doors { name: "Right Door" type: STANDARD receivers: "Components/Doors/entry_2" panels { room: "Main Area" name: "EYE" } panels { room: "Main Area" name: "SIGHT" } panels { room: "Main Area" name: "SHY" } panels { room: "Main Area" name: "QUITE" } location_room: "Main Area" } doors { name: "W2 Room Door" type: STANDARD receivers: "Components/Doors/entry_1" panels { room: "Middle Room" name: "RIDDLE" } panels { room: "Middle Room" name: "FELLOW" } panels { room: "Middle Room" name: "YELLOW" } panels { room: "Middle Room" name: "FIDDLE" } location_room: "Middle Room" } doors { name: "Cyan Doors" type: EVENT receivers: "Components/Doors/entry_12" double_letters: true } doors { name: "Sun Temple Entrance" type: EVENT panels { room: "Exit Room 3" name: "ENTER" } } doors { name: "Exit Door 1" type: EVENT panels { room: "Main Area" name: "PHASE" } panels { room: "Main Area" name: "SCALE" } panels { room: "Main Area" name: "WAYS" } panels { room: "Main Area" name: "TRAIL" } } doors { name: "Exit Door 2" type: EVENT panels { room: "Exit Room 2" name: "FOUR" } panels { room: "Exit Room 2" name: "MINE" } panels { room: "Exit Room 2" name: "DOOR" } panels { room: "Exit Room 2" name: "WINE" } } doors { name: "I Entered" type: EVENT keyholders { room: "Main Area" name: "I" key: "i" } } doors { name: "Control Center Entrance" type: EVENT panels { room: "Control Center Entrance" name: "RETURN" } } doors { name: "V1 Door" type: EVENT panels { room: "Right Area" name: "QUIET" } panels { room: "Right Area" name: "DIET" } panels { room: "Right Area" name: "FOURTH" } panels { room: "Right Area" name: "FORTH" } } doors { name: "Control Center Orange Door" type: CONTROL_CENTER_COLOR receivers: "Components/Doors/entry_6" receivers: "Components/Doors/entry_13" receivers: "Panels/Assorted/panel_1/teleportListener" control_center_color: "orange" double_letters: true } doors { name: "W2 Door" type: EVENT panels { room: "Unsymmetry Room" name: "UNINTERESTED" } panels { room: "Unsymmetry Room" name: "IMPARTIAL" } panels { room: "Unsymmetry Room" name: "ENTERTAIN" } panels { room: "Unsymmetry Room" name: "CONFUSE" } panels { room: "Unsymmetry Room" name: "UNLUCKY" } panels { room: "Unsymmetry Room" name: "UNEXPECTED" } panels { room: "Unsymmetry Room" name: "UNIRONIC" } panels { room: "Unsymmetry Room" name: "ACCIDENTAL" } panels { room: "Unsymmetry Room" name: "COMPLETE" } panels { room: "Unsymmetry Room" name: "ENROLL" } panels { room: "Unsymmetry Room" name: "ACCEPT" } panels { room: "Unsymmetry Room" name: "DISPROVE" } panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Purple)" } panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Cyan)" } } doors { name: "V Keyholder" type: EVENT panels { room: "Unsymmetry Room" name: "UNINTERESTED" } panels { room: "Unsymmetry Room" name: "IMPARTIAL" } panels { room: "Unsymmetry Room" name: "ENTERTAIN" } panels { room: "Unsymmetry Room" name: "CONFUSE" } panels { room: "Unsymmetry Room" name: "UNLUCKY" } panels { room: "Unsymmetry Room" name: "UNEXPECTED" } panels { room: "Unsymmetry Room" name: "UNIRONIC" } panels { room: "Unsymmetry Room" name: "ACCIDENTAL" } panels { room: "Unsymmetry Room" name: "COMPLETE" } panels { room: "Unsymmetry Room" name: "ENROLL" } panels { room: "Unsymmetry Room" name: "ACCEPT" } panels { room: "Unsymmetry Room" name: "DISPROVE" } panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Purple)" } panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Cyan)" } } doors { name: "W Keyholder" type: EVENT panels { room: "Unsymmetry Room" name: "UNINTERESTED" } panels { room: "Unsymmetry Room" name: "IMPARTIAL" } panels { room: "Unsymmetry Room" name: "ENTERTAIN" } panels { room: "Unsymmetry Room" name: "CONFUSE" } panels { room: "Unsymmetry Room" name: "UNLUCKY" } panels { room: "Unsymmetry Room" name: "UNEXPECTED" } panels { room: "Unsymmetry Room" name: "UNIRONIC" } panels { room: "Unsymmetry Room" name: "ACCIDENTAL" } panels { room: "Unsymmetry Room" name: "COMPLETE" } panels { room: "Unsymmetry Room" name: "ENROLL" } panels { room: "Unsymmetry Room" name: "ACCEPT" } panels { room: "Unsymmetry Room" name: "DISPROVE" } panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Purple)" } panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Cyan)" } } doors { name: "Let Untrue Tie" type: LOCATION_ONLY panels { room: "Main Area" name: "COUP" } panels { room: "Main Area" name: "FLEW" } panels { room: "Main Area" name: "GUILE" } panels { room: "Main Area" name: "WHILE" } panels { room: "Main Area" name: "AISLE" } panels { room: "Main Area" name: "ZOO" } panels { room: "Main Area" name: "SOON" } panels { room: "Main Area" name: "NOON" } panels { room: "Main Area" name: "MOON" } location_room: "Main Area" } doors { name: "Routine Out Chute" type: LOCATION_ONLY panels { room: "Main Area" name: "SUCH" } panels { room: "Main Area" name: "MOONLIGHT" } panels { room: "Main Area" name: "CRUTCH" } panels { room: "Main Area" name: "CONTRITE" } panels { room: "Main Area" name: "ROUTER" } panels { room: "Main Area" name: "TONIGHT" } panels { room: "Main Area" name: "STOUTER" } panels { room: "Main Area" name: "DOUBTER" } panels { room: "Main Area" name: "MUCH" } location_room: "Main Area" } doors { name: "Honor Our Hint" type: LOCATION_ONLY panels { room: "Right Area" name: "TOWER" } panels { room: "Right Area" name: "WARN" } panels { room: "Right Area" name: "OUTDO" } panels { room: "Right Area" name: "TATTOO" } panels { room: "Right Area" name: "SOUR" } panels { room: "Right Area" name: "UNTRUE" } panels { room: "Right Area" name: "FLOWER" } panels { room: "Right Area" name: "MOURN" } panels { room: "Right Area" name: "CORN" } location_room: "Right Area" } doors { name: "Cog Rhino Hug Rug" type: LOCATION_ONLY panels { room: "Right Area" name: "SCUFF" } panels { room: "Right Area" name: "WIN" } panels { room: "Right Area" name: "BLUFF" } panels { room: "Right Area" name: "INN" } panels { room: "Right Area" name: "OFF" } panels { room: "Right Area" name: "TROUGH" } panels { room: "Right Area" name: "BEEN" } panels { room: "Right Area" name: "SCOFF" } panels { room: "Right Area" name: "TOUGH" } location_room: "Right Area" } f='#n87'>87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202
name: "Main Area"
panels {
name: "NEW"
path: "Panels/Room 1/panel_1"
clue: "new"
answer: "knew"
symbols: ZERO
}
panels {
name: "DOLLARS"
path: "Panels/Room 1/panel_2"
clue: "dollars"
answer: "cents"
symbols: PYRAMID
}
panels {
name: "NEW DOLLARS"
path: "Panels/Room 1/panel_3"
clue: ""
answer: "nuisance"
symbols: ZERO
symbols: LINGO
}
panels {
name: "SHINE"
path: "Panels/Room 1/panel_4"
clue: "shine"
answer: "rain"
symbols: SUN
}
panels {
name: "CURTSY"
path: "Panels/Room 1/panel_5"
clue: "curtsy"
answer: "bow"
symbols: SUN
}
panels {
name: "SHINE CURTSY"
path: "Panels/Room 1/panel_6"
clue: ""
answer: "rainbow"
symbols: LINGO
}
panels {
name: "SUN"
path: "Panels/Room 1/panel_7"
clue: "sun"
answer: "star"
symbols: EXAMPLE
}
panels {
name: "KOI"
path: "Panels/Room 1/panel_8"
clue: "koi"
answer: "fish"
symbols: EXAMPLE
}
panels {
name: "SUN KOI"
path: "Panels/Room 1/panel_9"
clue: ""
answer: "starfish"
symbols: LINGO
}
panels {
name: "MOON"
path: "Panels/Room 1/panel_10"
clue: "moon"
answer: "sun"
symbols: SUN
}
panels {
name: "POWER"
path: "Panels/Room 1/panel_11"
clue: "power"
answer: "flower"
symbols: ZERO
}
panels {
name: "MOON POWER"
path: "Panels/Room 1/panel_12"
clue: ""
answer: "sunflower"
symbols: LINGO
}
panels {
name: "FOUR"
path: "Panels/Room 1/panel_13"
clue: "four"
answer: "for"
symbols: ZERO
}
panels {
name: "CAUGHT"
path: "Panels/Room 1/panel_14"
clue: "caught"
answer: "got"
symbols: ZERO
}
panels {
name: "NET"
path: "Panels/Room 1/panel_15"
clue: "net"
answer: "ten"
}
panels {
name: "FOUR CAUGHT NET"
path: "Panels/Room 1/panel_16"
clue: ""
answer: "forgotten"
symbols: LINGO
}
panels {
name: "OUT"
path: "Panels/Room 1/panel_17"
clue: "out"
answer: "in"
symbols: SUN
}
panels {
name: "SEW"
path: "Panels/Room 1/panel_18"
clue: "sew"
answer: "so"
symbols: ZERO
}
panels {
name: "NEAR"
path: "Panels/Room 1/panel_19"
clue: "near"
answer: "far"
symbols: SUN
}
panels {
name: "OUT SEW NEAR"
path: "Panels/Room 1/panel_20"
clue: ""
answer: "insofar"
symbols: LINGO
}
panels {
name: "CHOP"
path: "Panels/Room 1/panel_21"
clue: "chop"
answer: "cop"
symbols: SPARKLES
}
panels {
name: "YOU"
path: "Panels/Room 1/panel_22"
clue: "you"
answer: "i"
symbols: SUN
}
panels {
name: "PLOT"
path: "Panels/Room 1/panel_23"
clue: "plot"
answer: "lot"
symbols: SPARKLES
}
panels {
name: "CHOP YOU PLOT"
path: "Panels/Room 1/panel_24"
clue: ""
answer: "copilot"
symbols: LINGO
}
panels {
name: "GREEN"
path: "Panels/Room 1/panel_25"
clue: "green"
answer: "red"
symbols: SUN
}
panels {
name: "THINK"
path: "Panels/Room 1/panel_26"
clue: "think"
answer: "act"
symbols: SUN
}
panels {
name: "LION"
path: "Panels/Room 1/panel_27"
clue: "lion"
answer: "ion"
symbols: SPARKLES
}
panels {
name: "GREEN THINK LION"
path: "Panels/Room 1/panel_28"
clue: ""
answer: "redaction"
symbols: LINGO
}
ports {
name: "GREAT"
path: "Components/Warps/worldport"
orientation: "east"
}