doors {
name: "Entrance"
type: STANDARD
receivers: "Components/Doors/entry_1"
panels { room: "Entrance" name: "SUN" }
location_room: "Entrance"
}
doors {
name: "Ending"
type: EVENT
panels { room: "Temple" name: "EQUINOX" answer: "equinox" }
}
doors {
name: "Mastery"
type: EVENT
panels { room: "Entrance" name: "SUN" answer: "moon" }
panels { room: "Temple" name: "DELAY" answer: "night" }
panels { room: "Temple" name: "LAWN" answer: "dusk" }
panels { room: "Temple" name: "JUMP" answer: "autumn" }
panels { room: "Temple" name: "HEAVY" answer: "dark" }
panels { room: "Temple" name: "KNIFE" answer: "death" }
panels { room: "Temple" name: "ARM" answer: "chill" }
}
value='f3ea6312f1e0d6a0069c41f71f6f40fdfbd8030a'/>
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plain) (
tree)