name: "Southwest Room" panels { name: "MAN" path: "Panels/Southwest Room/sw_1" clue: "man" answer: "marathon" symbols: SPARKLES } panels { name: "ATE" path: "Panels/Southwest Room/sw_2" clue: "ate" answer: "threaten" symbols: SPARKLES } panels { name: "RAT (1)" path: "Panels/Southwest Room/sw_3" clue: "rat" answer: "threaten" symbols: SPARKLES } panels { name: "SON" path: "Panels/Southwest Room/sw_4" clue: "son" answer: "seasonal" symbols: SPARKLES } panels { name: "THEN" path: "Panels/Southwest Room/sw_5" clue: "then" answer: "threaten" symbols: SPARKLES } panels { name: "RAT (2)" path: "Panels/Southwest Room/sw_6" clue: "rat" answer: "marathon" symbols: SPARKLES } panels { name: "TON" path: "Panels/Southwest Room/sw_7" clue: "ton" answer: "marathon" symbols: SPARKLES } panels { name: "SEA" path: "Panels/Southwest Room/sw_8" clue: "sea" answer: "seasonal" symbols: SPARKLES } panels { name: "SEAL" path: "Panels/Southwest Room/sw_9" clue: "seal" answer: "seasonal" symbols: SPARKLES } /optgroup> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_invisible/doors.txtpb
blob: dfe77e2fff5c58e178195120f1a15a46f6d9a7db (plain) (blame)
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doors {
  name: "Maze Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_1"
  panels { room: "Entrance" name: "VISIBLE" }
  location_room: "Entrance"
}