name: "Northwest Room" panels { name: "SEE" path: "Panels/Northwest Room/sw_1" clue: "see" answer: "nonsense" symbols: SPARKLES } panels { name: "ONES" path: "Panels/Northwest Room/sw_2" clue: "ones" answer: "nonsense" symbols: SPARKLES } panels { name: "TIC" path: "Panels/Northwest Room/sw_3" clue: "tic" answer: "dramatic" symbols: SPARKLES } panels { name: "RAT" path: "Panels/Northwest Room/sw_4" clue: "rat" answer: "dramatic" symbols: SPARKLES } panels { name: "DATE" path: "Panels/Northwest Room/sw_5" clue: "date" answer: "daughter" symbols: SPARKLES } panels { name: "DUG" path: "Panels/Northwest Room/sw_6" clue: "dug" answer: "daughter" symbols: SPARKLES } panels { name: "NONE" path: "Panels/Northwest Room/sw_7" clue: "none" answer: "nonsense" symbols: SPARKLES } panels { name: "HER" path: "Panels/Northwest Room/sw_8" clue: "her" answer: "daughter" symbols: SPARKLES } panels { name: "DAM" path: "Panels/Northwest Room/sw_9" clue: "dam" answer: "dramatic" symbols: SPARKLES } tion value='main'>main Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_entry/rooms/Lime Room.txtpb
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name: "Lime Room"
panel_display_name: "Colored Doors Area"
panels {
  name: "HIDE"
  path: "Panels/Back Left/backleft_proxying_3"
  clue: "hide"
  answer: "hide"
}
panels {
  name: "SEEK"
  path: "Panels/Back Left/backleft_proxying_4"
  clue: "seek"
  answer: "seek"
}
panels {
  name: "COLOR"
  path: "Panels/Back Left/backleft_proxying_5"
  clue: "color"
  answer: "white"
  symbols: EXAMPLE
}
ports {
  name: "REVITALIZED"
  path: "worldport7"
  orientation: "north"
  required_door { name: "Revitalized Entrance" }
}