name: "Central Connected Area" # Yellow Room panels { name: "HEROINE" path: "Panels/Yellow/yellow_1" clue: "heroine" answer: "hero" symbols: GENDER } panels { name: "KNIGHT" path: "Panels/Yellow/yellow_2" clue: "knight" answer: "night" symbols: ZERO } panels { name: "EWE" path: "Panels/Yellow/yellow_3" clue: "ewe" answer: "you" symbols: ZERO } panels { name: "WILL" path: "Panels/Yellow/yellow_4" clue: "will" answer: "drive" symbols: SUN } panels { name: "SHORE" path: "Panels/Yellow/yellow_5" clue: "shore" answer: "for" symbols: ZERO } panels { name: "GOT" path: "Panels/Yellow/yellow_6" clue: "got" answer: "get" symbols: AGE } panels { name: "LESS" path: "Panels/Yellow/yellow_7" clue: "less" answer: "more" symbols: SUN } panels { name: "HATCHLING" path: "Panels/Yellow/yellow_8" clue: "hatchling" answer: "dragon" symbols: AGE } panels { name: "WALTZ" path: "Panels/Yellow/yellow_9" clue: "waltz" answer: "dance" symbols: EXAMPLE } panels { name: "NIGHTMARE" path: "Panels/Yellow/yellow_10" clue: "nightmare" answer: "dream" symbols: SUN } panels { name: "ESCAPE" path: "Panels/Yellow/yellow_11" clue: "escape" answer: "run" symbols: SUN } panels { name: "HID" path: "Panels/Yellow/yellow_12" clue: "hid" answer: "hide" symbols: AGE } panels { name: "SEEK" path: "Panels/Yellow/yellow_13" clue: "seek" answer: "search" symbols: SUN } # Northeast Room 2 panels { name: "SOY" path: "Panels/Northeast Room 2/sw_1" clue: "soy" answer: "society" symbols: SPARKLES } panels { name: "RIM" path: "Panels/Northeast Room 2/sw_2" clue: "rim" answer: "grimace" symbols: SPARKLES } panels { name: "GRACE" path: "Panels/Northeast Room 2/sw_3" clue: "grace" answer: "grimace" symbols: SPARKLES } panels { name: "ICE" path: "Panels/Northeast Room 2/sw_4" clue: "ice" answer: "grimace" symbols: SPARKLES } panels { name: "EON" path: "Panels/Northeast Room 2/sw_5" clue: "eon" answer: "surgeon" symbols: SPARKLES } panels { name: "SIT" path: "Panels/Northeast Room 2/sw_6" clue: "sit" answer: "society" symbols: SPARKLES } panels { name: "CITY" path: "Panels/Northeast Room 2/sw_7" clue: "city" answer: "society" symbols: SPARKLES } panels { name: "SON (1)" path: "Panels/Northeast Room 2/sw_8" clue: "son" answer: "surgeon" symbols: SPARKLES } panels { name: "URGE" path: "Panels/Northeast Room 2/sw_9" clue: "urge" answer: "surgeon" symbols: SPARKLES } # Control Center Warp panels { name: "BACK" path: "Components/Warps/warp_1" clue: "back" answer: "forth" symbols: SUN } # Pants Room panels { name: "ALE" path: "Panels/Pants Room/pants_1" clue: "ale" answer: "morale" symbols: SPARKLES } panels { name: "ACE" path: "Panels/Pants Room/pants_2" clue: "ace" answer: "jacket" symbols: SPARKLES } panels { name: "JET" path: "Panels/Pants Room/pants_3" clue: "jet" answer: "jacket" symbols: SPARKLES } panels { name: "MORE" path: "Panels/Pants Room/pants_4" clue: "more" answer: "morale" symbols: SPARKLES } panels { name: "BURROWING" path: "Panels/Door Openers/brown_sw2" clue: "burrowing" answer: "brown" symbols: SPARKLES } # Gray Room panels { name: "FOX" path: "Panels/Gray Room/panel_1" clue: "fox" answer: "box" symbols: ZERO } panels { name: "LOCKS" path: "Panels/Gray Room/panel_2" clue: "locks" answer: "hawks" symbols: ZERO } panels { name: "BOX" path: "Panels/Gray Room/panel_3" clue: "box" answer: "locks" symbols: ZERO } panels { name: "SQUAWKS" path: "Panels/Gray Room/panel_4" clue: "squawks" answer: "talks" symbols: ZERO } panels { name: "HAWKS" path: "Panels/Gray Room/panel_5" clue: "hawks" answer: "squawks" symbols: ZERO } panels { name: "TALKS" path: "Panels/Gray Room/panel_6" clue: "talks" answer: "fox" symbols: ZERO } # Southeast Door Openers panels { name: "RAY" path: "Panels/Door Openers/gray_1" clue: "ray" answer: "gray" symbols: SPARKLES } panels { name: "REAM" path: "Panels/Door Openers/white_se2" clue: "ream" answer: "dream" symbols: SPARKLES } panels { name: "SON (2)" path: "Panels/Door Openers/salmon_se2" clue: "son" answer: "salmon" symbols: SPARKLES } # East Room 2 panels { name: "PUNK" path: "Panels/East Room 2/sw_1" clue: "punk" answer: "chipmunk" symbols: SPARKLES } panels { name: "WILY" path: "Panels/East Room 2/sw_2" clue: "wily" answer: "wizardly" symbols: SPARKLES } panels { name: "FUN (1)" path: "Panels/East Room 2/sw_3" clue: "fun" answer: "defusing" symbols: SPARKLES } panels { name: "DEUS" path: "Panels/East Room 2/sw_4" clue: "deus" answer: "defusing" symbols: SPARKLES } panels { name: "WIZ" path: "Panels/East Room 2/sw_5" clue: "wiz" answer: "wizardly" symbols: SPARKLES } panels { name: "HIM" path: "Panels/East Room 2/sw_6" clue: "him" answer: "chipmunk" symbols: SPARKLES } panels { name: "WARD" path: "Panels/East Room 2/sw_7" clue: "ward" answer: "wizardly" symbols: SPARKLES } panels { name: "CHIN" path: "Panels/East Room 2/sw_8" clue: "chin" answer: "chipmunk" symbols: SPARKLES } panels { name: "DING" path: "Panels/East Room 2/sw_9" clue: "ding" answer: "defusing" symbols: SPARKLES } # Northeast Small panels { name: "HAD" path: "Panels/Northeast Small/ne_1" clue: "had" answer: "shadow" symbols: SPARKLES } panels { name: "SOW" path: "Panels/Northeast Small/ne_2" clue: "sow" answer: "shadow" symbols: SPARKLES } panels { name: "ARK" path: "Panels/Northeast Small/ne_3" clue: "ark" answer: "market" symbols: SPARKLES } panels { name: "MET" path: "Panels/Northeast Small/ne_4" clue: "met" answer: "market" symbols: SPARKLES } # Orange Hall panels { name: "RANGE" path: "Panels/Door Openers/orange_sw" clue: "range" answer: "orange" symbols: SPARKLES } panels { name: "WHIT" path: "Panels/Door Openers/white_sw2" clue: "whit" answer: "whiten" symbols: SPARKLES } # Salmon Hall panels { name: "ALMOND" path: "Panels/Door Openers/pink_ne" clue: "almond" answer: "salmon" symbols: SPARKLES } # Refund Room panels { name: "FUN (2)" path: "Panels/Refund Room/panel_1" clue: "fun" answer: "refund" symbols: SPARKLES } panels { name: "LOW" path: "Panels/Refund Room/panel_2" clue: "low" answer: "flower" symbols: SPARKLES } panels { name: "FOR" path: "Panels/Refund Room/panel_3" clue: "for" answer: "flower" symbols: SPARKLES } panels { name: "RED" path: "Panels/Refund Room/panel_4" clue: "red" answer: "refund" symbols: SPARKLES } panels { name: "DAY" path: "Panels/Door Openers/yellow_nw" clue: "day" answer: "daisy" symbols: SPARKLES } /* Name.Class */ .highlight .no { color: #003366; font-weight: bold } /* Name.Constant */ .highlight .nd { color: #555555 } /* Name.Decorator */ .highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */ .highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Plaza Entrance"
display_name: "Main Area"
ports {
name: "PLAZA"
path: "Components/Warps/worldport4"
orientation: "north"
}