connections { from_room: "First Second Room" to_room: "Loose Strings Room" door { name: "Firs Door" } } connections { from_room: "First Second Room" to_room: "Silver Portal Room" door { name: "Initial Door" } } connections { from { port { room: "First Second Room" name: "TTD" } } to { port { room: "First Second Room" name: "GREAT" } } oneway: true } connections { from_room: "First Second Room" to_room: "Silver Portal Room" door { name: "Second Left Door" } } connections { from_room: "First Second Room" to_room: "One Luck Room" door { name: "Second Right Door" } } connections { from_room: "Silver Portal Room" to_room: "First Second Room" oneway: true } connections { from { port { room: "Silver Portal Room" name: "BEGIN" } } to { port { room: "First Second Room" name: "GREAT" } } oneway: true } connections { from { port { room: "Silver Portal Room" name: "NEXT" } } to { port { room: "One Luck Room" name: "BEGIN" } } oneway: true } connections { from { port { room: "One Luck Room" name: "BEGIN" } } to { port { room: "First Second Room" name: "GREAT" } } oneway: true } connections { from_room: "One Luck Room" to_room: "Dead End Room" oneway: true } connections { from_room: "One Luck Room" to_room: "First Second Room" oneway: true } connections { from_room: "Dead End Room" to_room: "Silver Portal Room" oneway: true } connections { from { port { room: "Dead End Room" name: "BEGIN" } } to { port { room: "First Second Room" name: "GREAT" } } oneway: true } connections { from { port { room: "Dead End Room" name: "BEGIN2" } } to { port { room: "First Second Room" name: "GREAT" } } oneway: true } connections { from_room: "Loose Strings Room" to_room: "First Second Room" oneway: true } connections { from { port { room: "Loose Strings Room" name: "BEGIN" } } to { port { room: "First Second Room" name: "GREAT" } } oneway: true } %20Side.txtpb?h=v9.2.0'>stats
path: root/data/maps/daedalus/rooms/Rain Side.txtpb
blob: cfaf40dd71c4a0eaac9bcc8bc4801e3740b7c7e1 (plain) (blame)
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name: "Rain Side"
panel_display_name: "Rainbow"
panels {
  name: "?"
  path: "Panels/Smiley Rooms/rain"
  clue: ""
  answer: "rain"
  symbols: QUESTION
  display_name: "? (1)"
}
ports {
  name: "BEARER"
  path: "Components/Warps/Worldports/worldport11"
  destination { x: 93.5 y: 0 z: 27 }
  rotation: 90
}