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doors { name: "Firs Door" type: EVENT panels { room: "Silver Portal Room" name: "GOLD" } panels { room: "Silver Portal Room" name: "PORT" } panels { room: "Silver Portal Room" name: "Left" } panels { room: "Silver Portal Room" name: "Right" } } doors { name: "Initial Door" type: EVENT panels { room: "Silver Portal Room" name: "GOLD" } panels { room: "Silver Portal Room" name: "PORT" } panels { room: "Silver Portal Room" name: "Left" } panels { room: "Silver Portal Room" name: "Right" } } doors { name: "Second Left Door" type: EVENT panels { room: "First Second Room" name: "FIRS" } panels { room: "First Second Room" name: "INITIAL" } panels { room: "First Second Room" name: "MINUTE (1)" } panels { room: "First Second Room" name: "MINUTE (2)" } } doors { name: "Second Right Door" type: EVENT panels { room: "Loose Strings Room" name: "LOOSE" } panels { room: "Loose Strings Room" name: "STRINGS" } panels { room: "One Luck Room" name: "LONE" } panels { room: "One Luck Room" name: "CHANCE" } } doors { name: "The Three Doors Gravestone" type: GRAVESTONE panels { room: "First Second Room" name: "FIRS" } panels { room: "First Second Room" name: "INITIAL" } panels { room: "First Second Room" name: "MINUTE (1)" } panels { room: "First Second Room" name: "MINUTE (2)" } panels { room: "Silver Portal Room" name: "GOLD" } panels { room: "Silver Portal Room" name: "PORT" } panels { room: "Silver Portal Room" name: "Left" } panels { room: "Silver Portal Room" name: "Right" } panels { room: "Loose Strings Room" name: "LOOSE" } panels { room: "Loose Strings Room" name: "STRINGS" } panels { room: "One Luck Room" name: "LONE" } panels { room: "One Luck Room" name: "CHANCE" } panels { room: "Dead End Room" name: "DOOR" } panels { room: "Dead End Room" name: "WAYS" } panels { room: "Dead End Room" name: "DEAD" } panels { room: "Dead End Room" name: "END" } location_room: "Loose Strings Room" location_name: "Gravestone" } Keyholder.txtpb?h=v7.0.1&id=53ad8e2f3e5fcf9cf9d5d4628498557e0f5500e8'>diff stats