doors { name: "Black Side Panels" type: LOCATION_ONLY panels { room: "Main Area" name: "DEER (Black)" } panels { room: "Main Area" name: "GOOSE (Black)" } panels { room: "Main Area" name: "SWINE (Black)" } panels { room: "Main Area" name: "WIFE (Black)" } panels { room: "Main Area" name: "CHILD (Black)" } panels { room: "Main Area" name: "ELEPHANT (Black)" } panels { room: "Main Area" name: "ANT (Black)" } location_room: "Main Area" } doors { name: "Brown Side Panels" type: LOCATION_ONLY panels { room: "Main Area" name: "DEER (Brown)" } panels { room: "Main Area" name: "GOOSE (Brown)" } panels { room: "Main Area" name: "SWINE (Brown)" } panels { room: "Main Area" name: "WIFE (Brown)" } panels { room: "Main Area" name: "CHILD (Brown)" } panels { room: "Main Area" name: "ELEPHANT (Brown)" } panels { room: "Main Area" name: "ANT (Brown)" } location_room: "Main Area" } doors { name: "Main Room Door" type: ITEM_ONLY receivers: "Components/Doors/entry_1" panels { room: "Main Area" name: "DEER (Black)" } panels { room: "Main Area" name: "GOOSE (Black)" } panels { room: "Main Area" name: "SWINE (Black)" } panels { room: "Main Area" name: "WIFE (Black)" } panels { room: "Main Area" name: "CHILD (Black)" } panels { room: "Main Area" name: "ELEPHANT (Black)" } panels { room: "Main Area" name: "ANT (Black)" } panels { room: "Main Area" name: "DEER (Brown)" } panels { room: "Main Area" name: "GOOSE (Brown)" } panels { room: "Main Area" name: "SWINE (Brown)" } panels { room: "Main Area" name: "WIFE (Brown)" } panels { room: "Main Area" name: "CHILD (Brown)" } panels { room: "Main Area" name: "ELEPHANT (Brown)" } panels { room: "Main Area" name: "ANT (Brown)" } } doors { name: "Back Room Puzzles" type: EVENT panels { room: "Back Room" name: "FEAR" } panels { room: "Back Room" name: "FLEECE" } panels { room: "Back Room" name: "SHRINE" } panels { room: "Back Room" name: "STRIVES" } panels { room: "Back Room" name: "FILED" } panels { room: "Back Room" name: "RELEVANT" } panels { room: "Back Room" name: "LONE" } } c837cdbcac'>diff stats
path: root/data/maps/the_invisible/doors.txtpb
blob: dfe77e2fff5c58e178195120f1a15a46f6d9a7db (plain) (blame)
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doors {
  name: "Maze Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_1"
  panels { room: "Entrance" name: "VISIBLE" }
  location_room: "Entrance"
}