name: "Dead End Room" panels { name: "DOOR" path: "Panels/Dead End/panel3" clue: "door" answer: "knob" symbols: BOXES } panels { name: "WAYS" path: "Panels/Dead End/panel4" clue: "ways" answer: "sway" symbols: SPARKLES } panels { name: "DEAD" path: "Panels/Dead End/panel" clue: "dead" answer: "alive" symbols: SUN } panels { name: "END" path: "Panels/Dead End/panel2" clue: "end" answer: "begin" symbols: SUN } ports { name: "BEGIN" path: "Components/Warps/worldport6" } ports { name: "BEGIN2" path: "Components/Warps/worldport5" } rowspan='2'>cgit logo index : lingo2-archipelago
Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_congruent/rooms/Obverse Magenta Room.txtpb
blob: 895c4da6b9e135640b1b0ea1643748f5db74771a (plain) (blame)
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name: "Obverse Magenta Room"
# TODO: Should these two maybe not be randomizable because they hint the keyholder?
paintings {
  name: "TEA"
  path: "Components/Paintings/tea"
  orientation: "east"
  display_name: "Magenta Room Left Painting"
}
paintings {
  name: "TEE"
  path: "Components/Paintings/tee"
  orientation: "west"
  display_name: "Magenta Room Right Painting"
}