doors { name: "Control Center Brown Door" type: CONTROL_CENTER_COLOR receivers: "Components/Doors/entry_1" control_center_color: "brown" } doors { name: "The Tree Gravestone" type: GRAVESTONE panels { room: "Main Area" name: "COLOR" } panels { room: "Main Area" name: "DAMAGE (1)" } panels { room: "Main Area" name: "DAMAGE (2)" } panels { room: "Main Area" name: "MEAL (1)" } panels { room: "Main Area" name: "MEAL (2)" } panels { room: "Main Area" name: "WALK (1)" } panels { room: "Main Area" name: "WALK (2)" } panels { room: "Main Area" name: "REST" } panels { room: "Main Area" name: "SLEEP" } panels { room: "Main Area" name: "JUMP (1)" } panels { room: "Main Area" name: "JUMP (2)" } panels { room: "Main Area" name: "DRIZZLE" } panels { room: "Main Area" name: "WADE" } panels { room: "Main Area" name: "GROW (1)" } panels { room: "Main Area" name: "GROW (2)" } panels { room: "Main Area" name: "GROW (3)" } panels { room: "Main Area" name: "GOOD (1)" } panels { room: "Main Area" name: "GOOD (2)" } panels { room: "Main Area" name: "GOOD (3)" } panels { room: "Main Area" name: "HOVER" } panels { room: "Main Area" name: "HAPPY (1)" } panels { room: "Main Area" name: "HAPPY (2)" } panels { room: "Main Area" name: "HAPPY (3)" } panels { room: "Main Area" name: "LIGHT (1)" } panels { room: "Main Area" name: "LIGHT (2)" } panels { room: "Main Area" name: "LIGHT (3)" } panels { room: "Main Area" name: "SMALL (1)" } panels { room: "Main Area" name: "SMALL (2)" } panels { room: "Main Area" name: "SMALL (3)" } panels { room: "Main Area" name: "SPRINKLE" } location_room: "Main Area" } ctive' href='/lingo2-archipelago/tree/data/maps/the_between/connections.txtpb?h=minimap&id=a9b8ccb7b52b8e2090c6c48f2dbcff16afde9dc3'>tree commit diff stats
path: root/data/maps/the_between/connections.txtpb
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connections {
  from_room: "Main Area"
  to_room: "Control Center Side"
  door { name: "Control Center Entrance" }
}
connections {
  from_room: "Main Area"
  to_room: "B2 Front Room"
  door { name: "B2 Door" }
}
connections {
  from {
    painting {
      room: "B2 Front Room"
      name: "EYES4"
    }
  }
  to {
    painting {
      room: "B2 Back Room"
      name: "EYES3"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "B2 Front Room"
      name: "EYES"
    }
  }
  to {
    painting {
      room: "B2 Back Room"
      name: "EYES2"
    }
  }
  oneway: true
}
connections {
  from_room: "B2 Back Room"
  to_room: "B2 Front Room"
  # via collecting B2
  oneway: true
}
connections {
  from_room: "Main Area"
  to_room: "Plaza Entrance"
  door { name: "Plaza Entrance" }
}