab91208b63bef81d3e588c7 (plain) (blame)
1
2
3
4
5
name: "Ending"
endings {
  name: "RED"
  path: "Components/end"
}