doors {
name: "Control Center Brown Door"
type: CONTROL_CENTER_COLOR
receivers: "Components/Doors/entry_1"
control_center_color: "brown"
}
doors {
name: "The Tree Gravestone"
type: GRAVESTONE
panels { room: "Main Area" name: "COLOR" }
panels { room: "Main Area" name: "DAMAGE (1)" }
panels { room: "Main Area" name: "DAMAGE (2)" }
panels { room: "Main Area" name: "MEAL (1)" }
panels { room: "Main Area" name: "MEAL (2)" }
panels { room: "Main Area" name: "WALK (1)" }
panels { room: "Main Area" name: "WALK (2)" }
panels { room: "Main Area" name: "REST" }
panels { room: "Main Area" name: "SLEEP" }
panels { room: "Main Area" name: "JUMP (1)" }
panels { room: "Main Area" name: "JUMP (2)" }
panels { room: "Main Area" name: "DRIZZLE" }
panels { room: "Main Area" name: "WADE" }
panels { room: "Main Area" name: "GROW (1)" }
panels { room: "Main Area" name: "GROW (2)" }
panels { room: "Main Area" name: "GROW (3)" }
panels { room: "Main Area" name: "GOOD (1)" }
panels { room: "Main Area" name: "GOOD (2)" }
panels { room: "Main Area" name: "GOOD (3)" }
panels { room: "Main Area" name: "HOVER" }
panels { room: "Main Area" name: "HAPPY (1)" }
panels { room: "Main Area" name: "HAPPY (2)" }
panels { room: "Main Area" name: "HAPPY (3)" }
panels { room: "Main Area" name: "LIGHT (1)" }
panels { room: "Main Area" name: "LIGHT (2)" }
panels { room: "Main Area" name: "LIGHT (3)" }
panels { room: "Main Area" name: "SMALL (1)" }
panels { room: "Main Area" name: "SMALL (2)" }
panels { room: "Main Area" name: "SMALL (3)" }
panels { room: "Main Area" name: "SPRINKLE" }
location_room: "Main Area"
}
ctive' href='/lingo2-archipelago/tree/data/maps/the_between/connections.txtpb?h=minimap&id=a9b8ccb7b52b8e2090c6c48f2dbcff16afde9dc3'>tree commit diff stats
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connections {
from_room: "Main Area"
to_room: "Control Center Side"
door { name: "Control Center Entrance" }
}
connections {
from_room: "Main Area"
to_room: "B2 Front Room"
door { name: "B2 Door" }
}
connections {
from {
painting {
room: "B2 Front Room"
name: "EYES4"
}
}
to {
painting {
room: "B2 Back Room"
name: "EYES3"
}
}
oneway: true
}
connections {
from {
painting {
room: "B2 Front Room"
name: "EYES"
}
}
to {
painting {
room: "B2 Back Room"
name: "EYES2"
}
}
oneway: true
}
connections {
from_room: "B2 Back Room"
to_room: "B2 Front Room"
# via collecting B2
oneway: true
}
connections {
from_room: "Main Area"
to_room: "Plaza Entrance"
door { name: "Plaza Entrance" }
}
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