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/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package com.fourisland.fourpuzzle.gamestate;
import com.fourisland.fourpuzzle.Audio;
import com.fourisland.fourpuzzle.database.Database;
import com.fourisland.fourpuzzle.Display;
import com.fourisland.fourpuzzle.Game;
import com.fourisland.fourpuzzle.KeyInput;
import com.fourisland.fourpuzzle.SaveFile;
import com.fourisland.fourpuzzle.database.Music;
import com.fourisland.fourpuzzle.database.Transitions;
import com.fourisland.fourpuzzle.util.ObjectLoader;
import java.awt.Graphics2D;
/**
*
* @author hatkirby
*/
public class GameOverGameState implements GameState {
public void initalize()
{
// Play the Database-specifed Game Over music
Audio.playMusic(Database.getMusic(Music.GameOver));
}
public void deinitalize()
{
// Stop the music
Audio.stopMusic();
}
public void processInput(KeyInput key)
{
if (key.isActionDown())
{
/* When the user presses the action key to exit the game over
* screen, clear the save data and transition back to the title
* screen.
*
* NOTE: Clearing the save data may not actually be necessary here
* because TitleScreenGameState clears the save data before starting
* a new file */
Game.setSaveFile(new SaveFile());
try {
Display.transition(Database.getTransition(Transitions.Generic), new TitleScreenGameState(), true);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
public void doGameCycle()
{
// Do nothing
}
public void render(Graphics2D g)
{
// Display the Game Over picture
g.drawImage(ObjectLoader.getImage("Picture", "GameOver"), 0, 0, null);
}
}
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