doors {
name: "Control Center Brown Door"
type: CONTROL_CENTER_COLOR
latch: true
receivers: "Components/Doors/entry_1"
control_center_color: "brown"
}
doors {
name: "The Tree Gravestone"
type: GRAVESTONE
panels { room: "Main Area" name: "COLOR" }
panels { room: "Main Area" name: "DAMAGE (1)" }
panels { room: "Main Area" name: "DAMAGE (2)" }
panels { room: "Main Area" name: "MEAL (1)" }
panels { room: "Main Area" name: "MEAL (2)" }
panels { room: "Main Area" name: "WALK (1)" }
panels { room: "Main Area" name: "WALK (2)" }
panels { room: "Main Area" name: "REST" }
panels { room: "Main Area" name: "SLEEP" }
panels { room: "Main Area" name: "JUMP (1)" }
panels { room: "Main Area" name: "JUMP (2)" }
panels { room: "Main Area" name: "DRIZZLE" }
panels { room: "Main Area" name: "WADE" }
panels { room: "Main Area" name: "GROW (1)" }
panels { room: "Main Area" name: "GROW (2)" }
panels { room: "Main Area" name: "GROW (3)" }
panels { room: "Main Area" name: "GOOD (1)" }
panels { room: "Main Area" name: "GOOD (2)" }
panels { room: "Main Area" name: "GOOD (3)" }
panels { room: "Main Area" name: "HOVER" }
panels { room: "Main Area" name: "HAPPY (1)" }
panels { room: "Main Area" name: "HAPPY (2)" }
panels { room: "Main Area" name: "HAPPY (3)" }
panels { room: "Main Area" name: "LIGHT (1)" }
panels { room: "Main Area" name: "LIGHT (2)" }
panels { room: "Main Area" name: "LIGHT (3)" }
panels { room: "Main Area" name: "SMALL (1)" }
panels { room: "Main Area" name: "SMALL (2)" }
panels { room: "Main Area" name: "SMALL (3)" }
panels { room: "Main Area" name: "SPRINKLE" }
location_room: "Main Area"
location_name: "Gravestone"
}
commit diff stats
blob: f64f9e294153e48e725624a6e642d7a7707053a5 (
plain) (
tree)
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extends "res://scripts/doorControl.gd"
func handle_correct():
var apclient = global.get_node("Archipelago")
if not apclient._door_shuffle or apclient.doorIsVanilla(self.get_parent().name + "/" + self.name):
.handle_correct()
func openDoor():
if !ran:
# Basically do the same thing that the base game does.
ran = true
$AnimationPlayer.play("Open")
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