display_name: "The Sturdy" rte_room: "Main Area" rte_trigger_pos { x: 0 y: 0 z: 2 } rte_trigger_scale { x: 40 y: 1 z: 40 } # Let's ignore the second half of the rainbows for now. #excluded_nodes: "Components/Doors/Rainbow2/Hinge/rainbowMirrored" #excluded_nodes: "Components/Doors/Rainbow/Hinge/rainbowMirrored" # The validator doesn't know that these node exist because they are part of a # sub-scene. custom_nodes: "Components/Doors/Rainbow/Hinge/rainbow" custom_nodes: "Components/Doors/Rainbow2/Hinge/rainbow"