name: "Back Room" panels { name: "FEAR" path: "Panels/Plum Room/panel_1" clue: "fear" answer: "deer" symbols: ZERO } panels { name: "FLEECE" path: "Panels/Plum Room/panel_2" clue: "fleece" answer: "geese" symbols: ZERO } panels { name: "SHRINE" path: "Panels/Plum Room/panel_3" clue: "shrine" answer: "swine" symbols: ZERO } panels { name: "STRIVES" path: "Panels/Plum Room/panel_4" clue: "strives" answer: "wives" symbols: ZERO } panels { name: "FILED" path: "Panels/Plum Room/panel_5" clue: "filed" answer: "child" symbols: ZERO } panels { name: "RELEVANT" path: "Panels/Plum Room/panel_6" clue: "relevant" answer: "elephant" symbols: ZERO } panels { name: "LONE" path: "Panels/Plum Room/panel_7" clue: "lone" answer: "drone" symbols: ZERO } 512ea81f4baf1309d2b6d8'/> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_entry/rooms/Entry Exit.txtpb
blob: b5d75aa0f1c4a5452e28eca2dfc5cf7b39df4bc1 (plain) (blame)
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name: "Entry Exit"
panel_display_name: "Starting Room"
ports {
  name: "GREAT"
  path: "Components/Warps/worldport2"
  orientation: "north"
}