doors { name: "Control Center Brown Door" type: CONTROL_CENTER_COLOR receivers: "Components/Doors/entry_1" control_center_color: "brown" } doors { name: "The Tree Gravestone" type: GRAVESTONE panels { room: "Main Area" name: "COLOR" } panels { room: "Main Area" name: "DAMAGE (1)" } panels { room: "Main Area" name: "DAMAGE (2)" } panels { room: "Main Area" name: "MEAL (1)" } panels { room: "Main Area" name: "MEAL (2)" } panels { room: "Main Area" name: "WALK (1)" } panels { room: "Main Area" name: "WALK (2)" } panels { room: "Main Area" name: "REST" } panels { room: "Main Area" name: "SLEEP" } panels { room: "Main Area" name: "JUMP (1)" } panels { room: "Main Area" name: "JUMP (2)" } panels { room: "Main Area" name: "DRIZZLE" } panels { room: "Main Area" name: "WADE" } panels { room: "Main Area" name: "GROW (1)" } panels { room: "Main Area" name: "GROW (2)" } panels { room: "Main Area" name: "GROW (3)" } panels { room: "Main Area" name: "GOOD (1)" } panels { room: "Main Area" name: "GOOD (2)" } panels { room: "Main Area" name: "GOOD (3)" } panels { room: "Main Area" name: "HOVER" } panels { room: "Main Area" name: "HAPPY (1)" } panels { room: "Main Area" name: "HAPPY (2)" } panels { room: "Main Area" name: "HAPPY (3)" } panels { room: "Main Area" name: "LIGHT (1)" } panels { room: "Main Area" name: "LIGHT (2)" } panels { room: "Main Area" name: "LIGHT (3)" } panels { room: "Main Area" name: "SMALL (1)" } panels { room: "Main Area" name: "SMALL (2)" } panels { room: "Main Area" name: "SMALL (3)" } panels { room: "Main Area" name: "SPRINKLE" } location_room: "Main Area" }