display_name: "The Sturdy"
rte_room: "Main Area"
rte_trigger_pos { x: 0 y: 0 z: 2 }
rte_trigger_scale { x: 40 y: 1 z: 40 }
# Let's ignore the second half of the rainbows for now.
#excluded_nodes: "Components/Doors/Rainbow2/Hinge/rainbowMirrored"
#excluded_nodes: "Components/Doors/Rainbow/Hinge/rainbowMirrored"
# The validator doesn't know that these node exist because they are part of a
# sub-scene.
custom_nodes: "Components/Doors/Rainbow/Hinge/rainbow"
custom_nodes: "Components/Doors/Rainbow2/Hinge/rainbow"
'>
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