# The following doors open after solving the puzzles on both sides of the door, # and thus they don't impact logic: # - Secret Doors/northwest_1 # - Secret Doors/northwest_5 # - Secret Doors/northeast_4 # - Secret Doors/northeast_3 # - Secret Doors/northeast_5 (assuming the adjacent door is vanilla) # - Secret Doors/northeast_8 # - Secret Doors/northeast_9 # - Secret Doors/northeast_15 # - Secret Doors/northeast_10 # - Secret Doors/northeast_11 # - Secret Doors/northwest_9 # - Secret Doors/northeast_2 # - Secret Doors/southwest_2 # - Secret Doors/southwest_3 # - Secret Doors/southwest_7 # - Secret Doors/southwest_8 # - Secret Doors/southwest_11 # - Secret Doors/southwest_19 # - Secret Doors/southwest_12 (assuming Discovery Room entrances are vanilla) # - Secret Doors/southwest_15 # - Secret Doors/southwest_14 # - Secret Doors/southeast_2 doors { name: "Yellow Room Left Door" type: EVENT panels { room: "Central Connected Area" name: "HEROINE" } panels { room: "Central Connected Area" name: "KNIGHT" } panels { room: "Central Connected Area" name: "HATCHLING" } panels { room: "Central Connected Area" name: "WALTZ" } } doors { name: "Yellow Room Right Door" type: EVENT panels { room: "Central Connected Area" name: "NIGHTMARE" } panels { room: "Central Connected Area" name: "ESCAPE" } panels { room: "Central Connected Area" name: "HID" } panels { room: "Central Connected Area" name: "SEEK" } } doors { name: "Yellow Room Puzzles" type: LOCATION_ONLY panels { room: "Central Connected Area" name: "HEROINE" } panels { room: "Central Connected Area" name: "KNIGHT" } panels { room: "Central Connected Area" name: "HATCHLING" } panels { room: "Central Connected Area" name: "WALTZ" } panels { room: "Central Connected Area" name: "NIGHTMARE" } panels { room: "Central Connected Area" name: "ESCAPE" } panels { room: "Central Connected Area" name: "HID" } panels { room: "Central Connected Area" name: "SEEK" } panels { room: "Central Connected Area" name: "EWE" } panels { room: "Central Connected Area" name: "WILL" } panels { room: "Central Connected Area" name: "SHORE" } panels { room: "Central Connected Area" name: "GOT" } panels { room: "Central Connected Area" name: "LESS" } location_room: "Central Connected Area" } doors { name: "Northwest Corner Exit" type: EVENT panels { room: "White Corners" name: "ARCH" } } doors { name: "Northwest Corner Behind" type: EVENT panels { room: "White Corners" name: "ARCH" } } doors { name: "Missing 2 Blocker" type: EVENT panels { room: "Missing 1" name: "SING" } } doors { name: "Triplet Blocker" type: EVENT panels { room: "Missing 2" name: "MISS" } } doors { name: "Daisy Alcove" type: EVENT panels { room: "Central Connected Area" name: "DAY" } } doors { name: "Missing 3 Blocker" type: EVENT panels { room: "Triplet Room" name: "ICE" } panels { room: "Triplet Room" name: "FILM" } panels { room: "Triplet Room" name: "ICE FILM" } } doors { name: "Northwest 6" type: EVENT # This technically does impact logic. It connects four rooms (Yellow Left, # Northwest Room, Jay Painting, and Star Rooms), but only panels from Star # Rooms and Northwest Room are needed to open it. panels { room: "Star Rooms" name: "BACK" } panels { room: "Northwest Room" name: "SEE" } panels { room: "Northwest Room" name: "ONES" } panels { room: "Northwest Room" name: "TIC" } panels { room: "Northwest Room" name: "RAT" } panels { room: "Northwest Room" name: "DATE" } panels { room: "Northwest Room" name: "DUG" } panels { room: "Northwest Room" name: "NONE" } panels { room: "Northwest Room" name: "HER" } panels { room: "Northwest Room" name: "DAM" } } doors { name: "Plaza Entrance Blocker" type: EVENT panels { room: "Plaza Entrance" name: "GEE" } } doors { name: "Southeast Room Circlet" type: EVENT panels { room: "Directions Room" name: "ABS" } panels { room: "Directions Room" name: "AM" } panels { room: "Directions Room" name: "LINGO" } panels { room: "Directions Room" name: "ATE" } panels { room: "Directions Room" name: "LUTE" } panels { room: "Directions Room" name: "FAN" } panels { room: "Directions Room" name: "BOLT" } panels { room: "Directions Room" name: "DUPE" } panels { room: "Directions Room" name: "LICE" } panels { room: "Directions Room" name: "FIND" } panels { room: "Directions Room" name: "REDS" } panels { room: "Directions Room" name: "END" } panels { room: "Directions Room" name: "RING" } panels { room: "Directions Room" name: "AFT" } panels { room: "Directions Room" name: "PANT" } panels { room: "Directions Room" name: "TIN" } panels { room: "Directions Room" name: "HAM" } panels { room: "Directions Room" name: "ATOM" } } doors { name: "Southeast Room 1" type: LOCATION_ONLY panels { room: "Directions Room" name: "ABS" } panels { room: "Directions Room" name: "AM" } panels { room: "Directions Room" name: "LINGO" } panels { room: "Directions Room" name: "ATE" } panels { room: "Directions Room" name: "LUTE" } panels { room: "Directions Room" name: "FAN" } panels { room: "Directions Room" name: "BOLT" } panels { room: "Directions Room" name: "DUPE" } panels { room: "Directions Room" name: "LICE" } location_room: "Directions Room" } doors { name: "Southeast Room 2" type: LOCATION_ONLY panels { room: "Directions Room" name: "FIND" } panels { room: "Directions Room" name: "REDS" } panels { room: "Directions Room" name: "END" } panels { room: "Directions Room" name: "RING" } panels { room: "Directions Room" name: "AFT" } panels { room: "Directions Room" name: "PANT" } panels { room: "Directions Room" name: "TIN" } panels { room: "Directions Room" name: "HAM" } panels { room: "Directions Room" name: "ATOM" } location_room: "Directions Room" } doors { name: "Red Eyes Blocker" type: EVENT panels { room: "Missing 3" name: "SIN" } } doors { name: "Blue Eyes Blocker" type: EVENT panels { room: "Missing 3" name: "SIN" } } doors { name: "East Room 1 Entrance" type: LOCATION_ONLY panels { room: "Central Connected Area" name: "PUNK" } panels { room: "Central Connected Area" name: "WILY" } panels { room: "Central Connected Area" name: "FUN (1)" } panels { room: "Central Connected Area" name: "DEUS" } panels { room: "Central Connected Area" name: "WIZ" } panels { room: "Central Connected Area" name: "HIM" } panels { room: "Central Connected Area" name: "WARD" } panels { room: "Central Connected Area" name: "CHIN" } panels { room: "Central Connected Area" name: "DING" } location_room: "Central Connected Area" location_name: "East Room 2" } doors { name: "East Room 1" type: LOCATION_ONLY panels { room: "East Room 1" name: "CHIN" } panels { room: "East Room 1" name: "HEAT" } panels { room: "East Room 1" name: "END" } panels { room: "East Room 1" name: "FLY" } panels { room: "East Room 1" name: "OUCH" } panels { room: "East Room 1" name: "HAG" } panels { room: "East Room 1" name: "TIN" } panels { room: "East Room 1" name: "RID" } panels { room: "East Room 1" name: "TUG" } location_room: "East Room 1" } doors { name: "Orange Alcove" type: EVENT panels { room: "Central Connected Area" name: "RANGE" } } doors { name: "Gray Alcove" type: EVENT panels { room: "Central Connected Area" name: "HAD" } panels { room: "Central Connected Area" name: "SOW" } panels { room: "Central Connected Area" name: "ARK" } panels { room: "Central Connected Area" name: "MET" } } doors { name: "Black Alcove" type: EVENT panels { room: "Star Rooms" name: "TURN" } panels { room: "Central Connected Area" name: "HAD" } panels { room: "Central Connected Area" name: "SOW" } panels { room: "Central Connected Area" name: "ARK" } panels { room: "Central Connected Area" name: "MET" } } doors { name: "Hero Room Entrance" type: LOCATION_ONLY panels { room: "Northeast Room 1" name: "HAT" } panels { room: "Northeast Room 1" name: "CON" } panels { room: "Northeast Room 1" name: "LEND" } panels { room: "Northeast Room 1" name: "ALE" } panels { room: "Northeast Room 1" name: "SIDE" } panels { room: "Northeast Room 1" name: "SIT" } panels { room: "Northeast Room 1" name: "ATE" } panels { room: "Northeast Room 1" name: "CAR" } panels { room: "Northeast Room 1" name: "SIR" } location_room: "Northeast Room 1" location_name: "Northeast Room 1" } doors { name: "Northeast Corner Behind" type: EVENT panels { room: "Northeast Room 1" name: "HAT" } panels { room: "Northeast Room 1" name: "CON" } panels { room: "Northeast Room 1" name: "LEND" } panels { room: "Northeast Room 1" name: "ALE" } panels { room: "Northeast Room 1" name: "SIDE" } panels { room: "Northeast Room 1" name: "SIT" } panels { room: "Northeast Room 1" name: "ATE" } panels { room: "Northeast Room 1" name: "CAR" } panels { room: "Northeast Room 1" name: "SIR" } } doors { name: "Jay Painting" type: LOCATION_ONLY panels { room: "Northwest Room" name: "SEE" } panels { room: "Northwest Room" name: "ONES" } panels { room: "Northwest Room" name: "TIC" } panels { room: "Northwest Room" name: "RAT" } panels { room: "Northwest Room" name: "DATE" } panels { room: "Northwest Room" name: "DUG" } panels { room: "Northwest Room" name: "NONE" } panels { room: "Northwest Room" name: "HER" } panels { room: "Northwest Room" name: "DAM" } location_room: "Northwest Room" location_name: "Northwest Room" } doors { name: "Cyan Alcove" type: EVENT panels { room: "Star Rooms" name: "CYANIDE" } } doors { name: "Northeast Room 1 Entrance" type: EVENT panels { room: "White Corners" name: "ZERO" } } doors { name: "Southwest Room 3 Entrance" type: EVENT panels { room: "White Corners" name: "WHEN" } } doors { name: "Southwest Corner Behind" type: LOCATION_ONLY panels { room: "Southwest Room 3" name: "RING" } panels { room: "Southwest Room 3" name: "MINE" } panels { room: "Southwest Room 3" name: "PAL" } panels { room: "Southwest Room 3" name: "PIT" } panels { room: "Southwest Room 3" name: "AGE" } panels { room: "Southwest Room 3" name: "MAZE" } panels { room: "Southwest Room 3" name: "URN" } panels { room: "Southwest Room 3" name: "HOST" } panels { room: "Southwest Room 3" name: "MUG" } location_room: "Southwest Room 3" location_name: "Southwest Room 3" } doors { name: "Southwest Room 2 Entrance" type: EVENT panels { room: "Missing 1" name: "SING" } } doors { name: "Brown Alcove" type: LOCATION_ONLY panels { room: "Southwest Room 2" name: "RAT" } panels { room: "Southwest Room 2" name: "EGO" } panels { room: "Southwest Room 2" name: "FIT" } panels { room: "Southwest Room 2" name: "GORY" } panels { room: "Southwest Room 2" name: "NINE" } panels { room: "Southwest Room 2" name: "RAIL" } panels { room: "Southwest Room 2" name: "CAT" } panels { room: "Southwest Room 2" name: "ION" } panels { room: "Southwest Room 2" name: "INN" } location_room: "Southwest Room 2" location_name: "Southwest Room 2" } doors { name: "Southwest 4" type: EVENT # This technically does impact logic. It connects four rooms (Southwest Room, # Southwest Room 3, Star Rooms, and Central Connected Area), but panels from # Central Connected Area are not required to open it. panels { room: "Star Rooms" name: "CYANIDE" } panels { room: "Southwest Room" name: "MAN" } panels { room: "Southwest Room" name: "ATE" } panels { room: "Southwest Room" name: "RAT (1)" } panels { room: "Southwest Room" name: "SON" } panels { room: "Southwest Room" name: "THEN" } panels { room: "Southwest Room" name: "RAT (2)" } panels { room: "Southwest Room" name: "TON" } panels { room: "Southwest Room" name: "SEA" } panels { room: "Southwest Room" name: "SEAL" } panels { room: "Southwest Room 3" name: "RING" } panels { room: "Southwest Room 3" name: "MINE" } panels { room: "Southwest Room 3" name: "PAL" } panels { room: "Southwest Room 3" name: "PIT" } panels { room: "Southwest Room 3" name: "AGE" } panels { room: "Southwest Room 3" name: "MAZE" } panels { room: "Southwest Room 3" name: "URN" } panels { room: "Southwest Room 3" name: "HOST" } panels { room: "Southwest Room 3" name: "MUG" } } doors { name: "Southwest Room" type: LOCATION_ONLY panels { room: "Southwest Room" name: "MAN" } panels { room: "Southwest Room" name: "ATE" } panels { room: "Southwest Room" name: "RAT (1)" } panels { room: "Southwest Room" name: "SON" } panels { room: "Southwest Room" name: "THEN" } panels { room: "Southwest Room" name: "RAT (2)" } panels { room: "Southwest Room" name: "TON" } panels { room: "Southwest Room" name: "SEA" } panels { room: "Southwest Room" name: "SEAL" } location_room: "Southwest Room" } doors { name: "Missing 1 Blocker" type: EVENT panels { room: "Southwest Room" name: "MAN" } panels { room: "Southwest Room" name: "ATE" } panels { room: "Southwest Room" name: "RAT (1)" } panels { room: "Southwest Room" name: "SON" } panels { room: "Southwest Room" name: "THEN" } panels { room: "Southwest Room" name: "RAT (2)" } panels { room: "Southwest Room" name: "TON" } panels { room: "Southwest Room" name: "SEA" } panels { room: "Southwest Room" name: "SEAL" } panels { room: "Discovery Room" name: "INDUCE" } panels { room: "Discovery Room" name: "OVER" } panels { room: "Discovery Room" name: "DICEY" } panels { room: "Discovery Room" name: "TROD" } } doors { name: "Discovery Room Entrance" type: EVENT panels { room: "Directions Room" name: "EAT" } panels { room: "Directions Room" name: "NOT" } panels { room: "Directions Room" name: "OUT" } panels { room: "Directions Room" name: "WET" } } doors { name: "Star Rooms West Entrance" type: EVENT panels { room: "Central Connected Area" name: "ALE" } panels { room: "Central Connected Area" name: "ACE" } panels { room: "Central Connected Area" name: "JET" } panels { room: "Central Connected Area" name: "MORE" } panels { room: "Central Connected Area" name: "FUN (2)" } panels { room: "Central Connected Area" name: "LOW" } panels { room: "Central Connected Area" name: "FOR" } panels { room: "Central Connected Area" name: "RED" } } doors { name: "Star Rooms South Entrance" type: EVENT panels { room: "Brown Alcove" name: "BROW" } panels { room: "Gray Alcove" name: "GRAVELY" } panels { room: "Central Connected Area" name: "BURROWING" } panels { room: "Central Connected Area" name: "RAY" } } doors { name: "Star Rooms North Entrance" type: EVENT panels { room: "Central Connected Area" name: "ALMOND" } panels { room: "Cyan Alcove" name: "CAN" } } doors { name: "Star Rooms East Entrance" type: EVENT panels { room: "Black Alcove" name: "LACK" } panels { room: "Orange Alcove" name: "ON" } panels { room: "Star Rooms" name: "BACK" } panels { room: "Central Connected Area" name: "RANGE" } } doors { name: "Northwest Room Entrance" type: EVENT panels { room: "Missing 1" name: "SING" } } doors { name: "South Left Painting" type: LOCATION_ONLY panels { room: "Central Connected Area" name: "SOY" } panels { room: "Central Connected Area" name: "RIM" } panels { room: "Central Connected Area" name: "GRACE" } panels { room: "Central Connected Area" name: "ICE" } panels { room: "Central Connected Area" name: "EON" } panels { room: "Central Connected Area" name: "SIT" } panels { room: "Central Connected Area" name: "CITY" } panels { room: "Central Connected Area" name: "SON (1)" } panels { room: "Central Connected Area" name: "URGE" } location_room: "Central Connected Area" location_name: "Northeast Room 2" } doors { name: "South Right Painting" type: EVENT panels { room: "Central Connected Area" name: "SOY" } panels { room: "Central Connected Area" name: "RIM" } panels { room: "Central Connected Area" name: "GRACE" } panels { room: "Central Connected Area" name: "ICE" } panels { room: "Central Connected Area" name: "EON" } panels { room: "Central Connected Area" name: "SIT" } panels { room: "Central Connected Area" name: "CITY" } panels { room: "Central Connected Area" name: "SON (1)" } panels { room: "Central Connected Area" name: "URGE" } } doors { name: "Southwest 6" type: EVENT # This is an alternate entrance to Discovery Room. panels { room: "Southwest Room" name: "MAN" } panels { room: "Southwest Room" name: "ATE" } panels { room: "Southwest Room" name: "RAT (1)" } panels { room: "Southwest Room" name: "SON" } panels { room: "Southwest Room" name: "THEN" } panels { room: "Southwest Room" name: "RAT (2)" } panels { room: "Southwest Room" name: "TON" } panels { room: "Southwest Room" name: "SEA" } panels { room: "Southwest Room" name: "SEAL" } panels { room: "Central Connected Area" name: "ALE" } panels { room: "Central Connected Area" name: "ACE" } panels { room: "Central Connected Area" name: "JET" } panels { room: "Central Connected Area" name: "MORE" } } doors { name: "Southeast Corner Exit" type: EVENT panels { room: "White Corners" name: "DAM" } } doors { name: "Mastery" type: EVENT panels { room: "Red Eyes" name: "RED EYES" } panels { room: "Blue Eyes" name: "BLUE EYES" } } doors { name: "Digital Entrance" type: STANDARD receivers: "Components/Doors/entry_1" panels { room: "Digital Entrance" name: "ORANGE" } location_room: "Digital Entrance" } doors { name: "Nuanced Entrance" type: STANDARD receivers: "Components/Doors/entry_2" panels { room: "Yellow Left" name: "SICKNESS" } location_room: "Yellow Left" } doors { name: "Bearer Entrance" type: STANDARD receivers: "Components/Doors/entry_5" panels { room: "Yellow Right" name: "HEALTH" } location_room: "Yellow Right" } doors { name: "Cyan Doors" type: EVENT receivers: "Components/Doors/entry_4" receivers: "Panels/Miscellaneous/entry_2/teleportListener" receivers: "Panels/Miscellaneous/entry_3/teleportListener" double_letters: true } reachability checking (only no doors rn)' href='/lingo-ap-tracker/commit/tracker_state.cpp?id=70f1c629a6e08e0f9c58707f0470e08c6ffeca34'>70f1c62 ^
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