doors { name: "Right Door" type: STANDARD receivers: "Components/Doors/entry_2" panels { room: "Main Area" name: "EYE" } panels { room: "Main Area" name: "SIGHT" } panels { room: "Main Area" name: "SHY" } panels { room: "Main Area" name: "QUITE" } location_room: "Main Area" } doors { name: "W2 Room Door" type: STANDARD receivers: "Components/Doors/entry_1" panels { room: "Middle Room" name: "RIDDLE" } panels { room: "Middle Room" name: "FELLOW" } panels { room: "Middle Room" name: "YELLOW" } panels { room: "Middle Room" name: "FIDDLE" } location_room: "Middle Room" } doors { name: "Cyan Doors" type: EVENT switches: "double_letters" } doors { name: "Sun Temple Entrance" type: EVENT panels { room: "Exit Room 3" name: "ENTER" } } doors { name: "Exit Door 1" type: EVENT panels { room: "Main Area" name: "PHASE" } panels { room: "Main Area" name: "SCALE" } panels { room: "Main Area" name: "WAYS" } panels { room: "Main Area" name: "TRAIL" } } doors { name: "Exit Door 2" type: EVENT panels { room: "Exit Room 2" name: "FOUR" } panels { room: "Exit Room 2" name: "MINE" } panels { room: "Exit Room 2" name: "DOOR" } panels { room: "Exit Room 2" name: "WINE" } } doors { name: "I Entered" type: EVENT keyholders { room: "Main Area" name: "I" key: "i" } } doors { name: "Control Center Entrance" type: EVENT panels { room: "Control Center Entrance" name: "RETURN" } } doors { name: "V1 Door" type: EVENT panels { room: "Right Area" name: "QUIET" } panels { room: "Right Area" name: "DIET" } panels { room: "Right Area" name: "FOURTH" } panels { room: "Right Area" name: "FORTH" } } doors { name: "Control Center Orange Door" type: CONTROL_CENTER_COLOR receivers: "Components/Doors/entry_6" control_center_color: "orange" } doors { name: "W2 Door" type: EVENT panels { room: "Unsymmetry Room" name: "UNINTERESTED" } panels { room: "Unsymmetry Room" name: "IMPARTIAL" } panels { room: "Unsymmetry Room" name: "ENTERTAIN" } panels { room: "Unsymmetry Room" name: "CONFUSE" } panels { room: "Unsymmetry Room" name: "UNLUCKY" } panels { room: "Unsymmetry Room" name: "UNEXPECTED" } panels { room: "Unsymmetry Room" name: "UNIRONIC" } panels { room: "Unsymmetry Room" name: "ACCIDENTAL" } panels { room: "Unsymmetry Room" name: "COMPLETE" } panels { room: "Unsymmetry Room" name: "ENROLL" } panels { room: "Unsymmetry Room" name: "ACCEPT" } panels { room: "Unsymmetry Room" name: "DISPROVE" } panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Purple)" } panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Cyan)" } } doors { name: "V Keyholder" type: EVENT panels { room: "Unsymmetry Room" name: "UNINTERESTED" } panels { room: "Unsymmetry Room" name: "IMPARTIAL" } panels { room: "Unsymmetry Room" name: "ENTERTAIN" } panels { room: "Unsymmetry Room" name: "CONFUSE" } panels { room: "Unsymmetry Room" name: "UNLUCKY" } panels { room: "Unsymmetry Room" name: "UNEXPECTED" } panels { room: "Unsymmetry Room" name: "UNIRONIC" } panels { room: "Unsymmetry Room" name: "ACCIDENTAL" } panels { room: "Unsymmetry Room" name: "COMPLETE" } panels { room: "Unsymmetry Room" name: "ENROLL" } panels { room: "Unsymmetry Room" name: "ACCEPT" } panels { room: "Unsymmetry Room" name: "DISPROVE" } panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Purple)" } panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Cyan)" } } doors { name: "W Keyholder" type: EVENT panels { room: "Unsymmetry Room" name: "UNINTERESTED" } panels { room: "Unsymmetry Room" name: "IMPARTIAL" } panels { room: "Unsymmetry Room" name: "ENTERTAIN" } panels { room: "Unsymmetry Room" name: "CONFUSE" } panels { room: "Unsymmetry Room" name: "UNLUCKY" } panels { room: "Unsymmetry Room" name: "UNEXPECTED" } panels { room: "Unsymmetry Room" name: "UNIRONIC" } panels { room: "Unsymmetry Room" name: "ACCIDENTAL" } panels { room: "Unsymmetry Room" name: "COMPLETE" } panels { room: "Unsymmetry Room" name: "ENROLL" } panels { room: "Unsymmetry Room" name: "ACCEPT" } panels { room: "Unsymmetry Room" name: "DISPROVE" } panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Purple)" } panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Cyan)" } } doors { name: "Let Untrue Tie" type: LOCATION_ONLY panels { room: "Main Area" name: "COUP" } panels { room: "Main Area" name: "FLEW" } panels { room: "Main Area" name: "GUILE" } panels { room: "Main Area" name: "WHILE" } panels { room: "Main Area" name: "AISLE" } panels { room: "Main Area" name: "ZOO" } panels { room: "Main Area" name: "SOON" } panels { room: "Main Area" name: "NOON" } panels { room: "Main Area" name: "MOON" } location_room: "Main Area" } doors { name: "Routine Out Chute" type: LOCATION_ONLY panels { room: "Main Area" name: "SUCH" } panels { room: "Main Area" name: "MOONLIGHT" } panels { room: "Main Area" name: "CRUTCH" } panels { room: "Main Area" name: "CONTRITE" } panels { room: "Main Area" name: "ROUTER" } panels { room: "Main Area" name: "TONIGHT" } panels { room: "Main Area" name: "STOUTER" } panels { room: "Main Area" name: "DOUBTER" } panels { room: "Main Area" name: "MUCH" } location_room: "Main Area" } doors { name: "Honor Our Hint" type: LOCATION_ONLY panels { room: "Right Area" name: "TOWER" } panels { room: "Right Area" name: "WARN" } panels { room: "Right Area" name: "OUTDO" } panels { room: "Right Area" name: "TATTOO" } panels { room: "Right Area" name: "SOUR" } panels { room: "Right Area" name: "UNTRUE" } panels { room: "Right Area" name: "FLOWER" } panels { room: "Right Area" name: "MOURN" } panels { room: "Right Area" name: "CORN" } location_room: "Right Area" } doors { name: "Cog Rhino Hug Rug" type: LOCATION_ONLY panels { room: "Right Area" name: "SCUFF" } panels { room: "Right Area" name: "WIN" } panels { room: "Right Area" name: "BLUFF" } panels { room: "Right Area" name: "INN" } panels { room: "Right Area" name: "OFF" } panels { room: "Right Area" name: "TROUGH" } panels { room: "Right Area" name: "BEEN" } panels { room: "Right Area" name: "SCOFF" } panels { room: "Right Area" name: "TOUGH" } location_room: "Right Area" }