doors { name: "Entrance" type: STANDARD receivers: "Components/Doors/Door" receivers: "Components/Doors/Door2" panels { room: "Start" name: "Flipped" } panels { room: "Start" name: "Obverse" } location_room: "Start" } doors { name: "Puzzles" type: EVENT panels { room: "Puzzles" name: "Left Top 1" } panels { room: "Puzzles" name: "Left Top 2" } panels { room: "Puzzles" name: "Left Top 3" } panels { room: "Puzzles" name: "Left Top 4" } panels { room: "Puzzles" name: "Left Top 5" } panels { room: "Puzzles" name: "Left Bottom 1" } panels { room: "Puzzles" name: "Left Bottom 2" } panels { room: "Puzzles" name: "Left Bottom 3" } panels { room: "Puzzles" name: "Left Bottom 4" } panels { room: "Puzzles" name: "Right Top 1" } panels { room: "Puzzles" name: "Right Top 2" } panels { room: "Puzzles" name: "Right Bottom 1" } panels { room: "Puzzles" name: "Right Bottom 2" } panels { room: "Puzzles" name: "Right Bottom 3" } panels { room: "Puzzles" name: "Right Bottom 4" } } > Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_great/rooms/Maze Smooth Area.txtpb
blob: 156e885a1261c19aad408042c044a30edf79314d (plain) (blame)
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name: "Maze Smooth Area"
panel_display_name: "Courtyard"
panels {
  name: "SMOOTH"
  path: "Panels/Maze/maze_5"
  clue: "smooth"
  answer: "rough"
  symbols: SUN
}