name: "Paintings Room" # NOTE: It will be non-trivial to implement the painting pilgrimage in Daedalus, # so until then, the door to this room will be an item in door shuffle, and will # automatically be open without door shuffle. panels { name: "PAINTINGS" path: "Panels/Room_1/panel_3" clue: "paintings" answer: "paintings" } e='application/atom+xml'/>
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path: root/data/maps/the_gallery/rooms/Daedalus Extension.txtpb
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name: "Daedalus Extension"
display_name: "Daedalus Extension"
panels {
  name: "WHERE"
  path: "Panels/entry_1"
  clue: "where"
  answer: "question"
  symbols: EXAMPLE
}
paintings {
  name: "EYE"
  path: "Components/Paintings/Daedalus/eyeRed"
  orientation: "north"
}
paintings {
  name: "PYRAMID"
  path: "Components/Paintings/Daedalus/pyramid"
  orientation: "west"
}
paintings {
  name: "TOWER"
  path: "Components/Paintings/Daedalus/tower"
  orientation: "west"
}
paintings {
  name: "GATE"
  path: "Components/Paintings/Daedalus/gate"
  orientation: "west"
}
paintings {
  name: "PUMPKIN"
  path: "Components/Paintings/Daedalus/pumpkin"
  orientation: "east"
}
paintings {
  name: "HOUSE"
  path: "Components/Paintings/Daedalus/house"
  orientation: "east"
}
paintings {
  name: "SNAKE"
  path: "Components/Paintings/Daedalus/snake"
  orientation: "east"
}