name: "Main Area" panels { name: "I" path: "Panels/Room 1/panel_1" clue: "i" answer: "hi" symbols: ZERO } panels { name: "SPY" path: "Panels/Room 1/panel_2" clue: "spy" answer: "hi" symbols: ZERO } panels { name: "THEFT" path: "Panels/Room 1/panel_3" clue: "theft" answer: "left" symbols: ZERO } panels { name: "HEFT" path: "Panels/Room 1/panel_4" clue: "heft" answer: "left" symbols: ZERO } panels { name: "EYE" path: "Panels/Room 2/panel_1" clue: "eye" answer: "hi" symbols: ZERO } panels { name: "SIGHT" path: "Panels/Room 2/panel_2" clue: "sight" answer: "right" symbols: ZERO } panels { name: "SHY" path: "Panels/Room 2/panel_3" clue: "shy" answer: "hi" symbols: ZERO } panels { name: "QUITE" path: "Panels/Room 2/panel_4" clue: "quite" answer: "right" symbols: ZERO } panels { name: "SUCH" path: "Panels/Room 6/panel_1" clue: "such" answer: "touch" symbols: ZERO } panels { name: "MOONLIGHT" path: "Panels/Room 6/panel_2" clue: "moonlight" answer: "unite" symbols: ZERO } panels { name: "CRUTCH" path: "Panels/Room 6/panel_3" clue: "crutch" answer: "touch" symbols: ZERO } panels { name: "CONTRITE" path: "Panels/Room 6/panel_4" clue: "contrite" answer: "unite" symbols: ZERO } panels { name: "ROUTER" path: "Panels/Room 6/panel_5" clue: "router" answer: "outer" symbols: ZERO } panels { name: "TONIGHT" path: "Panels/Room 6/panel_6" clue: "tonight" answer: "unite" symbols: ZERO } panels { name: "STOUTER" path: "Panels/Room 6/panel_7" clue: "stouter" answer: "outer" symbols: ZERO } panels { name: "DOUBTER" path: "Panels/Room 6/panel_8" clue: "doubter" answer: "outer" symbols: ZERO } panels { name: "MUCH" path: "Panels/Room 6/panel_9" clue: "much" answer: "touch" symbols: ZERO } panels { name: "COUP" path: "Panels/Room 7/panel_1" clue: "coup" answer: "true" symbols: ZERO } panels { name: "FLEW" path: "Panels/Room 7/panel_2" clue: "flew" answer: "true" symbols: ZERO } panels { name: "GUILE" path: "Panels/Room 7/panel_3" clue: "guile" answer: "tile" symbols: ZERO } panels { name: "WHILE" path: "Panels/Room 7/panel_4" clue: "while" answer: "tile" symbols: ZERO } panels { name: "AISLE" path: "Panels/Room 7/panel_5" clue: "aisle" answer: "tile" symbols: ZERO } panels { name: "ZOO" path: "Panels/Room 7/panel_6" clue: "zoo" answer: "true" symbols: ZERO } panels { name: "SOON" path: "Panels/Room 7/panel_7" clue: "soon" answer: "tune" symbols: ZERO } panels { name: "NOON" path: "Panels/Room 7/panel_8" clue: "noon" answer: "tune" symbols: ZERO } panels { name: "MOON" path: "Panels/Room 7/panel_9" clue: "moon" answer: "tune" symbols: ZERO } panels { name: "PHASE" path: "Panels/Room 9/panel_1" clue: "phase" answer: "maze" symbols: ZERO } panels { name: "SCALE" path: "Panels/Room 9/panel_2" clue: "scale" answer: "jail" symbols: ZERO } panels { name: "WAYS" path: "Panels/Room 9/panel_3" clue: "ways" answer: "maze" symbols: ZERO } panels { name: "TRAIL" path: "Panels/Room 9/panel_4" clue: "trail" answer: "jail" symbols: ZERO } keyholders { name: "I" path: "Components/KeyHolders/keyHolderL" key: "i" } ports { name: "GREAT" path: "Components/Warps/worldport" } ports { name: "TREE" path: "Components/Warps/worldport5" } ports { name: "SUNTEMPLE" path: "Components/Warps/worldport3" required_door { name: "Sun Temple Entrance" } }