connections { from_room: "First Second Room" to_room: "Loose Strings Room" door { name: "Firs Door" } } connections { from_room: "First Second Room" to_room: "Silver Portal Room" door { name: "Initial Door" } } connections { from { port { room: "First Second Room" name: "TTD" } } to { port { room: "First Second Room" name: "GREAT" } } oneway: true } connections { from_room: "First Second Room" to_room: "Silver Portal Room" door { name: "Second Left Door" } } connections { from_room: "First Second Room" to_room: "One Luck Room" door { name: "Second Right Door" } } connections { from_room: "Silver Portal Room" to_room: "First Second Room" oneway: true } connections { from { port { room: "Silver Portal Room" name: "BEGIN" } } to { port { room: "First Second Room" name: "GREAT" } } oneway: true } connections { from { port { room: "Silver Portal Room" name: "NEXT" } } to { port { room: "One Luck Room" name: "BEGIN" } } oneway: true } connections { from { port { room: "One Luck Room" name: "BEGIN" } } to { port { room: "First Second Room" name: "GREAT" } } oneway: true } connections { from_room: "One Luck Room" to_room: "Dead End Room" oneway: true } connections { from_room: "One Luck Room" to_room: "First Second Room" oneway: true } connections { from_room: "Dead End Room" to_room: "Silver Portal Room" oneway: true } connections { from { port { room: "Dead End Room" name: "BEGIN" } } to { port { room: "First Second Room" name: "GREAT" } } oneway: true } connections { from { port { room: "Dead End Room" name: "BEGIN2" } } to { port { room: "First Second Room" name: "GREAT" } } oneway: true } connections { from_room: "Loose Strings Room" to_room: "First Second Room" oneway: true } connections { from { port { room: "Loose Strings Room" name: "BEGIN" } } to { port { room: "First Second Room" name: "GREAT" } } oneway: true } 3a8c89262febdd2c143dbe'>diff stats
path: root/data/maps/the_entry/rooms/White Hallway To Daedalus.txtpb
blob: ce35e5b13546e81bd7420ac501d7475a7671aa3b (plain) (blame)
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name: "White Hallway To Daedalus"
panel_display_name: "Colored Doors Area"
ports {
  name: "DAEDALUS"
  path: "Components/Warps/worldport11"
  orientation: "west"
}